Add "drawline" command to GPU
This commit is contained in:
35
gpu.lua
35
gpu.lua
@@ -268,6 +268,41 @@ local function runcommand(pos,meta,command)
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end
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end
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meta:set_string("buffer"..bufnum,minetest.serialize(buffer))
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elseif command.command == "drawline" then
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if type(command.buffer) ~= "number" or type(command.x1) ~= "number" or type(command.y1) ~= "number" or type(command.x2) ~= "number" or type(command.y2) ~= "number" then return end
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local bufnum = math.floor(command.buffer)
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if bufnum < 0 or bufnum > 7 then return end
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local x1 = math.min(64,math.floor(command.x1))
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local y1 = math.min(64,math.floor(command.y1))
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local x2 = math.min(64,math.floor(command.x2))
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local y2 = math.min(64,math.floor(command.y2))
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if x1 < 1 or y1 < 1 or x2 < 1 or y2 < 1 then return end
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local buffer = meta:get_string("buffer"..bufnum)
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if string.len(buffer) == 0 then return end
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buffer = minetest.deserialize(buffer)
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if type(buffer) ~= "table" then return end
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x2 = math.min(x2,buffer.xsize)
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y2 = math.min(y2,buffer.ysize)
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local color = command.color
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if type(color) ~= "string" or string.len(color) > 7 or string.len(color) < 6 then color = "000000" end
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if string.sub(color,1,1) == "#" then color = string.sub(color,2,7) end
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if not tonumber(color,16) then color = "000000" end
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local p1 = vector.new(x1,y1,0)
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local p2 = vector.new(x2,y2,0)
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local length = vector.distance(p1,p2)
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local dir = vector.direction(p1,p2)
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if length > 0 then
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for i=0,length,0.3 do
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local point = vector.add(p1,vector.multiply(dir,i))
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point = vector.floor(point)
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if command.antialias then
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buffer[point.y][point.x] = blend(buffer[point.y][point.x],color,"average")
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else
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buffer[point.y][point.x] = color
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end
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end
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end
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meta:set_string("buffer"..bufnum,minetest.serialize(buffer))
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elseif command.command == "drawpoint" then
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if type(command.buffer) ~= "number" or type(command.x) ~= "number" or type(command.y) ~= "number" then return end
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local bufnum = math.floor(command.buffer)
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