Add files via upload

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loosewheel
2022-02-27 10:03:39 +10:00
committed by GitHub
parent 914bdbbe30
commit e4b3ae935d
13 changed files with 1253 additions and 52 deletions

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@@ -15,7 +15,7 @@ local function get_cannon_barrel (pos)
local barrel_pos = { x = pos.x, y = pos.y + 0.65, z = pos.z } local barrel_pos = { x = pos.x, y = pos.y + 0.65, z = pos.z }
local objects = minetest.get_objects_inside_radius (barrel_pos, 0.1) local objects = minetest.get_objects_inside_radius (barrel_pos, 0.1)
for i = 1, #objects do for i = 1, #objects, 1 do
if not objects[i]:is_player () then if not objects[i]:is_player () then
if objects[i].get_luaentity and objects[i]:get_luaentity () and if objects[i].get_luaentity and objects[i]:get_luaentity () and
objects[i]:get_luaentity ().name and objects[i]:get_luaentity ().name and

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@@ -153,8 +153,13 @@ local function register_shell (name, description, texture, inventory_image,
end end
elseif c.type == "object" then elseif c.type == "object" then
local c_name = (c.object.get_luaentity and
c.object:get_luaentity () and
c.object:get_luaentity ().name) or ""
local s_name = (self.name) or ""
-- explode at this pos -- explode at this pos
if c.object:get_armor_groups ().immortal then if c.object:get_armor_groups ().immortal or s_name == c_name then
self.object:set_velocity (c.old_velocity) self.object:set_velocity (c.old_velocity)
else else
explode_pos = vector.new (c.object:get_pos ()) explode_pos = vector.new (c.object:get_pos ())
@@ -198,7 +203,6 @@ local function register_shell (name, description, texture, inventory_image,
local obj = minetest.add_entity (spawn_pos, name.."_entity") local obj = minetest.add_entity (spawn_pos, name.."_entity")
if obj then if obj then
obj:set_armor_groups ({ immortal = 1 })
obj:set_acceleration ({ x = 0, y = -9.81, z = 0 }) obj:set_acceleration ({ x = 0, y = -9.81, z = 0 })
obj:set_rotation (vector.dir_to_rotation (vector.multiply (spawner_dir, shell_speed))) obj:set_rotation (vector.dir_to_rotation (vector.multiply (spawner_dir, shell_speed)))
obj:set_velocity (vector.multiply (spawner_dir, shell_speed)) obj:set_velocity (vector.multiply (spawner_dir, shell_speed))

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@@ -135,3 +135,12 @@ v0.1.23
* Fixed conduits sending items in groups. * Fixed conduits sending items in groups.
* Fixed player attached to controller moving forever when they get blown up. * Fixed player attached to controller moving forever when they get blown up.
* Fixed pistons being powered from the pusher side. * Fixed pistons being powered from the pusher side.
v0.1.24
* Limited requested count from storage indexer from digilines message to max stack.
* Fixed receptor state in detector.
* Fixed receptor state in digiswitch.
* Fixed bug in utils.is_same_item ().
* Added force field generators.
* Removed immortal from cannon shells (shells test for same type of shell and ignore).

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@@ -61,6 +61,26 @@ minetest.register_craft( {
}) })
minetest.register_craft( {
output = "lwcomponents:force_field",
recipe = {
{ "default:steel_ingot", "default:mese_crystal", "group:wood" },
{ "default:mese_crystal", "default:diamondblock", "default:mese_crystal" },
{ "default:stone", "default:mese_crystal", "default:chest" }
},
})
minetest.register_craft( {
output = "lwcomponents:force_field_locked",
recipe = {
{ "default:steel_ingot", "default:mese_crystal", "group:wood" },
{ "default:mese_crystal", "default:diamondblock", "default:mese_crystal" },
{ "default:stone", "default:mese_crystal", "default:chest_locked" }
},
})
minetest.register_craft( { minetest.register_craft( {
output = "lwcomponents:cannon_shell 10", output = "lwcomponents:cannon_shell 10",
recipe = { recipe = {

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@@ -18,6 +18,12 @@ local function mesecons_on (pos)
if meta:get_int ("power_on") == 0 then if meta:get_int ("power_on") == 0 then
utils.mesecon_receptor_on (pos, utils.mesecon_default_rules) utils.mesecon_receptor_on (pos, utils.mesecon_default_rules)
meta:set_int ("power_on", 1) meta:set_int ("power_on", 1)
local node = utils.get_far_node (pos)
if node then
node.param1 = 1
minetest.swap_node (pos, node)
end
end end
end end
end end
@@ -31,6 +37,12 @@ local function mesecons_off (pos)
if meta:get_int ("power_on") ~= 0 then if meta:get_int ("power_on") ~= 0 then
utils.mesecon_receptor_off (pos, utils.mesecon_default_rules) utils.mesecon_receptor_off (pos, utils.mesecon_default_rules)
meta:set_int ("power_on", 0) meta:set_int ("power_on", 0)
local node = utils.get_far_node (pos)
if node then
node.param1 = 0
minetest.swap_node (pos, node)
end
end end
end end
end end
@@ -692,8 +704,10 @@ local function mesecon_support ()
{ {
receptor = receptor =
{ {
state = utils.mesecon_state_off, state = utils.mesecon_state_on,
rules = utils.mesecon_default_rules rules = function (node)
return (node.param1 == 0 and { }) or utils.mesecon_default_rules
end
} }
} }
end end

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@@ -13,7 +13,7 @@ local function get_mesecon_rule_for_side (side)
if side == "white" then if side == "white" then
return { { x = 0, y = 1, z = 0 } } return { { x = 0, y = 1, z = 0 } }
elseif side == "black" then elseif side == "black" then
return { { x = 0, y = -1, z = 0 } } -- down doesn't work return { { x = 0, y = -1, z = 0 } }
elseif side == "red" then elseif side == "red" then
return { { x = -1, y = 0, z = 0 } } return { { x = -1, y = 0, z = 0 } }
elseif side == "green" then elseif side == "green" then
@@ -32,13 +32,106 @@ local function get_mesecon_rule_for_side (side)
{ x = 0, y = 0, z = 1 }, { x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 }, { x = 0, y = 0, z = -1 },
{ x = 0, y = 1, z = 0 }, { x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }, -- down doesn't work { x = 0, y = -1, z = 0 },
} }
end end
end end
local side_bits =
{
["white"] = 0,
["black"] = 1,
["red"] = 2,
["green"] = 3,
["blue"] = 4,
["yellow"] = 5
}
local function get_side_bit (side)
if side then
if side == "switch" then
return 64
end
local bit = side_bits[side]
if bit then
return math.pow (2, bit)
end
end
return 63
end
local function is_side_on (bits, side)
local bit = get_side_bit (side)
for i = 0, 6, 1 do
if (bit % 2) == 1 and (bits % 2) ~= 1 then
return false
end
bit = math.floor (bit / 2)
bits = math.floor (bits / 2)
end
return true
end
local function set_side_bit (bits, side, on)
local bit = get_side_bit (side)
local result = 0
for i = 0, 6, 1 do
if (bit % 2) == 1 then
if on then
result = result + math.pow (2, i)
end
elseif (bits % 2) == 1 then
result = result + math.pow (2, i)
end
bit = math.floor (bit / 2)
bits = math.floor (bits / 2)
end
return result
end
local function switch_on (pos, side)
utils.mesecon_receptor_on (pos, get_mesecon_rule_for_side (side))
local node = utils.get_far_node (pos)
if node then
node.param1 = set_side_bit (node.param1, side, true)
minetest.swap_node (pos, node)
end
end
local function switch_off (pos, side)
utils.mesecon_receptor_off (pos, get_mesecon_rule_for_side (side))
local node = utils.get_far_node (pos)
if node then
node.param1 = set_side_bit (node.param1, side, false)
minetest.swap_node (pos, node)
end
end
local function digilines_support () local function digilines_support ()
return return
{ {
@@ -80,9 +173,9 @@ local function digilines_support ()
end end
if words[1] == "on" then if words[1] == "on" then
utils.mesecon_receptor_on (pos, get_mesecon_rule_for_side (words[2])) switch_on (pos, words[2])
elseif words[1] == "off" then elseif words[1] == "off" then
utils.mesecon_receptor_off (pos, get_mesecon_rule_for_side (words[2])) switch_off (pos, words[2])
end end
end end
end end
@@ -99,16 +192,32 @@ local function mesecon_support ()
{ {
receptor = receptor =
{ {
state = mesecon.state.off, state = mesecon.state.on,
rules =
{ rules = function (node)
{ x = 1, y = 0, z = 0 }, if is_side_on (node.param1, "switch") then
{ x = -1, y = 0, z = 0 }, return utils.mesecon_default_rules
{ x = 0, y = 0, z = 1 }, end
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 1, z = 0 }, local r = { }
{ x = 0, y = -1, z = 0 }, -- down doesn't work local sides =
} {
"white",
"black",
"red",
"green",
"blue",
"yellow",
}
for _, side in ipairs (sides) do
if is_side_on (node.param1, side) then
r[#r + 1] = get_mesecon_rule_for_side (side)[1]
end
end
return r
end
}, },
} }
end end
@@ -124,7 +233,7 @@ local function on_construct (pos)
local formspec = local formspec =
"formspec_version[3]\n".. "formspec_version[3]\n"..
"size[6.0,4.0]\n".. "size[6.0,4.0]\n"..
"field[1.0,0.8;4.0,1.0;channel;Channel;]\n".. "field[1.0,0.8;4.0,1.0;channel;Channel;${channel}]\n"..
"button_exit[2.0,2.5;2.0,1.0;set;Set]\n" "button_exit[2.0,2.5;2.0,1.0;set;Set]\n"
meta:set_string ("formspec", formspec) meta:set_string ("formspec", formspec)
@@ -145,14 +254,6 @@ local function on_receive_fields (pos, formname, fields, sender)
if meta then if meta then
meta:set_string ("channel", fields.channel or "") meta:set_string ("channel", fields.channel or "")
local formspec =
"formspec_version[3]\n"..
"size[6.0,4.0]\n"..
"field[1.0,0.8;4.0,1.0;channel;Channel;"..minetest.formspec_escape (meta:get_string ("channel")).."]\n"..
"button_exit[2.0,2.5;2.0,1.0;set;Set]\n"
meta:set_string ("formspec", formspec)
end end
end end
end end
@@ -172,6 +273,8 @@ minetest.register_node ("lwcomponents:digiswitch", {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
} }
}, },
paramtype = "none",
param1 = 0,
groups = { cracky = 2, oddly_breakable_by_hand = 2 }, groups = { cracky = 2, oddly_breakable_by_hand = 2 },
sounds = default.node_sound_stone_defaults (), sounds = default.node_sound_stone_defaults (),
mesecons = mesecon_support (), mesecons = mesecon_support (),

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@@ -70,24 +70,6 @@ end
--local function is_same_item (stack1, stack2)
--local copy1 = ItemStack (stack1)
--local copy2 = ItemStack (stack2)
--if copy1 and copy2 then
--copy1:set_count (1)
--copy2:set_count (1)
--if copy1:to_string () == copy2:to_string () then
--return true
--end
--end
--return false
--end
local function dig_node (pos, toolname) local function dig_node (pos, toolname)
local node = utils.get_far_node (pos) local node = utils.get_far_node (pos)
local dig = false local dig = false
@@ -335,7 +317,7 @@ local function add_effects (pos, radius, drops)
collisiondetection = false, collisiondetection = false,
vertical = false, vertical = false,
texture = "lwcomponents_boom.png", texture = "lwcomponents_boom.png",
glow = 15, glow = 14,
}) })
minetest.add_particlespawner ({ minetest.add_particlespawner ({

1052
force_field.lua Normal file

File diff suppressed because it is too large Load Diff

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@@ -1,4 +1,4 @@
local version = "0.1.23" local version = "0.1.24"
local mod_storage = minetest.get_mod_storage () local mod_storage = minetest.get_mod_storage ()
@@ -38,6 +38,7 @@ loadfile (modpath.."/pistons.lua") (utils)
loadfile (modpath.."/through_wire.lua") (utils) loadfile (modpath.."/through_wire.lua") (utils)
loadfile (modpath.."/camera.lua") (utils) loadfile (modpath.."/camera.lua") (utils)
loadfile (modpath.."/storage.lua") (utils) loadfile (modpath.."/storage.lua") (utils)
loadfile (modpath.."/force_field.lua") (utils)
loadfile (modpath.."/extras.lua") (utils) loadfile (modpath.."/extras.lua") (utils)
loadfile (modpath.."/digiswitch.lua") (utils) loadfile (modpath.."/digiswitch.lua") (utils)
loadfile (modpath.."/movefloor.lua") (utils) loadfile (modpath.."/movefloor.lua") (utils)

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@@ -15,6 +15,8 @@ https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Mesecons through wire code was adapted from mesecons_receiver. Mesecons through wire code was adapted from mesecons_receiver.
Fragments of code were gleaned from tnt mod.
lwsiren-buzz.ogg lwsiren-buzz.ogg
@@ -70,6 +72,14 @@ sound effects free of charge and royalty free in your multimedia projects
for commercial or non-commercial purposes. for commercial or non-commercial purposes.
lwforce_field_zap.ogg
---------------------
https://orangefreesounds.com/electricity-zap/
Licence: The sound effect is permitted for non-commercial use under license
Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
Media license Media license
------------- -------------

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@@ -13,7 +13,7 @@ CC BY-SA 3.0
Version Version
======= =======
0.1.23 0.1.24
Minetest Version Minetest Version
@@ -69,6 +69,7 @@ Various components for mesecons and digilines.
* Movefloor, similar to vertical mesecons movestone. * Movefloor, similar to vertical mesecons movestone.
* Camera, takes a representative image. * Camera, takes a representative image.
* Storage, indexed storage units. * Storage, indexed storage units.
* Force Field Generator, repels players and mobs within a radius.
* Mesecons Through Wire, transmits through 1 to 2 solid blocks. * Mesecons Through Wire, transmits through 1 to 2 solid blocks.
* Solid color conductor blocks, same as Solid Color Block but also mesecons * Solid color conductor blocks, same as Solid Color Block but also mesecons
and digilines conductor. and digilines conductor.

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@@ -389,6 +389,11 @@ local function output_items (pos, name, count)
end end
local stack = ItemStack (name) local stack = ItemStack (name)
if stack:get_stack_max () < count then
count = stack:get_stack_max ()
end
stack:set_count (count) stack:set_count (count)
while stack:get_count () > 0 do while stack:get_count () > 0 do
@@ -738,7 +743,7 @@ local function get_formspec_list (pos)
} }
end end
local foo = table.sort (list , function (e1, e2) table.sort (list , function (e1, e2)
return (e1.description:lower () < e2.description:lower ()) return (e1.description:lower () < e2.description:lower ())
end) end)

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@@ -226,8 +226,8 @@ end
function utils.is_same_item (item1, item2) function utils.is_same_item (item1, item2)
local copy1 = ItemStack (stack1) local copy1 = ItemStack (item1)
local copy2 = ItemStack (stack2) local copy2 = ItemStack (item2)
if copy1 and copy2 then if copy1 and copy2 then
copy1:set_count (1) copy1:set_count (1)