These work exactly like the mesecons equivalents, that is:
Vertical digilines will automatically connect to other vertical digilines directly above or below them, and form "plates" on each end of the stack. Signals can only be conducted into or out of the stack at these "plates".
Insulated digilines conduct like regular digilines, but only into/out of the ends of the "wire".
Once a channel is set, any messages sent on that channel will be shown on the "LCD". The buttons, when pressed, send the messages "up", "down", "left", "right", "back", and "enter" on the same channel. If the panel is placed in a protected area (all standard protection mods are supported), only the owner of the area (and players with the protection_bypass privilege) can set the channel. There is also a "lock" function in the bottom-right of the "LCD" area. Click the padlock icon to lock/unlock it. If locked, only the owner of the area is allowed to use the buttons. If unlocked, anyone can use the buttons, although channel setting and (for reasons that shuld be obvious) locking/unlocking is still limited to the area owner and players with protection_bypass.
Set the channel, distance, and radius. The camera will search for a node "distance" meters away and up to 10m down.
Every second while a player is within "radius" meters of that point, a table listing the players in range will be sent via digilines on the chosen channel.
Send a number representing a time in seconds, from 0.5 to 3600. When the time expires, the timer will send "done" back on the same channel. If the loop feature is enabled (use the commands "loop_on" and "loop_off" to set this) the timer will automatically be set for the same time again each time it expires.