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docs/conduit.txt
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docs/conduit.txt
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Conduit
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-------
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* This block is only available if digilines and/or mesecons are loaded.
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Conduits are connected in a circuit, and can move items from their
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inventory to another conduit in the same circuit.
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When a conduit node is placed it has a simple form that asks for a channel.
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This channel is both the digilines' channel and the target id of this
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conduit within the circuit. A conduit does not have to be given a name.
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Most of them are just used to connect other conduits together.
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Transfer of items takes 0.1 seconds per conduit node moved.
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Also acts as a digilines conductor. If the hopper mod is loaded, will
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take items from the top and sides, and release them from the bottom.
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Only the owner can dig or access the form of the locked version.
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UI
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Channel - digilines channel/target id of circuit.
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Target - target id/channel of circuit this circuit will transfer to.
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Automatic - if checked transfers next item every second without command.
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Top right 16 slot inventory - storage of items.
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Bottom 32 slot inventory - player's inventory.
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Mesecons
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Transfers the next item when power is turned on to the target circuit.
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Digilines messages
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"target <id>"
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Set the target of the conduit. id should be the channel of another
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conduit on the same circiut. This takes a moment to take effect, so
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delay any transfers.
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"targets"
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Conduit will send a digilines message with its own channel in the form:
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{
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action = "targets",
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targets = { ... } -- list of string channels of all other conduits
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-- with a channel on the same circuit.
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}
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"transfer"
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Simple transfer. Transfers the next item in the inventory to the target
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circuit (same as mesecons power).
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table message
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{
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action = "transfer",
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target = "<channel>",
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slot = <number>,
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item = "<itemname>"
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}
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If target is not given, the circuit's set target is used.
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slot should be a number between 1 to 16. If the slot is empty nothing
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is transferred.
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item should be the registered item name. If the circuit's inventory
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does not contain any nothing is transferred.
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Only slot or item should be given. If both are given slot is used. If
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neither are given the next item in the inventory is transferred.
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