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@@ -180,3 +180,7 @@ v0.1.29
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v0.1.30
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* Added quantity field to droppers.
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* Added 'Use player when placing' setting.
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v0.1.31
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* Added crafter.
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1583
crafter.lua
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1583
crafter.lua
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File diff suppressed because it is too large
Load Diff
20
crafting.lua
20
crafting.lua
@@ -60,6 +60,26 @@ minetest.register_craft( {
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})
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minetest.register_craft( {
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output = "lwcomponents:crafter",
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recipe = {
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{ "default:steel_ingot", "group:wood", "default:steel_ingot" },
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{ "group:wood", "", "group:wood" },
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{ "default:copper_ingot", "group:wood", "default:chest" },
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},
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})
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minetest.register_craft( {
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output = "lwcomponents:crafter_locked",
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recipe = {
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{ "default:steel_ingot", "group:wood", "default:steel_ingot" },
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{ "group:wood", "", "group:wood" },
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{ "default:copper_ingot", "group:wood", "default:chest_locked" },
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},
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})
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minetest.register_craft( {
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output = "lwcomponents:force_field",
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recipe = {
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5
crafting_mods.lua
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5
crafting_mods.lua
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@@ -0,0 +1,5 @@
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return
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{
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-- ["mod:crafted_item"] = { add = { "mod:name n", "mod:name n" }, remove = { "mod:name n", "mod:name n" } },
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["farming:pineapple_ring"] = { add = { "farming:pineapple_top" } }
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}
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3
init.lua
3
init.lua
@@ -1,4 +1,4 @@
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local version = "0.1.30"
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local version = "0.1.31"
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local mod_storage = minetest.get_mod_storage ()
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@@ -40,6 +40,7 @@ loadfile (modpath.."/pistons.lua") (utils)
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loadfile (modpath.."/through_wire.lua") (utils)
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loadfile (modpath.."/camera.lua") (utils)
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loadfile (modpath.."/storage.lua") (utils)
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loadfile (modpath.."/crafter.lua") (utils)
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loadfile (modpath.."/force_field.lua") (utils)
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loadfile (modpath.."/destroyer.lua") (utils)
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loadfile (modpath.."/extras.lua") (utils)
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@@ -13,7 +13,7 @@ CC BY-SA 3.0
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Version
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=======
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0.1.30
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0.1.31
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Minetest Version
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@@ -71,6 +71,7 @@ Various components for mesecons and digilines.
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* Movefloor, similar to vertical mesecons movestone.
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* Camera, takes a representative image.
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* Storage, indexed storage units.
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* Crafter, crafts by recipe or by item, and can pull from storage units.
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* Hoppers, that are more compatible with this mod.
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* Force Field Generator, repels players and mobs within a radius.
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* Mesecons Through Wire, transmits through 1 to 2 solid blocks.
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