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loosewheel
2022-03-06 16:37:25 +10:00
committed by GitHub
parent cb9d799276
commit b717ea2bd7
7 changed files with 722 additions and 124 deletions

View File

@@ -53,7 +53,7 @@ v0.1.8
* Made changes to lwcomponents.register_spawner api - called function
must now set velocity, can use force parameter.
* Removed spawning from this mod. Created lwcomponents_spawners to
register spawers.
register spawners.
v0.1.9
@@ -153,3 +153,11 @@ v0.1.25
* Improved unescaping item description.
* Fixed custom item output from storage.
* Added filtering to conduit forms.
v0.1.26
* Added support for stickblocks to pistons.
* Changed description of hoppers to avoid confusion.
* Added destroyer.
* Cleaned up hopper code.
* Fixed recipe for solid conductor blocks.

View File

@@ -101,6 +101,16 @@ minetest.register_craft( {
})
minetest.register_craft( {
output = "lwcomponents:destroyer",
recipe = {
{ "default:stone", "", "group:wood" },
{ "", "default:steel_ingot", "" },
{ "group:wood", "", "default:stone" }
},
})
minetest.register_craft( {
output = "lwcomponents:cannon_shell 10",
recipe = {
@@ -437,7 +447,7 @@ end -- utils.digilines_supported and utils.mesecon_supported
if utils.unifieddyes_supported and utils.mesecon_supported then
minetest.register_craft ({
output = "lwcomputers:solid_conductor_off 3",
output = "lwcomponents:solid_conductor_off 3",
recipe = {
{ "default:mese_crystal_fragment", "group:wood", ""},
{ "group:wood", "group:wood", "dye:white" },
@@ -446,7 +456,7 @@ minetest.register_craft ({
minetest.register_craft ({
output = "lwcomputers:solid_horizontal_conductor_off 3",
output = "lwcomponents:solid_horizontal_conductor_off 3",
recipe = {
{ "group:wood", "group:wood", ""},
{ "default:mese_crystal_fragment", "group:wood", "dye:white" },

164
destroyer.lua Normal file
View File

@@ -0,0 +1,164 @@
local utils = ...
local S = utils.S
local function trash (pos)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
local stack = inv:get_stack ("trash", 1)
if stack and not stack:is_empty () then
utils.on_destroy (stack)
inv:set_stack ("trash", 1, nil)
end
end
end
local function trash_delayed (pos)
minetest.after (0.1, trash, pos)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
meta:set_string ("inventory", "{ trash = { [1] = '' } }")
meta:set_string ("formspec",
"formspec_version[3]"..
"size[11.75,8.5,false]"..
"label[5.15,1.0;Destroy]"..
"list[context;trash;5.3,1.25;1,1;]"..
"list[current_player;main;1.0,2.75;8,4;]"..
"listring[]")
inv:set_size ("trash", 1)
inv:set_width ("trash", 1)
end
end
utils.pipeworks_after_place (pos)
-- If return true no item is taken from itemstack
return false
end
local function on_metadata_inventory_put (pos, listname, index, stack, player)
if listname == "trash" then
trash_delayed (pos)
end
end
local function on_metadata_inventory_move (pos, from_list, from_index,
to_list, to_index, count, player)
if to_list == "trash" then
trash_delayed (pos)
end
end
local function pipeworks_support ()
if utils.pipeworks_supported then
return
{
priority = 100,
input_inventory = "trash",
connect_sides = { left = 1, right = 1, front = 1, back = 1, bottom = 1, top = 1 },
insert_object = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
trash_delayed (pos)
return inv:add_item ("trash", stack)
end
return stack
end,
can_insert = function (pos, node, stack, direction)
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if inv then
return inv:room_for_item ("trash", stack)
end
return false
end,
can_remove = function (pos, node, stack, dir)
-- returns the maximum number of items of that stack that can be removed
return 0
end,
remove_items = function (pos, node, stack, dir, count)
-- removes count items and returns them
return stack
end
}
end
return nil
end
local destroyer_groups = { cracky = 3 }
if utils.pipeworks_supported then
destroyer_groups.tubedevice = 1
destroyer_groups.tubedevice_receiver = 1
end
minetest.register_node("lwcomponents:destroyer", {
description = S("Destroyer"),
drawtype = "normal",
tiles = { "lwcomponents_destroyer_top.png", "lwcomponents_destroyer_top.png",
"lwcomponents_destroyer_side.png", "lwcomponents_destroyer_side.png",
"lwcomponents_destroyer_side.png", "lwcomponents_destroyer_side.png" },
is_ground_content = false,
groups = table.copy (destroyer_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "none",
param2 = 0,
floodable = false,
tube = pipeworks_support (),
after_place_node = after_place_node,
after_dig_node = utils.pipeworks_after_dig,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_move = on_metadata_inventory_move,
})
utils.hopper_add_container({
{"bottom", "lwcomponents:destroyer", "trash"}, -- insert items below from hopper above
{"side", "lwcomponents:destroyer", "trash"}, -- insert items from hopper at side
})
--

View File

@@ -149,6 +149,29 @@ end
local function call_allow_metadata_inventory_put (def, pos, listname, index, stack, placer)
if def.allow_metadata_inventory_put and placer then
local result, count = pcall (def.allow_metadata_inventory_put,
pos, listname, index, stack, placer)
if result then
return count
end
end
return utils.settings.default_stack_max
end
local function call_on_metadata_inventory_put (def, pos, listname, index, stack, placer)
if def.on_metadata_inventory_put and placer then
pcall (def.on_metadata_inventory_put, pos, listname, index, stack, placer)
end
end
local function place_item (dest_pos, dest_node, dest_inv_name, stack, placer)
local dest_def = minetest.registered_nodes[dest_node.name]
@@ -169,16 +192,12 @@ local function place_item (dest_pos, dest_node, dest_inv_name, stack, placer)
if inv_stack and not inv_stack:is_empty () and
utils.is_same_item (inv_stack, stack) and
inv_stack:get_count () < inv_stack:get_stack_max () and
(dest_def.allow_metadata_inventory_put == nil or
placer == nil or
dest_def.allow_metadata_inventory_put(dest_pos, dest_inv_name, slot, stack, placer) > 0) then
(call_allow_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer) > 0) then
inv_stack:set_count (inv_stack:get_count () + 1)
dest_inv:set_stack (dest_inv_name, slot, inv_stack)
if dest_def.on_metadata_inventory_put and placer then
dest_def.on_metadata_inventory_put (dest_pos, dest_inv_name, slot, stack, placer)
end
call_on_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer)
return true
end
@@ -189,15 +208,11 @@ local function place_item (dest_pos, dest_node, dest_inv_name, stack, placer)
local inv_stack = dest_inv:get_stack (dest_inv_name, slot)
if not inv_stack or inv_stack:is_empty () and
(dest_def.allow_metadata_inventory_put == nil or
placer == nil or
dest_def.allow_metadata_inventory_put(dest_pos, dest_inv_name, slot, stack, placer) > 0) then
(call_allow_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer) > 0) then
dest_inv:set_stack (dest_inv_name, slot, stack)
if dest_def.on_metadata_inventory_put and placer then
dest_def.on_metadata_inventory_put (dest_pos, dest_inv_name, slot, stack, placer)
end
call_on_metadata_inventory_put (dest_def, dest_pos, dest_inv_name, slot, stack, placer)
return true
end
@@ -209,6 +224,28 @@ end
local function get_player_object (pos)
local meta = minetest.get_meta (pos)
local placer_name = "<unknown>"
if meta then
placer_name = meta:get_string ("placer_name")
local placer = minetest.get_player_by_name (placer_name)
if placer then
return placer
end
if placer_name == "" then
placer_name = "<unknown>"
end
end
return utils.get_dummy_player (true, placer_name)
end
local function run_hopper_action (pos)
local node = utils.get_far_node (pos)
local dest_dir = get_output_dir (node)
@@ -221,10 +258,7 @@ local function run_hopper_action (pos)
local registered_dest_invs = hopper.get_registered_inventories_for (dest_node.name)
if registered_dest_invs then
local meta = minetest.get_meta (pos)
local placer_name = (meta and meta:get_string ("placer_name")) or nil
local placer = (placer_name and minetest.get_player_by_name (placer_name)) or
utils.get_dummy_player (true, placer_name or "<unknown>")
local placer = get_player_object (pos)
local src_pos = vector.add (pos, get_input_dir (node))
local drop = nil
local stack = nil
@@ -310,7 +344,7 @@ end
minetest.register_node ("lwcomponents:hopper", {
description = S("Hopper"),
description = S("Conduit Hopper"),
tiles = { "lwcomponents_hopper_top.png", "lwcomponents_hopper_vert_spout.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png" },
@@ -359,7 +393,7 @@ minetest.register_node ("lwcomponents:hopper", {
minetest.register_node ("lwcomponents:hopper_horz", {
description = S("Hopper"),
description = S("Conduit Hopper"),
tiles = { "lwcomponents_hopper_top.png", "lwcomponents_hopper_bottom.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png",
"lwcomponents_hopper_side_spout.png", "lwcomponents_hopper_side.png" },

View File

@@ -1,4 +1,4 @@
local version = "0.1.25"
local version = "0.1.26"
local mod_storage = minetest.get_mod_storage ()
@@ -41,6 +41,7 @@ loadfile (modpath.."/through_wire.lua") (utils)
loadfile (modpath.."/camera.lua") (utils)
loadfile (modpath.."/storage.lua") (utils)
loadfile (modpath.."/force_field.lua") (utils)
loadfile (modpath.."/destroyer.lua") (utils)
loadfile (modpath.."/extras.lua") (utils)
loadfile (modpath.."/digiswitch.lua") (utils)
loadfile (modpath.."/movefloor.lua") (utils)

View File

@@ -43,33 +43,36 @@ end
local function push_entities (pos, vec)
local tpos = vector.add (pos, vec)
local tnode = utils.get_far_node (tpos)
local can_move = false
local function push_entities (pos, movedir, entity_list, upper_limit)
local objects = minetest.get_objects_inside_radius (pos, 1.5)
if tnode then
if tnode.name == "air" then
can_move = true
else
local tdef = utils.find_item_def (tnode.name)
can_move = tdef and not tdef.walkable
end
end
if can_move then
local object = minetest.get_objects_inside_radius (pos, 1.5)
for j = 1, #object do
if object[j].get_pos then
local opos = object[j]:get_pos ()
for _, obj in ipairs (objects) do
if obj.get_pos and obj.move_to then
local opos = obj:get_pos ()
if opos.x > (pos.x - 0.5) and opos.x < (pos.x + 0.5) and
opos.z > (pos.z - 0.5) and opos.z < (pos.z + 0.5) and
opos.y > (pos.y - 0.5) and opos.y < (pos.y + 0.5) then
opos.y >= (pos.y - 0.5) and opos.y < (pos.y + upper_limit) then
object[j]:set_pos (vector.add (opos, vec))
local newpos = vector.add (opos, movedir)
local node = utils.get_far_node (vector.round (newpos))
local def = (node and utils.find_item_def (node.name)) or nil
if (node.name == "air") or (def and not def.walkable) then
entity_list[#entity_list + 1] =
{
obj = obj,
pos = newpos
}
obj:move_to (newpos)
else
entity_list[#entity_list + 1] =
{
obj = obj,
pos = opos
}
end
end
end
@@ -78,76 +81,261 @@ end
local function push_nodes (pos, extent)
local node = utils.get_far_node (pos)
local function update_player_position (player_list)
for _, entry in ipairs (player_list) do
local player = minetest.get_player_by_name (entry.name)
if node then
local vec = direction_vector (node)
local last = vector.add (pos, vector.multiply (vec, extent))
local maxnodes = utils.settings.max_piston_nodes + 1
local count = 0
if player then
local pos = player:get_pos ()
for i = 1, maxnodes do
local tnode = utils.get_far_node (last)
if pos.y < entry.pos.y then
pos.y = entry.pos.y
player:set_pos (pos)
end
end
end
end
if not tnode then
return false
local function queue_player_update (entity_list, movedir)
local players = { }
for _, entry in ipairs (entity_list) do
if entry.obj and entry.obj:is_player () then
players[#players + 1] =
{
pos = entry.pos,
name = entry.obj:get_player_name ()
}
end
end
local tdef = utils.find_item_def (tnode.name)
if #players > 0 then
minetest.after(0.1, update_player_position, players)
end
end
if tnode.name == "air" or (tdef and not tdef.walkable) then
count = i - 1
local rules_alldirs =
{
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
}
local function add_pos_to_list (pos, dir, movedir, node_list, check_list)
local hash = minetest.hash_node_position (pos)
if not check_list[hash] then
if minetest.is_protected (pos, "") then
return 0
end
local node = utils.get_far_node (pos)
if not node then
return 0
end
local def = utils.find_item_def (node.name)
if node.name == "air" or (def and def.buildable_to) then
return 1
end
local meta = minetest.get_meta (pos)
local timer = minetest.get_node_timer (pos)
check_list[hash] = true
node_list[#node_list + 1] =
{
node = node,
def = def,
pos = vector.new (pos),
newpos = vector.add (pos, movedir),
meta = (meta and meta:to_table ()) or { },
node_timer =
{
(timer and timer:get_timeout ()) or 0,
(timer and timer:get_elapsed ()) or 0
}
}
if def.mvps_sticky then
local sides = def.mvps_sticky (pos, node)
for _, r in ipairs (sides) do
if add_pos_to_list (r, dir, movedir, node_list, check_list) == 0 then
return 0
end
end
end
-- If adjacent node is sticky block and connects add that
-- position to the connected table
for _, r in ipairs (rules_alldirs) do
local apos = vector.add (pos, r)
local anode = utils.get_far_node (apos)
local adef = (anode and minetest.registered_nodes[anode.name]) or nil
if adef and adef.mvps_sticky then
local sides = adef.mvps_sticky (apos, anode)
-- connects to this position?
for _, link in ipairs (sides) do
if vector.equals (link, pos) then
if add_pos_to_list (apos, dir, movedir, node_list, check_list) == 0 then
return 0
end
break
end
end
end
end
end
return 2
end
local function node_list_last_pos (pos, node_list, length)
local movedir = node_list.movedir
local base_pos = node_list.base_pos
if movedir then
if movedir.x ~= 0 then
return vector.new ({
x = base_pos.x + (movedir.x * length),
y = pos.y,
z = pos.z
})
elseif movedir.z ~= 0 then
return vector.new ({
x = pos.x,
y = pos.y,
z = base_pos.z + (movedir.z * length)
})
elseif movedir.y ~= 0 then
return vector.new ({
x = pos.x,
y = base_pos.y + (movedir.y * length),
z = pos.z
})
end
end
return pos
end
local function get_node_list (pos, extent, length, maxnodes, pushing, node_list, check_list)
local node = utils.get_far_node (pos)
node_list = node_list or { }
check_list = check_list or { }
if node then
local dir = vector.round (direction_vector (node))
local movedir = vector.round ((pushing and dir) or vector.multiply (dir, -1))
node_list.dir = dir
node_list.movedir = movedir
node_list.base_pos = vector.add (pos, vector.multiply (dir, extent))
node_list.length = length
node_list.maxnodes = maxnodes
check_list[minetest.hash_node_position (vector.add (pos, vector.multiply (dir, extent - 1)))] = true
for i = 0, length - 1, 1 do
local tpos = vector.add (pos, vector.multiply (dir, extent + i))
local result = add_pos_to_list (tpos, dir, movedir, node_list, check_list)
if result == 0 then
return false
elseif result == 1 then
break
end
end
-- get any ahead of stickyblocks to limit
local copy_list = table.copy (node_list)
for _, n in ipairs (copy_list) do
local hash = minetest.hash_node_position (n.newpos)
if not check_list[hash] then
local last_pos = node_list_last_pos (n.newpos, node_list, length)
local this_pos = vector.new (n.newpos)
local count = 0
while not vector.equals (this_pos, last_pos) and count < length do
local result = add_pos_to_list (this_pos, dir, movedir, node_list, check_list)
if result == 0 then
return false
elseif result == 1 then
break
end
if i == maxnodes then
count = count + 1
this_pos = vector.add (this_pos, movedir)
end
end
end
return true
end
return false
end
local function can_node_list_move (node_list, check_list)
local movedir = node_list.movedir
local radius = math.floor (node_list.maxnodes / 2)
local base_pos = node_list.base_pos
if movedir then
for _, n in ipairs (node_list) do
-- check connected stickyblocks don't extend too far laterally
if movedir.x ~= 0 then
if math.abs (n.pos.y - base_pos.y) > radius or
math.abs (n.pos.z - base_pos.z) > radius then
return false
end
last = vector.add (last, vec)
end
push_entities (last, vec)
for i = 1, count, 1 do
local cpos = vector.subtract (last, vec)
local cnode = utils.get_far_node (cpos)
local cmeta = minetest.get_meta (cpos)
if not cnode or not cmeta then
elseif movedir.z ~= 0 then
if math.abs (n.pos.y - base_pos.y) > radius or
math.abs (n.pos.x - base_pos.x) > radius then
return false
end
local tmeta = cmeta:to_table ()
local ctimer = minetest.get_node_timer (cpos)
local ctimeout = (ctimer and ctimer:get_timeout ()) or 0
local celapsed = (ctimer and ctimer:get_elapsed ()) or 0
push_entities (cpos, vec)
minetest.remove_node (cpos)
minetest.set_node (last, cnode)
if tmeta then
cmeta = minetest.get_meta (last)
if not cmeta then
elseif movedir.y ~= 0 then
if math.abs (n.pos.x - base_pos.x) > radius or
math.abs (n.pos.z - base_pos.z) > radius then
return false
end
cmeta:from_table (tmeta)
end
if ctimeout > 0 then
ctimer = minetest.get_node_timer (last)
-- check moving to is clear
if not check_list[minetest.hash_node_position (n.newpos)] then
local node = utils.get_far_node (n.newpos)
local def = (node and utils.find_item_def (node.name)) or nil
if ctimer then
ctimer:set (ctimeout, celapsed)
if node.name ~= "air" and def and not def.buildable_to then
return false
end
end
last = cpos
end
end
@@ -156,47 +344,239 @@ end
local function sort_node_list (node_list)
local movedir = node_list.movedir
if movedir then
if movedir.x > 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.x > n2.pos.x
end)
elseif movedir.x < 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.x < n2.pos.x
end)
elseif movedir.z > 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.z > n2.pos.z
end)
elseif movedir.z < 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.z < n2.pos.z
end)
elseif movedir.y > 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.y > n2.pos.y
end)
elseif movedir.y < 0 then
table.sort (node_list , function (n1, n2)
return n1.pos.y < n2.pos.y
end)
end
end
end
local on_mvps_move = function (node_list)
end
local is_mvps_stopper = function (node, movedir, node_list, id)
return false
end
local update_mesecons_connections_removed = function (node_list)
end
local update_mesecons_connections_added = function (node_list)
end
if utils.mesecon_supported then
if mesecon.on_mvps_move then
on_mvps_move = function (node_list)
for _, callback in ipairs (mesecon.on_mvps_move) do
callback (node_list)
end
end
end
if mesecon.is_mvps_stopper then
is_mvps_stopper = function (node, movedir, node_list, id)
return mesecon.is_mvps_stopper (node, movedir, node_list, id)
end
end
if mesecon.on_dignode then
update_mesecons_connections_removed = function (node_list)
for _, node in ipairs (node_list) do
mesecon.on_dignode (node.oldpos, node.node)
end
end
end
if mesecon.on_placenode then
update_mesecons_connections_added = function (node_list)
for _, node in ipairs (node_list) do
mesecon.on_placenode (node.pos, utils.get_far_node (node.pos))
end
end
end
end
local function push_nodes (pos, extent)
local node_list = { }
local check_list = { }
local entity_list = { }
local maxnodes = utils.settings.max_piston_nodes
if not get_node_list (pos, extent, maxnodes, maxnodes, true, node_list, check_list) then
return false
end
if not can_node_list_move (node_list, check_list, maxnodes) then
return false
end
sort_node_list (node_list)
for id, node in ipairs (node_list) do
if is_mvps_stopper (node.node, node_list.movedir, node_list, id) then
return false
end
end
for _, node in ipairs (node_list) do
node.oldpos = vector.new (node.pos)
node.pos = vector.new (node.newpos)
node.newpos = nil
minetest.remove_node (node.oldpos)
end
update_mesecons_connections_removed (node_list)
-- push entities in front first
for _, node in ipairs (node_list) do
if not check_list[minetest.hash_node_position (node.pos)] then
push_entities (node.pos, node_list.movedir, entity_list, 0.5)
end
end
for _, node in ipairs (node_list) do
push_entities (node.oldpos, node_list.movedir, entity_list, 1.0)
minetest.set_node (node.pos, node.node)
if node.meta then
local meta = minetest.get_meta (node.pos)
if meta then
meta:from_table (node.meta)
end
end
if node.node_timer[1] > 0 then
local timer = minetest.get_node_timer (node.pos)
if timer then
timer:set (node.node_timer[1], node.node_timer[2])
end
end
end
-- push any entities in front of pusher
push_entities (node_list.base_pos, node_list.movedir, entity_list, 0.5)
on_mvps_move (node_list)
update_mesecons_connections_added (node_list)
if node_list.movedir.y >= 0 then
queue_player_update (entity_list, node_list.movedir)
end
return true
end
local function pull_node (pos, extent)
local node = utils.get_far_node (pos)
local node_list = { }
local check_list = { }
local entity_list = { }
local maxnodes = utils.settings.max_piston_nodes
if node then
local vec = direction_vector (node)
local cpos = vector.add (pos, vector.multiply (vec, extent))
local cnode = utils.get_far_node (cpos)
local cdef = cnode and utils.find_item_def (cnode.name)
if not get_node_list (pos, extent, 1, maxnodes, false, node_list, check_list) then
return false
end
if cnode and cnode.name ~= "air" and cdef and cdef.walkable then
if not can_node_list_move (node_list, check_list, maxnodes) then
return false
end
local cmeta = minetest.get_meta (cpos)
sort_node_list (node_list)
if cmeta then
local tpos = vector.subtract (cpos, vec)
local tmeta = cmeta:to_table ()
local ctimer = minetest.get_node_timer (cpos)
local ctimeout = (ctimer and ctimer:get_timeout ()) or 0
local celapsed = (ctimer and ctimer:get_elapsed ()) or 0
minetest.remove_node (cpos)
minetest.set_node (tpos, cnode)
if tmeta then
cmeta = minetest.get_meta (tpos)
if cmeta then
cmeta:from_table (tmeta)
for id, node in ipairs (node_list) do
if is_mvps_stopper (node.node, node_list.movedir, node_list, id) then
return false
end
end
if ctimeout > 0 then
ctimer = minetest.get_node_timer (tpos)
for _, node in ipairs (node_list) do
node.oldpos = vector.new (node.pos)
node.pos = vector.new (node.newpos)
node.newpos = nil
if ctimer then
ctimer:set (ctimeout, celapsed)
end
minetest.remove_node (node.oldpos)
end
update_mesecons_connections_removed (node_list)
-- push entities in front first
for _, node in ipairs (node_list) do
if not check_list[minetest.hash_node_position (node.pos)] then
push_entities (node.pos, node_list.movedir, entity_list, 0.5)
end
end
for _, node in ipairs (node_list) do
push_entities (node.oldpos, node_list.movedir, entity_list, 1.0)
minetest.set_node (node.pos, node.node)
if node.meta then
local meta = minetest.get_meta (node.pos)
if meta then
meta:from_table (node.meta)
end
end
if node.node_timer[1] > 0 then
local timer = minetest.get_node_timer (node.pos)
if timer then
timer:set (node.node_timer[1], node.node_timer[2])
end
end
end
on_mvps_move (node_list)
update_mesecons_connections_added (node_list)
if node_list.movedir.y >= 0 then
queue_player_update (entity_list, node_list.movedir)
end
return true
end

View File

@@ -13,7 +13,7 @@ CC BY-SA 3.0
Version
=======
0.1.25
0.1.26
Minetest Version
@@ -59,7 +59,8 @@ Various components for mesecons and digilines.
* Puncher, punches players or entities within a given reach.
* Player button, sends digilines message with player name.
* Breaker, digs the nodes directly in front.
* Deployers, places the nodes directly in front.
* Deployer, places the nodes directly in front.
* Destroyer, automated trash.
* Hologram, projects a hologram above the hologram node.
* Fan, blows any entity, player or drop in front of the fan.
* Conduit, connected in a circuit to move items.