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580
pistons.lua
580
pistons.lua
@@ -43,33 +43,36 @@ end
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local function push_entities (pos, vec)
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local tpos = vector.add (pos, vec)
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local tnode = utils.get_far_node (tpos)
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local can_move = false
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local function push_entities (pos, movedir, entity_list, upper_limit)
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local objects = minetest.get_objects_inside_radius (pos, 1.5)
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if tnode then
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if tnode.name == "air" then
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can_move = true
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else
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local tdef = utils.find_item_def (tnode.name)
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for _, obj in ipairs (objects) do
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if obj.get_pos and obj.move_to then
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local opos = obj:get_pos ()
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can_move = tdef and not tdef.walkable
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end
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end
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if can_move then
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local object = minetest.get_objects_inside_radius (pos, 1.5)
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for j = 1, #object do
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if object[j].get_pos then
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local opos = object[j]:get_pos ()
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if opos.x > (pos.x - 0.5) and opos.x < (pos.x + 0.5) and
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if opos.x > (pos.x - 0.5) and opos.x < (pos.x + 0.5) and
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opos.z > (pos.z - 0.5) and opos.z < (pos.z + 0.5) and
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opos.y > (pos.y - 0.5) and opos.y < (pos.y + 0.5) then
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opos.y >= (pos.y - 0.5) and opos.y < (pos.y + upper_limit) then
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object[j]:set_pos (vector.add (opos, vec))
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local newpos = vector.add (opos, movedir)
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local node = utils.get_far_node (vector.round (newpos))
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local def = (node and utils.find_item_def (node.name)) or nil
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if (node.name == "air") or (def and not def.walkable) then
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entity_list[#entity_list + 1] =
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{
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obj = obj,
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pos = newpos
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}
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obj:move_to (newpos)
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else
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entity_list[#entity_list + 1] =
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{
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obj = obj,
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pos = opos
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}
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end
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end
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end
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@@ -78,76 +81,261 @@ end
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local function push_nodes (pos, extent)
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local node = utils.get_far_node (pos)
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local function update_player_position (player_list)
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for _, entry in ipairs (player_list) do
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local player = minetest.get_player_by_name (entry.name)
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if node then
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local vec = direction_vector (node)
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local last = vector.add (pos, vector.multiply (vec, extent))
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local maxnodes = utils.settings.max_piston_nodes + 1
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local count = 0
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if player then
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local pos = player:get_pos ()
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for i = 1, maxnodes do
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local tnode = utils.get_far_node (last)
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if not tnode then
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return false
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if pos.y < entry.pos.y then
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pos.y = entry.pos.y
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player:set_pos (pos)
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end
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end
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end
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end
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local tdef = utils.find_item_def (tnode.name)
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if tnode.name == "air" or (tdef and not tdef.walkable) then
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count = i - 1
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break
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end
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if i == maxnodes then
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return false
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end
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local function queue_player_update (entity_list, movedir)
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local players = { }
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last = vector.add (last, vec)
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for _, entry in ipairs (entity_list) do
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if entry.obj and entry.obj:is_player () then
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players[#players + 1] =
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{
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pos = entry.pos,
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name = entry.obj:get_player_name ()
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}
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end
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end
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if #players > 0 then
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minetest.after(0.1, update_player_position, players)
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end
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end
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local rules_alldirs =
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{
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1},
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}
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local function add_pos_to_list (pos, dir, movedir, node_list, check_list)
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local hash = minetest.hash_node_position (pos)
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if not check_list[hash] then
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if minetest.is_protected (pos, "") then
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return 0
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end
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push_entities (last, vec)
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local node = utils.get_far_node (pos)
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for i = 1, count, 1 do
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local cpos = vector.subtract (last, vec)
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local cnode = utils.get_far_node (cpos)
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local cmeta = minetest.get_meta (cpos)
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if not node then
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return 0
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end
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if not cnode or not cmeta then
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return false
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local def = utils.find_item_def (node.name)
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if node.name == "air" or (def and def.buildable_to) then
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return 1
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end
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local meta = minetest.get_meta (pos)
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local timer = minetest.get_node_timer (pos)
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check_list[hash] = true
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node_list[#node_list + 1] =
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{
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node = node,
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def = def,
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pos = vector.new (pos),
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newpos = vector.add (pos, movedir),
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meta = (meta and meta:to_table ()) or { },
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node_timer =
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{
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(timer and timer:get_timeout ()) or 0,
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(timer and timer:get_elapsed ()) or 0
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}
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}
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if def.mvps_sticky then
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local sides = def.mvps_sticky (pos, node)
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for _, r in ipairs (sides) do
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if add_pos_to_list (r, dir, movedir, node_list, check_list) == 0 then
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return 0
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end
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end
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end
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local tmeta = cmeta:to_table ()
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local ctimer = minetest.get_node_timer (cpos)
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local ctimeout = (ctimer and ctimer:get_timeout ()) or 0
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local celapsed = (ctimer and ctimer:get_elapsed ()) or 0
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-- If adjacent node is sticky block and connects add that
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-- position to the connected table
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for _, r in ipairs (rules_alldirs) do
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local apos = vector.add (pos, r)
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local anode = utils.get_far_node (apos)
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local adef = (anode and minetest.registered_nodes[anode.name]) or nil
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push_entities (cpos, vec)
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if adef and adef.mvps_sticky then
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local sides = adef.mvps_sticky (apos, anode)
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minetest.remove_node (cpos)
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minetest.set_node (last, cnode)
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-- connects to this position?
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for _, link in ipairs (sides) do
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if vector.equals (link, pos) then
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if add_pos_to_list (apos, dir, movedir, node_list, check_list) == 0 then
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return 0
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end
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if tmeta then
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cmeta = minetest.get_meta (last)
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break
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end
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end
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end
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end
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end
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if not cmeta then
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return 2
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end
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local function node_list_last_pos (pos, node_list, length)
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local movedir = node_list.movedir
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local base_pos = node_list.base_pos
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if movedir then
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if movedir.x ~= 0 then
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return vector.new ({
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x = base_pos.x + (movedir.x * length),
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y = pos.y,
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z = pos.z
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})
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elseif movedir.z ~= 0 then
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return vector.new ({
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x = pos.x,
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y = pos.y,
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z = base_pos.z + (movedir.z * length)
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})
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elseif movedir.y ~= 0 then
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return vector.new ({
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x = pos.x,
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y = base_pos.y + (movedir.y * length),
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z = pos.z
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})
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end
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end
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return pos
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end
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local function get_node_list (pos, extent, length, maxnodes, pushing, node_list, check_list)
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local node = utils.get_far_node (pos)
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node_list = node_list or { }
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check_list = check_list or { }
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if node then
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local dir = vector.round (direction_vector (node))
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local movedir = vector.round ((pushing and dir) or vector.multiply (dir, -1))
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node_list.dir = dir
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node_list.movedir = movedir
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node_list.base_pos = vector.add (pos, vector.multiply (dir, extent))
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node_list.length = length
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node_list.maxnodes = maxnodes
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check_list[minetest.hash_node_position (vector.add (pos, vector.multiply (dir, extent - 1)))] = true
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for i = 0, length - 1, 1 do
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local tpos = vector.add (pos, vector.multiply (dir, extent + i))
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local result = add_pos_to_list (tpos, dir, movedir, node_list, check_list)
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if result == 0 then
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return false
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elseif result == 1 then
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break
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end
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end
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-- get any ahead of stickyblocks to limit
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local copy_list = table.copy (node_list)
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for _, n in ipairs (copy_list) do
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local hash = minetest.hash_node_position (n.newpos)
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if not check_list[hash] then
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local last_pos = node_list_last_pos (n.newpos, node_list, length)
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local this_pos = vector.new (n.newpos)
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local count = 0
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while not vector.equals (this_pos, last_pos) and count < length do
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local result = add_pos_to_list (this_pos, dir, movedir, node_list, check_list)
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if result == 0 then
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return false
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elseif result == 1 then
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break
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end
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count = count + 1
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this_pos = vector.add (this_pos, movedir)
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end
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end
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end
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return true
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end
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return false
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end
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local function can_node_list_move (node_list, check_list)
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local movedir = node_list.movedir
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local radius = math.floor (node_list.maxnodes / 2)
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local base_pos = node_list.base_pos
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if movedir then
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for _, n in ipairs (node_list) do
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-- check connected stickyblocks don't extend too far laterally
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if movedir.x ~= 0 then
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if math.abs (n.pos.y - base_pos.y) > radius or
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math.abs (n.pos.z - base_pos.z) > radius then
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return false
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end
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cmeta:from_table (tmeta)
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end
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if ctimeout > 0 then
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ctimer = minetest.get_node_timer (last)
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if ctimer then
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ctimer:set (ctimeout, celapsed)
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elseif movedir.z ~= 0 then
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if math.abs (n.pos.y - base_pos.y) > radius or
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math.abs (n.pos.x - base_pos.x) > radius then
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return false
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end
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elseif movedir.y ~= 0 then
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if math.abs (n.pos.x - base_pos.x) > radius or
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math.abs (n.pos.z - base_pos.z) > radius then
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return false
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end
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end
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last = cpos
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-- check moving to is clear
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if not check_list[minetest.hash_node_position (n.newpos)] then
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local node = utils.get_far_node (n.newpos)
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local def = (node and utils.find_item_def (node.name)) or nil
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if node.name ~= "air" and def and not def.buildable_to then
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return false
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end
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end
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end
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end
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@@ -156,47 +344,239 @@ end
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local function pull_node (pos, extent)
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local node = utils.get_far_node (pos)
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local function sort_node_list (node_list)
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local movedir = node_list.movedir
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if node then
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local vec = direction_vector (node)
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local cpos = vector.add (pos, vector.multiply (vec, extent))
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local cnode = utils.get_far_node (cpos)
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local cdef = cnode and utils.find_item_def (cnode.name)
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if movedir then
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if movedir.x > 0 then
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table.sort (node_list , function (n1, n2)
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return n1.pos.x > n2.pos.x
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end)
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elseif movedir.x < 0 then
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table.sort (node_list , function (n1, n2)
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return n1.pos.x < n2.pos.x
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end)
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elseif movedir.z > 0 then
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table.sort (node_list , function (n1, n2)
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return n1.pos.z > n2.pos.z
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end)
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elseif movedir.z < 0 then
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table.sort (node_list , function (n1, n2)
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return n1.pos.z < n2.pos.z
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end)
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elseif movedir.y > 0 then
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table.sort (node_list , function (n1, n2)
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return n1.pos.y > n2.pos.y
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end)
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elseif movedir.y < 0 then
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table.sort (node_list , function (n1, n2)
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return n1.pos.y < n2.pos.y
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end)
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end
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end
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end
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if cnode and cnode.name ~= "air" and cdef and cdef.walkable then
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local cmeta = minetest.get_meta (cpos)
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if cmeta then
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local tpos = vector.subtract (cpos, vec)
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local tmeta = cmeta:to_table ()
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local ctimer = minetest.get_node_timer (cpos)
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local ctimeout = (ctimer and ctimer:get_timeout ()) or 0
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local celapsed = (ctimer and ctimer:get_elapsed ()) or 0
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local on_mvps_move = function (node_list)
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end
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minetest.remove_node (cpos)
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minetest.set_node (tpos, cnode)
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if tmeta then
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cmeta = minetest.get_meta (tpos)
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if cmeta then
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cmeta:from_table (tmeta)
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end
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end
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local is_mvps_stopper = function (node, movedir, node_list, id)
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return false
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end
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if ctimeout > 0 then
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ctimer = minetest.get_node_timer (tpos)
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|
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if ctimer then
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ctimer:set (ctimeout, celapsed)
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end
|
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end
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local update_mesecons_connections_removed = function (node_list)
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end
|
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|
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local update_mesecons_connections_added = function (node_list)
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end
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if utils.mesecon_supported then
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if mesecon.on_mvps_move then
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on_mvps_move = function (node_list)
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for _, callback in ipairs (mesecon.on_mvps_move) do
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callback (node_list)
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end
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end
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end
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if mesecon.is_mvps_stopper then
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is_mvps_stopper = function (node, movedir, node_list, id)
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return mesecon.is_mvps_stopper (node, movedir, node_list, id)
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end
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end
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if mesecon.on_dignode then
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update_mesecons_connections_removed = function (node_list)
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for _, node in ipairs (node_list) do
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mesecon.on_dignode (node.oldpos, node.node)
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end
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end
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end
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if mesecon.on_placenode then
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update_mesecons_connections_added = function (node_list)
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for _, node in ipairs (node_list) do
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mesecon.on_placenode (node.pos, utils.get_far_node (node.pos))
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end
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end
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end
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end
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|
||||
|
||||
|
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local function push_nodes (pos, extent)
|
||||
local node_list = { }
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||||
local check_list = { }
|
||||
local entity_list = { }
|
||||
local maxnodes = utils.settings.max_piston_nodes
|
||||
|
||||
if not get_node_list (pos, extent, maxnodes, maxnodes, true, node_list, check_list) then
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return false
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||||
end
|
||||
|
||||
if not can_node_list_move (node_list, check_list, maxnodes) then
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||||
return false
|
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end
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|
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sort_node_list (node_list)
|
||||
|
||||
for id, node in ipairs (node_list) do
|
||||
if is_mvps_stopper (node.node, node_list.movedir, node_list, id) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
for _, node in ipairs (node_list) do
|
||||
node.oldpos = vector.new (node.pos)
|
||||
node.pos = vector.new (node.newpos)
|
||||
node.newpos = nil
|
||||
|
||||
minetest.remove_node (node.oldpos)
|
||||
end
|
||||
|
||||
update_mesecons_connections_removed (node_list)
|
||||
|
||||
-- push entities in front first
|
||||
for _, node in ipairs (node_list) do
|
||||
if not check_list[minetest.hash_node_position (node.pos)] then
|
||||
push_entities (node.pos, node_list.movedir, entity_list, 0.5)
|
||||
end
|
||||
end
|
||||
|
||||
for _, node in ipairs (node_list) do
|
||||
push_entities (node.oldpos, node_list.movedir, entity_list, 1.0)
|
||||
|
||||
minetest.set_node (node.pos, node.node)
|
||||
|
||||
if node.meta then
|
||||
local meta = minetest.get_meta (node.pos)
|
||||
|
||||
if meta then
|
||||
meta:from_table (node.meta)
|
||||
end
|
||||
end
|
||||
|
||||
if node.node_timer[1] > 0 then
|
||||
local timer = minetest.get_node_timer (node.pos)
|
||||
|
||||
if timer then
|
||||
timer:set (node.node_timer[1], node.node_timer[2])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- push any entities in front of pusher
|
||||
push_entities (node_list.base_pos, node_list.movedir, entity_list, 0.5)
|
||||
|
||||
on_mvps_move (node_list)
|
||||
update_mesecons_connections_added (node_list)
|
||||
|
||||
if node_list.movedir.y >= 0 then
|
||||
queue_player_update (entity_list, node_list.movedir)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function pull_node (pos, extent)
|
||||
local node_list = { }
|
||||
local check_list = { }
|
||||
local entity_list = { }
|
||||
local maxnodes = utils.settings.max_piston_nodes
|
||||
|
||||
if not get_node_list (pos, extent, 1, maxnodes, false, node_list, check_list) then
|
||||
return false
|
||||
end
|
||||
|
||||
if not can_node_list_move (node_list, check_list, maxnodes) then
|
||||
return false
|
||||
end
|
||||
|
||||
sort_node_list (node_list)
|
||||
|
||||
for id, node in ipairs (node_list) do
|
||||
if is_mvps_stopper (node.node, node_list.movedir, node_list, id) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
for _, node in ipairs (node_list) do
|
||||
node.oldpos = vector.new (node.pos)
|
||||
node.pos = vector.new (node.newpos)
|
||||
node.newpos = nil
|
||||
|
||||
minetest.remove_node (node.oldpos)
|
||||
end
|
||||
|
||||
update_mesecons_connections_removed (node_list)
|
||||
|
||||
-- push entities in front first
|
||||
for _, node in ipairs (node_list) do
|
||||
if not check_list[minetest.hash_node_position (node.pos)] then
|
||||
push_entities (node.pos, node_list.movedir, entity_list, 0.5)
|
||||
end
|
||||
end
|
||||
|
||||
for _, node in ipairs (node_list) do
|
||||
push_entities (node.oldpos, node_list.movedir, entity_list, 1.0)
|
||||
|
||||
minetest.set_node (node.pos, node.node)
|
||||
|
||||
if node.meta then
|
||||
local meta = minetest.get_meta (node.pos)
|
||||
|
||||
if meta then
|
||||
meta:from_table (node.meta)
|
||||
end
|
||||
end
|
||||
|
||||
if node.node_timer[1] > 0 then
|
||||
local timer = minetest.get_node_timer (node.pos)
|
||||
|
||||
if timer then
|
||||
timer:set (node.node_timer[1], node.node_timer[2])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
on_mvps_move (node_list)
|
||||
update_mesecons_connections_added (node_list)
|
||||
|
||||
if node_list.movedir.y >= 0 then
|
||||
queue_player_update (entity_list, node_list.movedir)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user