Add digilines game controller

This node allows players to have their keypresses forwarded to a LuaC, instead of moving the player around.
This is intended to be used for making LuaC-based games.
This commit is contained in:
cheapie 2020-05-02 23:58:34 -05:00
parent 7f5eaac5c3
commit 7e00678df6
5 changed files with 249 additions and 0 deletions

10
README

@ -80,3 +80,13 @@ To write a card, send a command in the following format:
After sending the write command, swipe the card to be written and the reader will send back the following message: After sending the write command, swipe the card to be written and the reader will send back the following message:
{event = "write"} {event = "write"}
Both blank and previously written cards can be written to. If the card was not blank, it will be overwritten. Both blank and previously written cards can be written to. If the card was not blank, it will be overwritten.
How to use the game controller:
After setting a channel, right-click the controller to start/stop using it.
While using a controller, it will send a table with the control inputs, pitch, yaw, look vector, and name of the player using the controller each time one of these values changes, up to 5 times per second.
When a player leaves a controller, the string "player_left" is sent.
In addition to right-clicking the controller in use to stop using it, the following will also cause a player to stop using the controller:
* The controller is moved or removed
* The player leaves the game
* The player is teleported away from the controller
* The controller receives the string "release" on its digilines channel

238
controller.lua Normal file

@ -0,0 +1,238 @@
local digiline_rules = {
{x = 1,y = 0,z = 0},
{x = -1,y = 0,z = 0},
{x = 0,y = 0,z = 1},
{x = 0,y = 0,z = -1},
{x = 0,y = -1,z = 0},
{x = 1,y = -1,z = 0},
{x = -1,y = -1,z = 0},
{x = 0,y = -1,z = 1},
{x = 0,y = -1,z = -1},
}
local players_on_controller = {}
local last_seen_inputs = {}
local function process_inputs(pos)
local meta = minetest.get_meta(pos)
local hash = minetest.hash_node_position(pos)
if minetest.get_node(pos).name ~= "digistuff:controller_programmed" then
local player = minetest.get_player_by_name(players_on_controller[hash])
if player then
player:set_physics_override({speed = 1,jump = 1,})
player:set_pos(vector.add(pos,vector.new(0.25,0,0.25)))
minetest.chat_send_player(players_on_controller[hash],"You are now free to move.")
end
last_seen_inputs[players_on_controller[hash]] = nil
players_on_controller[hash] = nil
return
end
local name = players_on_controller[hash]
local player = minetest.get_player_by_name(name)
if not player then
digiline:receptor_send(pos,digiline_rules,meta:get_string("channel"),"player_left")
minetest.get_meta(pos):set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
players_on_controller[hash] = nil
return
end
local distance = vector.distance(pos,player:get_pos())
if distance > 1 then
digiline:receptor_send(pos,digiline_rules,meta:get_string("channel"),"player_left")
minetest.get_meta(pos):set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
player:set_physics_override({speed = 1,jump = 1,})
players_on_controller[hash] = nil
return
end
local inputs = player:get_player_control()
inputs.pitch = player:get_look_vertical()
inputs.yaw = player:get_look_horizontal()
local send_needed = false
if not last_seen_inputs[name] then
send_needed = true
else
for k,v in pairs(inputs) do
if v ~= last_seen_inputs[name][k] then
send_needed = true
break
end
end
end
last_seen_inputs[name] = inputs
if send_needed then
local channel = meta:get_string("channel")
local inputs = table.copy(inputs)
inputs.look_vector = player:get_look_dir()
inputs.name = name
digiline:receptor_send(pos,digiline_rules,channel,inputs)
end
end
local function release_player(pos)
local hash = minetest.hash_node_position(pos)
local player = minetest.get_player_by_name(players_on_controller[hash])
if player then
player:set_physics_override({speed = 1,jump = 1,})
player:set_pos(vector.add(pos,vector.new(0.25,0,0.25)))
minetest.chat_send_player(players_on_controller[hash],"You are now free to move.")
end
local meta = minetest.get_meta(pos)
meta:set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
last_seen_inputs[players_on_controller[hash]] = nil
players_on_controller[hash] = nil
digiline:receptor_send(pos,digiline_rules,meta:get_string("channel"),"player_left")
end
local function trap_player(pos,player)
local hash = minetest.hash_node_position(pos)
local oldname = players_on_controller[hash]
local newname = player:get_player_name()
if oldname and minetest.get_player_by_name(oldname) then
minetest.chat_send_player(player:get_player_name(),"Controller is already occupied by "..oldname)
return
else
players_on_controller[hash] = newname
player:set_pos(vector.add(pos,vector.new(0,-0.4,0)))
player:set_physics_override({speed = 0,jump = 0,})
minetest.chat_send_player(newname,"You are now using a digilines game controller. Right-click the controller again to be released.")
local meta = minetest.get_meta(pos)
meta:set_string("infotext","Digilines Game Controller\nIn use by: "..newname)
process_inputs(pos)
end
end
local function toggle_trap_player(pos,player)
if players_on_controller[minetest.hash_node_position(pos)] then
release_player(pos)
else
trap_player(pos,player)
end
end
minetest.register_node("digistuff:controller", {
description = "Digilines Game Controller",
tiles = {
"digistuff_controller_top.png",
"digistuff_controller_sides.png",
},
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,0.5,-0.45,0.5},
}
},
_digistuff_channelcopier_fieldname = "channel",
_digistuff_channelcopier_onset = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec","")
meta:set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
minetest.swap_node(pos,{name = "digistuff:controller_programmed",})
end,
groups = {cracky = 1,},
is_ground_content = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec","field[channel;Channel;${channel}")
end,
on_receive_fields = function(pos, formname, fields, sender)
local name = sender:get_player_name()
if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then
minetest.record_protection_violation(pos,name)
return
end
local meta = minetest.get_meta(pos)
if fields.channel then
meta:set_string("channel",fields.channel)
meta:set_string("formspec","")
meta:set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
minetest.swap_node(pos,{name = "digistuff:controller_programmed",})
end
end,
digiline = {
receptor = {},
wire = {
rules = digiline_rules,
},
},
})
minetest.register_node("digistuff:controller_programmed", {
description = "Digilines Game Controller (programmed state - you hacker you!)",
drop = "digistuff:controller",
tiles = {
"digistuff_controller_top.png",
"digistuff_controller_sides.png",
},
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,0.5,-0.45,0.5},
}
},
_digistuff_channelcopier_fieldname = "channel",
groups = {cracky = 1,not_in_creative_inventory = 1,},
is_ground_content = false,
on_rightclick = function(pos,_,clicker)
if clicker and clicker:get_player_name() then
toggle_trap_player(pos,clicker)
end
end,
_digistuff_channelcopier_fieldname = "channel",
digiline = {
receptor = {},
wire = {
rules = digiline_rules,
},
effector = {
action = function(pos,node,channel,msg)
local setchannel = minetest.get_meta(pos):get_string("channel")
if channel ~= setchannel then return end
if msg == "release" then
local hash = minetest.hash_node_position(pos)
if players_on_controller[hash] then
release_player(pos)
end
end
end,
},
},
})
local acc_dtime = 0
minetest.register_globalstep(function(dtime)
acc_dtime = acc_dtime + dtime
if acc_dtime < 0.2 then return end
acc_dtime = 0
for hash in pairs(players_on_controller) do
local pos = minetest.get_position_from_hash(hash)
process_inputs(pos)
end
end)
minetest.register_lbm({
name = "digistuff:reset_controllers",
label = "Reset game controllers to idle",
nodenames = {"digistuff:controller_programmed"},
run_at_every_load = true,
action = function(pos)
if not players_on_controller[minetest.hash_node_position(pos)] then
local meta = minetest.get_meta(pos)
digiline:receptor_send(pos,digiline_rules,meta:get_string("channel"),"player_left")
meta:set_string("infotext","Digilines Game Controller Ready\n(right-click to use)")
end
end,
})
minetest.register_craft({
output = "digistuff:controller",
recipe = {
{"","digistuff:button","",},
{"digistuff:button","group:wool","digistuff:button",},
{"","digistuff:button","",},
},
})

@ -15,6 +15,7 @@ local components = {
"timer", "timer",
"cardreader", "cardreader",
"channelcopier", "channelcopier",
"controller",
} }
if minetest.get_modpath("mesecons_luacontroller") then table.insert(components,"ioexpander") end if minetest.get_modpath("mesecons_luacontroller") then table.insert(components,"ioexpander") end

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