Add files via upload
This commit is contained in:
@@ -9,7 +9,7 @@ release them from the bottom.
|
|||||||
|
|
||||||
Cannon rotation range:
|
Cannon rotation range:
|
||||||
side to side - +/-60 degrees (- = left, + = right)
|
side to side - +/-60 degrees (- = left, + = right)
|
||||||
down to up: -20 to 50 degrees (- = down, + = up)
|
down to up: -20 to 70 degrees (- = down, + = up)
|
||||||
|
|
||||||
To spawn entities from cannons include the lwcomponents_spawners mod.
|
To spawn entities from cannons include the lwcomponents_spawners mod.
|
||||||
|
|
||||||
@@ -21,6 +21,7 @@ Channel - digilines channel of cannon.
|
|||||||
Hide - hides the form so the cannon can be used manually, double right click
|
Hide - hides the form so the cannon can be used manually, double right click
|
||||||
any other face besides the rear to bring up the form.
|
any other face besides the rear to bring up the form.
|
||||||
Controller - digistuff game controller digilines channel.
|
Controller - digistuff game controller digilines channel.
|
||||||
|
Sensitive - if checked game controller movements have a x3 sensitivity.
|
||||||
Top 1 slot inventory - storage of items to shoot.
|
Top 1 slot inventory - storage of items to shoot.
|
||||||
Bottom 32 slot inventory - player's inventory.
|
Bottom 32 slot inventory - player's inventory.
|
||||||
|
|
||||||
@@ -35,11 +36,11 @@ Digistuff game controller
|
|||||||
Connect a game controller to the cannon with digilines cable. Enter the
|
Connect a game controller to the cannon with digilines cable. Enter the
|
||||||
game controller's channel in the Controller field of the cannon's form
|
game controller's channel in the Controller field of the cannon's form
|
||||||
(click Set). Your turning movements turn the cannon's barrel in the
|
(click Set). Your turning movements turn the cannon's barrel in the
|
||||||
direction the cannon is facing. The movements have an increased sensitivity
|
direction the cannon is facing. If Sensitive is checked the movements
|
||||||
(x3) to try and keep the target in your view. Punching shoots an item.
|
have an increased sensitivity (x3) to try and keep the target in your view,
|
||||||
The game controller updates every 0.2 seconds, so a quick punch may not
|
otherwise x1. Punching shoots an item. The game controller updates every
|
||||||
register. A locked cannon can only be controlled by it's owner with a game
|
0.2 seconds, so a quick punch may not register. A locked cannon can only
|
||||||
controller.
|
be controlled by it's owner with a game controller.
|
||||||
|
|
||||||
Mesecons
|
Mesecons
|
||||||
Shoots an item when power is turned on.
|
Shoots an item when power is turned on.
|
||||||
@@ -47,7 +48,7 @@ Mesecons
|
|||||||
Digilines messages
|
Digilines messages
|
||||||
|
|
||||||
"pitch <n>"
|
"pitch <n>"
|
||||||
Sets the pitch of the barrel. n should be between -20 to 50, and will
|
Sets the pitch of the barrel. n should be between -20 to 70, and will
|
||||||
be clipped to this range.
|
be clipped to this range.
|
||||||
eg. "pitch 22"
|
eg. "pitch 22"
|
||||||
|
|
||||||
@@ -56,8 +57,47 @@ Digilines messages
|
|||||||
be clipped to this range.
|
be clipped to this range.
|
||||||
eg. "rotation 45"
|
eg. "rotation 45"
|
||||||
|
|
||||||
|
table - aim position
|
||||||
|
{
|
||||||
|
action = "aim",
|
||||||
|
aim = { x, y, z }
|
||||||
|
}
|
||||||
|
x is the horizontal left (negative) to right. 0 is straight ahead.
|
||||||
|
y is the vertical down (negative) to up. 0 is straight ahead.
|
||||||
|
z is the depth. Must be > 0 or ignored. 1 is the position directly in
|
||||||
|
front of the cannon.
|
||||||
|
* The cannon barrel's height is 0.65 above the cannon's placed position.
|
||||||
|
When aiming for height, if the cannon's base height is taken as -0.5,
|
||||||
|
and consider height from there. This allows for the barrel height
|
||||||
|
and a little drop in the projectile at close range.
|
||||||
|
|
||||||
"fire"
|
"fire"
|
||||||
Shoots an item.
|
Shoots an item.
|
||||||
|
|
||||||
* Note: turning the barrel is animated and takes 0.1 seconds per 10
|
* Note: turning the barrel is animated and takes 0.1 seconds per 10
|
||||||
degrees of movement. A fire command while moving is ignored.
|
degrees of movement. A fire command while moving is ignored.
|
||||||
|
|
||||||
|
|
||||||
|
Three shells are provided for cannons.
|
||||||
|
|
||||||
|
Shell
|
||||||
|
This shell has a 70% chance of destroying a node within a radius of 2 from
|
||||||
|
the impact, a 5% chance a flammable node will be set on fire within a
|
||||||
|
radius of 2 (if fire is installed), and damages players and entities within
|
||||||
|
a radius of 4 with a maximum of 20 damage points.
|
||||||
|
|
||||||
|
|
||||||
|
Soft Shell
|
||||||
|
This shell has a 50% chance of destroying only soft (buildable_to) nodes,
|
||||||
|
such as grass, within a radius of 2 from the impact, a 5% chance a flammable
|
||||||
|
node will be set on fire within a radius of 2 (if fire is installed), and
|
||||||
|
damages players and entities within a radius of 4 with a maximum of 20
|
||||||
|
damage points.
|
||||||
|
|
||||||
|
|
||||||
|
Fire Shell
|
||||||
|
* This item is only available if fire is installed.
|
||||||
|
This shell does not destroying nodes, has a 70% chance of setting a node
|
||||||
|
on fire, whether its flammable or not within a radius of 2, and damages
|
||||||
|
players and entities within a radius of 4 with a maximum of 20 damage
|
||||||
|
points.
|
||||||
|
Reference in New Issue
Block a user