Add RAM, EEPROM, and GPU
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11
README
11
README
@@ -90,3 +90,14 @@ In addition to right-clicking the controller in use to stop using it, the follow
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* The player leaves the game
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* The player is teleported away from the controller
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* The controller receives the string "release" on its digilines channel
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How to use the RAM and EEPROM chips:
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First, set a channel.
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Messages should consist of a table, with "command" set to either "read" or "write". "address" should be set to the number (0-31) of the 512-character block to read or write, and if writing then "data" should contain the data to write.
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Example (to write - reading is similar, but with no data):
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{command = "write",address = 7,data = "9a91a9e451b94dc262972557ab0d406f"}
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The RAM and EEPROM chips behave identically, except that the RAM chip loses its contents when dug whereas the EEPROM does not.
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How to use the 2D graphics processor:
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Please see gpu.txt for information on this part.
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