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docs/crafter.txt
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docs/crafter.txt
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Crafter
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Crafters can craft items by recipe or desired output item. Crafted items
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are placed in the Output inventory, along with any replacement items (for
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example if a bucket of milk is used in the craft the bucket is placed in
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the Output inventory as well). Source items for the craft must be in the
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Input inventory. If the crafter is adjoined to a storage unit the crafter
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will also use source items from it as well.
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Only the owner can dig or access the form of the locked version.
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Unowned crafters can only access unowned units. Owned crafters can access
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units of the same owner or unowned units.
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UI
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Input inventory - top left, source items for crafting.
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Player inventory - lower left.
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Channel - digilines channel of crafter, press enter or click Set to set.
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Crafting grid - center top, enter a recipe to craft.
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Automatic - if checked a craft of the recipe is performed every second (if possible).
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Preview - this is a preview of the item crafted from the recipe.
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Craft - perform 1 craft from the recipe (if possible).
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Output inventory - center bottom, where crafted and replacement items are placed.
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Search - top right.
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Craftable list - right, list of all items that are possible to craft from
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the input items. clicking an item crafts it (if possible).
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The form does not update while open. A craft from source items no longer
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available will not craft.
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Terms can be entered into the search field, and when enter is pressed or
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the Search button is pressed, only items whose name or description contains
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these terms are shown in the list. That is if they match any of the space
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separated terms.
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When items are placed into the crafting grid a copy is used and the item
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returns to where it was taken from. When items are removed from the crafting
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grid they are disposed of.
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The preview displays the craft preformed by the recipe. Items cannot be
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pulled from here.
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The automatic crafting is only operable when the crafter is in an active
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block. Mesecons and digilines operations operate in unloaded blocks.
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Hoppers placed to the top or sides of a crafter will feed items into the
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input. Hoppers placed below a crafter will take items from the output.
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Pipeworks tubes can push items into the input, and pull items from the
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output.
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Mesecons
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Perform 1 craft from the recipe when power is turned on (if possible).
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Digilines messages
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"craft [qty]"
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Craft from the recipe if possible. qty is optional, if given must be an
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integer between 1 to 10.
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"craftitem itemname [qty]"
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Craft the given item if possible. itemname must be a valid item name
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(eg. "default:wood"). qty is optional, if given must be an integer
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between 1 to 10.
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"automatic state"
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Sets the automatic running state of the crafter. state must be true or
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false.
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"craftable"
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Sends a digilines message with it's own channel of the possible craftable
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items in the following form:
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{
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action = "craftable",
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items = {
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<items>
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}
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}
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The items key is an indexed list of items. Each item entry is
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a table with the following keys:
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{
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name -- string, the name of the item, as <mod>:<name>
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description -- string, short description of item
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}
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"inventory"
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Sends a digilines message with it's own channel of the source items,
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including any attached storage, in the following form:
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{
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action = "inventory",
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inventory = {
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<items>
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}
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}
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The inventory key is an indexed list of items. Each item entry is
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a table with the following keys:
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{
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name -- string, the name of the item, as <mod>:<name>
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description -- string, short description of item
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count -- number, the total number of this item in storage
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}
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Set recipe grid:
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{
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action = "recipe",
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items = { ... }
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}
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items must be a string list of item names as <mod>:<name>. The grid is
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fill left to right, top to bottom. Up to the first 9 items are used.
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* When crafting by item the output quantities may not be as expected. The
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first found recipe for the craft which is satisfied by the available
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items is used. So if you have saplings and wood in the input and try
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to craft sticks, if the first recipe found uses the saplings 1 stick will
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be output, if wood then 4 sticks. Also, sometimes the same recipe is
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registered for more than 1 item. In this case, what item will actually
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be crafted is ambiguous.
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* The file 'crafting_mods.lua' in the mod folder contains a list of
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crafting modifications. Modify this file as necessary. The field name
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is the item being crafted. Each item in the add list is added to the
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output inventory. Each item in the remove list is removed from the
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replacements or source storage.
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* Gaining the list of craftable items is an exponential process, based
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on the number of unique source items and the total number of items
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available. As a guide, 320 source items and 795 total items that resulted
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623 craftable items took approx. 200ms (1st gen i5 processor). This list
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is only gained: when the form is opened; when the Search button is clicked;
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and when the digilines "craftable" message is sent.
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@@ -19,7 +19,7 @@ Channel - digilines channel of indexer.
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Input - middle.
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Input - middle.
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Output - top right.
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Output - top right.
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Filter - center right.
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Filter - center right.
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Player inventor - lower right.
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Player inventory - lower right.
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When the UI is accessed the storage is scanned, and its contents are
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When the UI is accessed the storage is scanned, and its contents are
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displayed in the list. The list contains the following columns:
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displayed in the list. The list contains the following columns:
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