local S = minetest.get_translator('enable_shadows') local storage = minetest.get_mod_storage() local default_intensity = tonumber(minetest.settings:get("enable_shadows_default_intensity") or 0.33) local intensity = tonumber(storage:get("intensity") or default_intensity) minetest.register_on_joinplayer(function(player) player:set_lighting({ shadows = { intensity = intensity } }) end) core.register_chatcommand("shadow_intensity", { params = "", privs = {server = true}, description = S("Set shadow intensity for the current world."), func = function(name, param) local new_intensity if param ~= "" then new_intensity = tonumber(param) or nil else new_intensity = tonumber(default_intensity) or nil end if new_intensity < 0 or new_intensity > 1 or new_intensity == nil then minetest.chat_send_player(name, minetest.colorize("#ff0000", S("Invalid intensity."))) return true end if new_intensity ~= default_intensity then minetest.chat_send_player(name, S("Set intensity to @1.", new_intensity)) storage:set_float("intensity", new_intensity) else minetest.chat_send_player(name, S("Set intensity to default value (@1).", default_intensity)) storage:set_string("intensity", "") end intensity = new_intensity for _,player in pairs(minetest.get_connected_players()) do player:set_lighting({ shadows = { intensity = new_intensity } }) end end })