Add files via upload
This commit is contained in:
44
docs/breaker.txt
Normal file
44
docs/breaker.txt
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
Breaker
|
||||||
|
-------
|
||||||
|
* This block is only available if digilines and/or mesecons are loaded.
|
||||||
|
|
||||||
|
Breakers dig the node directly in front of them and drop the item at the
|
||||||
|
back of them. The node is only dug if the breaker has a tool that can
|
||||||
|
dig it, of if it can be dug by hand. The tool is worn if used. Also acts
|
||||||
|
as a digilines conductor. If the hopper mod is loaded, will take tools
|
||||||
|
from the top and sides.
|
||||||
|
|
||||||
|
Only the owner can dig or access the form of the locked version.
|
||||||
|
|
||||||
|
UI
|
||||||
|
|
||||||
|
Channel - digilines channel of breaker.
|
||||||
|
Top 1 slot inventory - tool to use.
|
||||||
|
Bottom 32 slot inventory - player's inventory.
|
||||||
|
|
||||||
|
Mesecons
|
||||||
|
Digs the node in front when power is turned on, if it can.
|
||||||
|
|
||||||
|
Digilines messages
|
||||||
|
|
||||||
|
"break"
|
||||||
|
Digs the node in front when power is turned on, if it can.
|
||||||
|
|
||||||
|
"eject side"
|
||||||
|
Drop the tool in the tool slot at the given side. Valid sides are "left",
|
||||||
|
"right", "back", "front". If side is omitted or invalid "front" is used.
|
||||||
|
|
||||||
|
When a breaker digs a node or wears out the tool a digilines message is
|
||||||
|
sent with the puncher's channel. The message is a table with the following
|
||||||
|
keys:
|
||||||
|
{
|
||||||
|
action = "<action>",
|
||||||
|
name = "<name>"
|
||||||
|
}
|
||||||
|
|
||||||
|
action
|
||||||
|
Will be "break" or "tool".
|
||||||
|
|
||||||
|
name
|
||||||
|
For "break" action the registered node name of what was dug.
|
||||||
|
For "tool" action the registered tool name of the tool that wore out.
|
33
docs/collector.txt
Normal file
33
docs/collector.txt
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
Collector
|
||||||
|
---------
|
||||||
|
* This block is only available if digilines is loaded.
|
||||||
|
|
||||||
|
Picks up dropped items in adjacent block, with optional filtering. Also
|
||||||
|
acts as a digilines conductor. If the hopper mod is loaded, will take items
|
||||||
|
from the top and sides, and release them from the bottom.
|
||||||
|
|
||||||
|
Only the owner can dig or access the form of the locked version.
|
||||||
|
|
||||||
|
UI
|
||||||
|
|
||||||
|
Channel - digilines channel of collector.
|
||||||
|
Left 16 slot inventory - storage of picked up items.
|
||||||
|
Right 8 slot inventory - Filter list. Place what items should be picked
|
||||||
|
up in this list. Leave empty to pick up all.
|
||||||
|
Bottom 32 slot inventory - player's inventory.
|
||||||
|
|
||||||
|
Digilines messages
|
||||||
|
|
||||||
|
"start"
|
||||||
|
Start the collector.
|
||||||
|
|
||||||
|
"stop"
|
||||||
|
Stop the collector.
|
||||||
|
|
||||||
|
When items are picked up a digilines message is sent with the collector's
|
||||||
|
channel. The message is a table with the following keys:
|
||||||
|
{
|
||||||
|
action = "collect",
|
||||||
|
name = "<itemname>", -- name of picked up items.
|
||||||
|
count = <count> -- number of the item picked up.
|
||||||
|
}
|
106
docs/detector.txt
Normal file
106
docs/detector.txt
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
Detector
|
||||||
|
--------
|
||||||
|
* This block is only available if digilines and/or mesecons are loaded.
|
||||||
|
|
||||||
|
Detects items or entities within a given radius. Also acts as a
|
||||||
|
digilines conductor.
|
||||||
|
|
||||||
|
Only the owner can dig or access the form of the locked version.
|
||||||
|
|
||||||
|
UI
|
||||||
|
|
||||||
|
Channel - digilines channel of detector.
|
||||||
|
Radius - block distance from detector to detect.
|
||||||
|
Entities - if checked detects entities.
|
||||||
|
Players - if checked detects players.
|
||||||
|
Drops - if checked detects drops.
|
||||||
|
Nodes - if checked detects nodes.
|
||||||
|
|
||||||
|
mode:
|
||||||
|
All - detects to radius in all directions, including diagonal.
|
||||||
|
Forward - detects to radius directly in front of the detector (one block high).
|
||||||
|
Up - detects to radius directly above the detector (one block wide).
|
||||||
|
Down - detects to radius directly below the detector (one block wide).
|
||||||
|
|
||||||
|
Mesecons
|
||||||
|
Mesecons power is turned on when something is detected, and turned off
|
||||||
|
when nothing is detected.
|
||||||
|
|
||||||
|
Digilines messages
|
||||||
|
|
||||||
|
"start"
|
||||||
|
Start the detector.
|
||||||
|
|
||||||
|
"stop"
|
||||||
|
Stop the detector.
|
||||||
|
|
||||||
|
"radius <n>"
|
||||||
|
Set radius of the detector. <n> should be a number from 1 to 5, and is
|
||||||
|
trimmed to this range.
|
||||||
|
|
||||||
|
"entities <true|false>"
|
||||||
|
Set detection of entities on or off.
|
||||||
|
|
||||||
|
"players <true|false>"
|
||||||
|
Set detection of players on or off.
|
||||||
|
|
||||||
|
"drops <true|false>"
|
||||||
|
Set detection of drops on or off.
|
||||||
|
|
||||||
|
"nodes <true|false>"
|
||||||
|
Set detection of nodes on or off.
|
||||||
|
|
||||||
|
"mode all"
|
||||||
|
"mode forward"
|
||||||
|
"mode up"
|
||||||
|
"mode down"
|
||||||
|
Set the detector's mode.
|
||||||
|
|
||||||
|
When items or entities are detected a digilines message is sent with the
|
||||||
|
detector's channel. A message is sent for each found item/entity. The
|
||||||
|
message is a table with the following keys:
|
||||||
|
{
|
||||||
|
action = "detect",
|
||||||
|
type = "<type>", -- will be "entity", "player", "drop" or "node"
|
||||||
|
name = "<name>",
|
||||||
|
label = "<label>",
|
||||||
|
pos = { x = n, y = n, z = n },
|
||||||
|
count = <count>,
|
||||||
|
hp = <number>,
|
||||||
|
height = <number>
|
||||||
|
}
|
||||||
|
|
||||||
|
type
|
||||||
|
Will be "entity", "player", "drop" or "node".
|
||||||
|
|
||||||
|
name
|
||||||
|
For "entity" the registered entity name.
|
||||||
|
For "player" the player's name.
|
||||||
|
For "drop" the registered item name.
|
||||||
|
For "node" the registered item name.
|
||||||
|
|
||||||
|
label
|
||||||
|
For "entity" the name tag text.
|
||||||
|
For "player" the player's name.
|
||||||
|
For "drop" the registered item name.
|
||||||
|
For "node" the registered item name.
|
||||||
|
|
||||||
|
pos
|
||||||
|
The relative position of the detected item/entity from the detector,
|
||||||
|
facing the direction of the detector.
|
||||||
|
+x = right
|
||||||
|
-x = left
|
||||||
|
+z = forward
|
||||||
|
-z = behind
|
||||||
|
+y = above
|
||||||
|
-y = below
|
||||||
|
|
||||||
|
count
|
||||||
|
The count of items for a "drop", or 1 for everything else.
|
||||||
|
|
||||||
|
hp
|
||||||
|
Health points for players and entities. Zero for everything else.
|
||||||
|
|
||||||
|
height
|
||||||
|
Height for players and entities. Zero for everything else. This is simply
|
||||||
|
the top position of the object's collision box.
|
21
docs/digiswitch.txt
Normal file
21
docs/digiswitch.txt
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
DigiSwitch
|
||||||
|
----------
|
||||||
|
* This block is only available if both digilines and mesecons are loaded.
|
||||||
|
|
||||||
|
Digiswitches act as both a digilines message target and a digilines cable,
|
||||||
|
as well as a mesecons power source. They can be placed beside each other
|
||||||
|
to form a bank, horizontally or vertically.
|
||||||
|
|
||||||
|
Right click the digiswitch to give it a channel.
|
||||||
|
|
||||||
|
Mesecon power can be delivered at 6 sides of the digiswitch, the adjacent
|
||||||
|
4 in the (x, z), above and below. Around the connector on these sides are a
|
||||||
|
colored border indicating the side. The sides are named "red", "green",
|
||||||
|
"blue", "yellow", "white" and "black".
|
||||||
|
|
||||||
|
The digilines message sent to the digiswitch dictates the action, "on" or
|
||||||
|
"off". The action can be followed with the side to act upon, separated by
|
||||||
|
a space. eg. "on white". If a side is stated only that side is acted upon.
|
||||||
|
If the side is omitted (or is invalid) all 6 sides are acted upon. If the
|
||||||
|
side name "switch" is give the power is supplied the same as a mesecons
|
||||||
|
switch (all horizontal sides, one below, this height and one above).
|
47
docs/dispenser.txt
Normal file
47
docs/dispenser.txt
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
Dispenser
|
||||||
|
---------
|
||||||
|
* This block is only available if digilines and/or mesecons are loaded.
|
||||||
|
|
||||||
|
Contains an inventory and dispenses (with velocity) an item on command.
|
||||||
|
Also acts as a digilines conductor. If the hopper mod is loaded, will take
|
||||||
|
items from the top and sides, and release them from the bottom.
|
||||||
|
|
||||||
|
Dispensers support mobs mod if loaded and Spawn mobs setting is enabled.
|
||||||
|
Will spawn the entity from an 'egg' if possible, or the 'egg' is dispensed.
|
||||||
|
If a chicken egg is dispensed a 10% chance a chicken is dispensed instead.
|
||||||
|
If the spawned entity can be owned (or tamed) and the dispenser is owned
|
||||||
|
the owner of the dispenser is set as the owner of the entity.
|
||||||
|
|
||||||
|
Only the owner can dig or access the form of the locked version.
|
||||||
|
|
||||||
|
UI
|
||||||
|
|
||||||
|
Channel - digilines channel of dispenser.
|
||||||
|
Top 16 slot inventory - storage of items to dispense.
|
||||||
|
Bottom 32 slot inventory - player's inventory.
|
||||||
|
|
||||||
|
Mesecons
|
||||||
|
Dispenses the next item when power is turned on.
|
||||||
|
|
||||||
|
Digilines messages
|
||||||
|
|
||||||
|
"dispense"
|
||||||
|
Dispenses the next item. No dispense if dispenser is empty.
|
||||||
|
|
||||||
|
"dispense <slot>"
|
||||||
|
Dispenses 1 item from the given slot (1 to 16). No dispense if slot is
|
||||||
|
empty.
|
||||||
|
eg. "dispense 7"
|
||||||
|
|
||||||
|
"dispense <itemname>"
|
||||||
|
Dispenses 1 item of the given name. No dispense if dispenser does not
|
||||||
|
contain the item.
|
||||||
|
eg. "dispense default:stone"
|
||||||
|
|
||||||
|
When an item is dropped a digilines message is sent with the dropper's
|
||||||
|
channel. The message is a table with the following keys:
|
||||||
|
{
|
||||||
|
action = "dispense",
|
||||||
|
name = "<itemname>", -- name of dropped item
|
||||||
|
slot = <slot> -- slot number the item was taken from (1 to 16).
|
||||||
|
}
|
40
docs/dropper.txt
Normal file
40
docs/dropper.txt
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
Dropper
|
||||||
|
-------
|
||||||
|
* This block is only available if digilines and/or mesecons are loaded.
|
||||||
|
|
||||||
|
Contains an inventory and drops an item on command. Also acts as a
|
||||||
|
digilines conductor. If the hopper mod is loaded, will take items from the
|
||||||
|
top and sides, and release them from the bottom.
|
||||||
|
|
||||||
|
Only the owner can dig or access the form of the locked version.
|
||||||
|
|
||||||
|
UI
|
||||||
|
|
||||||
|
Channel - digilines channel of dropper.
|
||||||
|
Top 16 slot inventory - storage of items to drop.
|
||||||
|
Bottom 32 slot inventory - player's inventory.
|
||||||
|
|
||||||
|
Mesecons
|
||||||
|
Drops the next item when power is turned on.
|
||||||
|
|
||||||
|
Digilines messages
|
||||||
|
|
||||||
|
"drop"
|
||||||
|
Drops the next item. No drop if dropper is empty.
|
||||||
|
|
||||||
|
"drop <slot>"
|
||||||
|
Drops 1 item from the given slot (1 to 16). No drop if slot is empty.
|
||||||
|
eg. "drop 7"
|
||||||
|
|
||||||
|
"drop <itemname>"
|
||||||
|
Drops 1 item of the given name. No drop if dropper does not contain the
|
||||||
|
item.
|
||||||
|
eg. "drop default:stone"
|
||||||
|
|
||||||
|
When an item is dropped a digilines message is sent with the dropper's
|
||||||
|
channel. The message is a table with the following keys:
|
||||||
|
{
|
||||||
|
action = "drop",
|
||||||
|
name = "<itemname>", -- name of dropped item
|
||||||
|
slot = <slot> -- slot number the item was taken from (1 to 16).
|
||||||
|
}
|
24
docs/fan.txt
Normal file
24
docs/fan.txt
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
Fan
|
||||||
|
---
|
||||||
|
* This block is only available if digilines and/or mesecons are loaded.
|
||||||
|
|
||||||
|
Fans blow any entity, player or drop in front of the fan for 5 node
|
||||||
|
spaces in the direction of the fan. A node placed in these 5 spaces blocks
|
||||||
|
the fan's action beyond the placed node. Also acts as a digilines conductor.
|
||||||
|
|
||||||
|
Only the owner can dig or access the form of the locked version.
|
||||||
|
|
||||||
|
UI
|
||||||
|
|
||||||
|
Channel - digilines channel of fan.
|
||||||
|
|
||||||
|
Mesecons
|
||||||
|
Fan runs while power is turned on.
|
||||||
|
|
||||||
|
Digilines messages
|
||||||
|
|
||||||
|
"start"
|
||||||
|
Starts the fan.
|
||||||
|
|
||||||
|
"stop"
|
||||||
|
Stops the fan.
|
107
docs/hologram.txt
Normal file
107
docs/hologram.txt
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
Hologram
|
||||||
|
--------
|
||||||
|
* This block is only available if digilines is loaded.
|
||||||
|
|
||||||
|
Projects a hologram above the hologram node. Also acts as a digilines
|
||||||
|
conductor.
|
||||||
|
|
||||||
|
The hologram occupies a space 15x15x15. The lower level of the hologram
|
||||||
|
is 2 blocks above the hologram node (so the hologram node can be hidden
|
||||||
|
beneath a floor). The hologram node is in the x, z horizontal center, ie.
|
||||||
|
the hologram can extend 7 blocks in each direction from the node.
|
||||||
|
|
||||||
|
Colored blocks cannot be interacted with, but will be replaced if built
|
||||||
|
into. If a block already exists where the hologram requires a color, it
|
||||||
|
is not placed unless the block is a color block from this hologram block.
|
||||||
|
If an existing block is dug while a holograms is displayed it is not
|
||||||
|
filled in, the hologram has to be re-displayed.
|
||||||
|
|
||||||
|
Only the owner can dig or access the form of the locked version.
|
||||||
|
|
||||||
|
UI
|
||||||
|
|
||||||
|
Channel - digilines channel of hologram.
|
||||||
|
|
||||||
|
Digilines messages
|
||||||
|
|
||||||
|
"clear"
|
||||||
|
Removes any hologram currently projected.
|
||||||
|
|
||||||
|
table
|
||||||
|
To display a hologram a table of dimensions holo[15][15][15] is sent as
|
||||||
|
the message. The table structure is holo[layer][line][block]. In the
|
||||||
|
direction the hologram block is facing, the layers run from bottom to
|
||||||
|
top, the lines run from back to front, and the blocks run from right to
|
||||||
|
left. Each block value can be nil for no display, or a string with the
|
||||||
|
color. Valid colors are:
|
||||||
|
"black"
|
||||||
|
"gray"
|
||||||
|
"silver"
|
||||||
|
"white"
|
||||||
|
"sky"
|
||||||
|
"blue"
|
||||||
|
"cyan"
|
||||||
|
"lime"
|
||||||
|
"green"
|
||||||
|
"magenta"
|
||||||
|
"purple"
|
||||||
|
"pink"
|
||||||
|
"red"
|
||||||
|
"yellow"
|
||||||
|
"orange"
|
||||||
|
"brown"
|
||||||
|
If anything else no color block is placed.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
{
|
||||||
|
{
|
||||||
|
{ "black", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "green" },
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{ "blue", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "red" }
|
||||||
|
},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{
|
||||||
|
{ "orange", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "lime" },
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{},
|
||||||
|
{ "purple", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "yellow" }
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
will display a hologram with a black and green block at the back of
|
||||||
|
the bottom layer, and orange and lime at the back of the top layer.
|
17
docs/movefloor.txt
Normal file
17
docs/movefloor.txt
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
MoveFloor
|
||||||
|
---------
|
||||||
|
* This block is only available if mesecons and mesecons_mvps is loaded.
|
||||||
|
|
||||||
|
The MoveFloor block responds to a mesecons power source in the 4 horizontal
|
||||||
|
directions. If the power source is one higher the MoveFloor moves up to
|
||||||
|
that height. If the power source is one lower the MoveFloor moves down to
|
||||||
|
that height. Powering an adjacent block has no effect. The power source
|
||||||
|
should be turned off before another move or the MoveFloor will oscillate.
|
||||||
|
|
||||||
|
Any horizontally adjoining MoveFloor acts as a single block (only one
|
||||||
|
needs to be powered).
|
||||||
|
|
||||||
|
The MoveFloor will move up to 3 blocks stacked on it.
|
||||||
|
|
||||||
|
If using a DigiSwitch as the power source use the side name "switch" or
|
||||||
|
the MoveFloor will not move.
|
21
docs/player_button.txt
Normal file
21
docs/player_button.txt
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
Player Button
|
||||||
|
-------------
|
||||||
|
* This block is only available if both digilines and digistuff are loaded.
|
||||||
|
|
||||||
|
When pressed sends a digilines message with the name of the player that
|
||||||
|
pressed the button.
|
||||||
|
|
||||||
|
The first time the button is right clicked a form opens to set the
|
||||||
|
digilines channel. After that right click presses the button. The
|
||||||
|
digilines cannot be changed after its set.
|
||||||
|
|
||||||
|
UI
|
||||||
|
|
||||||
|
Channel - digilines channel of button.
|
||||||
|
|
||||||
|
When the button is pressed a digilines message is sent with the button's
|
||||||
|
channel in the form:
|
||||||
|
{
|
||||||
|
action = "player",
|
||||||
|
name = <player name>
|
||||||
|
}
|
69
docs/puncher.txt
Normal file
69
docs/puncher.txt
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
Puncher
|
||||||
|
-------
|
||||||
|
* This block is only available if digilines and/or mesecons are loaded.
|
||||||
|
|
||||||
|
Punches players or entities within a given reach. Also acts as a
|
||||||
|
digilines conductor.
|
||||||
|
|
||||||
|
Only the owner can dig or access the form of the locked version.
|
||||||
|
|
||||||
|
UI
|
||||||
|
|
||||||
|
Channel - digilines channel of puncher.
|
||||||
|
Reach - block distance from puncher to punch.
|
||||||
|
Entities - if checked punches entities.
|
||||||
|
Players - if checked punches players.
|
||||||
|
|
||||||
|
mode:
|
||||||
|
Forward - punches to reach extent directly in front of the puncher (one block high).
|
||||||
|
Up - detects to reach extent directly above the puncher (one block wide).
|
||||||
|
Down - detects to reach extent directly below the puncher (one block wide).
|
||||||
|
|
||||||
|
Mesecons
|
||||||
|
Punches the next item when power is turned on.
|
||||||
|
|
||||||
|
Digilines messages
|
||||||
|
|
||||||
|
"start"
|
||||||
|
Start the puncher.
|
||||||
|
|
||||||
|
"stop"
|
||||||
|
Stop the puncher.
|
||||||
|
|
||||||
|
"reach <n>"
|
||||||
|
Set reach of the puncher. <n> should be a number from 1 to 5, and is
|
||||||
|
trimmed to this range.
|
||||||
|
|
||||||
|
"entities <true|false>"
|
||||||
|
Set punching of entities on or off.
|
||||||
|
|
||||||
|
"players <true|false>"
|
||||||
|
Set punching of players on or off.
|
||||||
|
|
||||||
|
"mode forward"
|
||||||
|
"mode up"
|
||||||
|
"mode down"
|
||||||
|
Set the puncher's mode.
|
||||||
|
|
||||||
|
"punch"
|
||||||
|
Action a single punch if the puncher is turned on.
|
||||||
|
|
||||||
|
When a player or entity is punched a digilines message is sent with the
|
||||||
|
puncher's channel. The message is a table with the following keys:
|
||||||
|
{
|
||||||
|
action = "punch",
|
||||||
|
type = "<type>", -- will be "entity" or "player"
|
||||||
|
name = "<name>",
|
||||||
|
label = "<label>"
|
||||||
|
}
|
||||||
|
|
||||||
|
type
|
||||||
|
Will be "entity" or "player".
|
||||||
|
|
||||||
|
name
|
||||||
|
For "entity" the registered entity name.
|
||||||
|
For "player" the player's name.
|
||||||
|
|
||||||
|
label
|
||||||
|
For "entity" the name tag text.
|
||||||
|
For "player" the player's name.
|
46
docs/siren.txt
Normal file
46
docs/siren.txt
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
Siren
|
||||||
|
-----
|
||||||
|
* This block is only available if digilines and/or mesecons are loaded.
|
||||||
|
|
||||||
|
Plays a sound repeatedly while active. Also acts as a digilines conductor.
|
||||||
|
digilines conductor.
|
||||||
|
|
||||||
|
Only the owner can dig or access the form of the locked version.
|
||||||
|
|
||||||
|
UI
|
||||||
|
|
||||||
|
Channel - digilines channel of siren.
|
||||||
|
Distance - block distance the sound can be heard (range 0 to 100).
|
||||||
|
Volume - volume the sound is played.
|
||||||
|
Sound - select Buzzer, Horn, Raid or Siren.
|
||||||
|
|
||||||
|
Mesecons
|
||||||
|
Sound plays while mesecons power is applied.
|
||||||
|
|
||||||
|
Digilines messages
|
||||||
|
|
||||||
|
"start"
|
||||||
|
Start the siren (turn on).
|
||||||
|
|
||||||
|
"stop"
|
||||||
|
Stop the siren (turn off).
|
||||||
|
|
||||||
|
"distance <n>"
|
||||||
|
Set block distance the sound can be heard. <n> should be a number
|
||||||
|
from 1 to 100, and is trimmed to this range.
|
||||||
|
|
||||||
|
"volume <n>"
|
||||||
|
Set the sound volume. <n> should be a number from 1 to 100, and is
|
||||||
|
trimmed to this range.
|
||||||
|
|
||||||
|
"sound buzzer"
|
||||||
|
"sound horn"
|
||||||
|
"sound raid"
|
||||||
|
"sound siren"
|
||||||
|
Set the sound of the siren.
|
||||||
|
|
||||||
|
"siren on"
|
||||||
|
Activate the siren, if its on.
|
||||||
|
|
||||||
|
"siren off"
|
||||||
|
deactivate the siren.
|
9
docs/solid_color_conductors.txt
Normal file
9
docs/solid_color_conductors.txt
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
Solid Color Conductors
|
||||||
|
----------------------
|
||||||
|
* These blocks are only defined if mesecons and unifieddyes are loaded.
|
||||||
|
|
||||||
|
Provides 2 blocks that can be colored the same as Solid Color Block (with
|
||||||
|
the air brush) and is both a mesecons and digilines conductor.
|
||||||
|
|
||||||
|
The Solid Color Conductor block conducts in the 'default' directions and
|
||||||
|
the Solid Color Horizontal Conductor only conducts horizontally.
|
Reference in New Issue
Block a user