forked from Mirrorlandia_minetest/digilines
7ecb29e87f
Digilines is probably used by most people in its entirety. I've retained the ability to disable inventory, rtc, lightsensor and LCD by the minetest settings "diglines_enable_rtc" etc.. If set to "false", these components will not be loaded. It is assumed by default that these are enabled. In the conversion the digilines_lcd:lcd node was renamed to digilines:lcd (same for all the other nodes). To retain backwards compatibility I've provided aliases for each of these nodes.
152 lines
5.4 KiB
Lua
152 lines
5.4 KiB
Lua
local function sendMessage(pos, msg, channel)
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if channel == nil then
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channel = minetest.get_meta(pos):get_string("channel")
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end
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digiline:receptor_send(pos,digiline.rules.default,channel,msg)
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end
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local function maybeString(stack)
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if type(stack)=='string' then return stack
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elseif type(stack)=='table' then return dump(stack)
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else return stack:to_string()
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end
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end
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local function can_insert(pos, stack)
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local can = minetest.get_meta(pos):get_inventory():room_for_item("main", stack)
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if can then
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sendMessage(pos,"put "..maybeString(stack))
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else
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-- overflow and lost means that items are gonna be out as entities :/
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sendMessage(pos,"lost "..maybeString(stack))
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end
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return can
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end
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local tubeconn = minetest.get_modpath("pipeworks") and "^pipeworks_tube_connection_wooden.png" or ""
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local tubescan = minetest.get_modpath("pipeworks") and function(pos) pipeworks.scan_for_tube_objects(pos) end or nil
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minetest.register_alias("digilines_inventory:chest", "digilines:chest")
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minetest.register_node("digilines:chest", {
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description = "Digiline Chest",
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tiles = {
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"default_chest_top.png"..tubeconn,
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"default_chest_top.png"..tubeconn,
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"default_chest_side.png"..tubeconn,
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"default_chest_side.png"..tubeconn,
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"default_chest_side.png"..tubeconn,
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"default_chest_front.png",
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},
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Digiline Chest")
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meta:set_string("formspec", "size[8,10]"..
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((default and default.gui_bg) or "")..
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((default and default.gui_bg_img) or "")..
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((default and default.gui_slots) or "")..
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"label[0,0;Digiline Chest]"..
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"list[current_name;main;0,1;8,4;]"..
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"field[2,5.5;5,1;channel;Channel;${channel}]"..
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((default and default.get_hotbar_bg) and default.get_hotbar_bg(0,6) or "")..
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"list[current_player;main;0,6;8,4;]")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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after_place_node = tubescan,
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after_dig_node = tubescan,
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can_dig = function(pos, player)
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return minetest.get_meta(pos):get_inventory():is_empty("main")
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local name = sender:get_player_name()
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if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
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minetest.record_protection_violation(pos, name)
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return
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end
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if fields.channel ~= nil then
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minetest.get_meta(pos):set_string("channel",fields.channel)
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end
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end,
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digiline = {
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receptor = {},
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effector = {
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action = function(pos,node,channel,msg) end
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}
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},
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tube = {
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connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1},
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connects = function(i,param2)
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return not pipeworks.connects.facingFront(i,param2)
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end,
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input_inventory = "main",
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can_insert = function(pos, node, stack, direction)
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return can_insert(pos, stack)
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end,
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insert_object = function(pos, node, stack, direction)
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local inv = minetest.get_meta(pos):get_inventory()
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local leftover = inv:add_item("main", stack)
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local count = leftover:get_count()
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if count == 0 then
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local derpstack = stack:get_name()..' 1'
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if not inv:room_for_item("main", derpstack) then
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-- when you can't put a single more of whatever you just put,
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-- you'll get a put for it, then a full
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sendMessage(pos,"full "..maybeString(stack)..' '..tostring(count))
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end
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else
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-- this happens when the chest has received two stacks in a row and
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-- filled up exactly with the first one.
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-- You get a put for the first stack, a put for the second
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-- and then a overflow with the first in stack and the second in leftover
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-- and NO full?
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sendMessage(pos,"overflow "..maybeString(stack)..' '..tostring(count))
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end
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return leftover
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end,
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},
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not can_insert(pos, stack) then
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sendMessage(pos,"uoverflow "..maybeString(stack))
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, fromlistname, fromindex, tolistname, toindex, count, player)
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minetest.log("action", player:get_player_name().." moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local channel = minetest.get_meta(pos):get_string("channel")
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local send = function(msg)
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sendMessage(pos,msg,channel)
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end
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-- direction is only for furnaces
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-- as the item has already been put, can_insert should return false if the chest is now full.
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local derpstack = stack:get_name()..' 1'
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if can_insert(pos,derpstack) then
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send("uput "..maybeString(stack))
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else
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send("ufull "..maybeString(stack))
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end
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minetest.log("action", player:get_player_name().." puts stuff into chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local channel = meta:get_string("channel")
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local inv = meta:get_inventory()
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if inv:is_empty(listname) then
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sendMessage(pos, "empty", channel)
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end
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sendMessage(pos,"utake "..maybeString(stack))
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minetest.log("action", player:get_player_name().." takes stuff from chest at "..minetest.pos_to_string(pos))
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end
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})
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minetest.register_craft({
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type = "shapeless",
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output = "digilines:chest",
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recipe = {"default:chest", "digilines:wire_std_00000000"}
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})
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