Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
e4b3ae935d | ||
|
914bdbbe30 | ||
|
86362bbc86 | ||
|
6ade6a84a2 | ||
|
c26d7a86ca |
@@ -15,7 +15,7 @@ local function get_cannon_barrel (pos)
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local barrel_pos = { x = pos.x, y = pos.y + 0.65, z = pos.z }
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local objects = minetest.get_objects_inside_radius (barrel_pos, 0.1)
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for i = 1, #objects do
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for i = 1, #objects, 1 do
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if not objects[i]:is_player () then
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if objects[i].get_luaentity and objects[i]:get_luaentity () and
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objects[i]:get_luaentity ().name and
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|
@@ -153,8 +153,13 @@ local function register_shell (name, description, texture, inventory_image,
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end
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elseif c.type == "object" then
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local c_name = (c.object.get_luaentity and
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c.object:get_luaentity () and
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c.object:get_luaentity ().name) or ""
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local s_name = (self.name) or ""
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-- explode at this pos
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if c.object:get_armor_groups ().immortal then
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if c.object:get_armor_groups ().immortal or s_name == c_name then
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self.object:set_velocity (c.old_velocity)
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else
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explode_pos = vector.new (c.object:get_pos ())
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@@ -198,7 +203,6 @@ local function register_shell (name, description, texture, inventory_image,
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local obj = minetest.add_entity (spawn_pos, name.."_entity")
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if obj then
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obj:set_armor_groups ({ immortal = 1 })
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obj:set_acceleration ({ x = 0, y = -9.81, z = 0 })
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obj:set_rotation (vector.dir_to_rotation (vector.multiply (spawner_dir, shell_speed)))
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obj:set_velocity (vector.multiply (spawner_dir, shell_speed))
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|
@@ -135,3 +135,12 @@ v0.1.23
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* Fixed conduits sending items in groups.
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* Fixed player attached to controller moving forever when they get blown up.
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* Fixed pistons being powered from the pusher side.
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v0.1.24
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* Limited requested count from storage indexer from digilines message to max stack.
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* Fixed receptor state in detector.
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* Fixed receptor state in digiswitch.
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* Fixed bug in utils.is_same_item ().
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* Added force field generators.
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* Removed immortal from cannon shells (shells test for same type of shell and ignore).
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|
20
crafting.lua
20
crafting.lua
@@ -61,6 +61,26 @@ minetest.register_craft( {
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})
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minetest.register_craft( {
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output = "lwcomponents:force_field",
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recipe = {
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{ "default:steel_ingot", "default:mese_crystal", "group:wood" },
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{ "default:mese_crystal", "default:diamondblock", "default:mese_crystal" },
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{ "default:stone", "default:mese_crystal", "default:chest" }
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},
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})
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minetest.register_craft( {
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output = "lwcomponents:force_field_locked",
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recipe = {
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{ "default:steel_ingot", "default:mese_crystal", "group:wood" },
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{ "default:mese_crystal", "default:diamondblock", "default:mese_crystal" },
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{ "default:stone", "default:mese_crystal", "default:chest_locked" }
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},
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})
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minetest.register_craft( {
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output = "lwcomponents:cannon_shell 10",
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recipe = {
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18
detector.lua
18
detector.lua
@@ -18,6 +18,12 @@ local function mesecons_on (pos)
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if meta:get_int ("power_on") == 0 then
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utils.mesecon_receptor_on (pos, utils.mesecon_default_rules)
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meta:set_int ("power_on", 1)
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local node = utils.get_far_node (pos)
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if node then
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node.param1 = 1
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minetest.swap_node (pos, node)
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end
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end
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end
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end
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@@ -31,6 +37,12 @@ local function mesecons_off (pos)
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if meta:get_int ("power_on") ~= 0 then
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utils.mesecon_receptor_off (pos, utils.mesecon_default_rules)
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meta:set_int ("power_on", 0)
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local node = utils.get_far_node (pos)
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if node then
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node.param1 = 0
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minetest.swap_node (pos, node)
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end
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end
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end
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end
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@@ -692,8 +704,10 @@ local function mesecon_support ()
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{
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receptor =
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{
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state = utils.mesecon_state_off,
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rules = utils.mesecon_default_rules
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state = utils.mesecon_state_on,
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rules = function (node)
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return (node.param1 == 0 and { }) or utils.mesecon_default_rules
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end
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}
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}
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end
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|
145
digiswitch.lua
145
digiswitch.lua
@@ -13,7 +13,7 @@ local function get_mesecon_rule_for_side (side)
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if side == "white" then
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return { { x = 0, y = 1, z = 0 } }
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elseif side == "black" then
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return { { x = 0, y = -1, z = 0 } } -- down doesn't work
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return { { x = 0, y = -1, z = 0 } }
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elseif side == "red" then
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return { { x = -1, y = 0, z = 0 } }
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elseif side == "green" then
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@@ -32,13 +32,106 @@ local function get_mesecon_rule_for_side (side)
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{ x = 0, y = 0, z = 1 },
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 1, z = 0 },
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{ x = 0, y = -1, z = 0 }, -- down doesn't work
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{ x = 0, y = -1, z = 0 },
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}
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end
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end
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local side_bits =
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{
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["white"] = 0,
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["black"] = 1,
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["red"] = 2,
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["green"] = 3,
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["blue"] = 4,
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["yellow"] = 5
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}
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local function get_side_bit (side)
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if side then
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if side == "switch" then
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return 64
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end
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local bit = side_bits[side]
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if bit then
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return math.pow (2, bit)
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end
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end
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return 63
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end
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local function is_side_on (bits, side)
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local bit = get_side_bit (side)
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for i = 0, 6, 1 do
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if (bit % 2) == 1 and (bits % 2) ~= 1 then
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return false
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end
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bit = math.floor (bit / 2)
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bits = math.floor (bits / 2)
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end
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return true
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end
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local function set_side_bit (bits, side, on)
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local bit = get_side_bit (side)
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local result = 0
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for i = 0, 6, 1 do
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if (bit % 2) == 1 then
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if on then
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result = result + math.pow (2, i)
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end
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elseif (bits % 2) == 1 then
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result = result + math.pow (2, i)
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end
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bit = math.floor (bit / 2)
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bits = math.floor (bits / 2)
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end
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return result
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end
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local function switch_on (pos, side)
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utils.mesecon_receptor_on (pos, get_mesecon_rule_for_side (side))
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local node = utils.get_far_node (pos)
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if node then
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node.param1 = set_side_bit (node.param1, side, true)
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minetest.swap_node (pos, node)
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end
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end
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local function switch_off (pos, side)
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utils.mesecon_receptor_off (pos, get_mesecon_rule_for_side (side))
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local node = utils.get_far_node (pos)
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if node then
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node.param1 = set_side_bit (node.param1, side, false)
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minetest.swap_node (pos, node)
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end
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end
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local function digilines_support ()
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return
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{
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@@ -80,9 +173,9 @@ local function digilines_support ()
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end
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if words[1] == "on" then
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utils.mesecon_receptor_on (pos, get_mesecon_rule_for_side (words[2]))
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switch_on (pos, words[2])
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elseif words[1] == "off" then
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utils.mesecon_receptor_off (pos, get_mesecon_rule_for_side (words[2]))
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switch_off (pos, words[2])
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end
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end
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end
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@@ -99,16 +192,32 @@ local function mesecon_support ()
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{
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receptor =
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{
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state = mesecon.state.off,
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rules =
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state = mesecon.state.on,
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rules = function (node)
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if is_side_on (node.param1, "switch") then
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return utils.mesecon_default_rules
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end
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local r = { }
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local sides =
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{
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{ x = 1, y = 0, z = 0 },
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{ x = -1, y = 0, z = 0 },
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{ x = 0, y = 0, z = 1 },
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 1, z = 0 },
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{ x = 0, y = -1, z = 0 }, -- down doesn't work
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"white",
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"black",
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"red",
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"green",
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"blue",
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"yellow",
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}
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for _, side in ipairs (sides) do
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if is_side_on (node.param1, side) then
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r[#r + 1] = get_mesecon_rule_for_side (side)[1]
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end
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end
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return r
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end
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},
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}
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end
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@@ -124,7 +233,7 @@ local function on_construct (pos)
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local formspec =
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"formspec_version[3]\n"..
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"size[6.0,4.0]\n"..
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"field[1.0,0.8;4.0,1.0;channel;Channel;]\n"..
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"field[1.0,0.8;4.0,1.0;channel;Channel;${channel}]\n"..
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"button_exit[2.0,2.5;2.0,1.0;set;Set]\n"
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meta:set_string ("formspec", formspec)
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@@ -145,14 +254,6 @@ local function on_receive_fields (pos, formname, fields, sender)
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if meta then
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meta:set_string ("channel", fields.channel or "")
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local formspec =
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"formspec_version[3]\n"..
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"size[6.0,4.0]\n"..
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"field[1.0,0.8;4.0,1.0;channel;Channel;"..minetest.formspec_escape (meta:get_string ("channel")).."]\n"..
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"button_exit[2.0,2.5;2.0,1.0;set;Set]\n"
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meta:set_string ("formspec", formspec)
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end
|
||||
end
|
||||
end
|
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@@ -172,6 +273,8 @@ minetest.register_node ("lwcomponents:digiswitch", {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
}
|
||||
},
|
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paramtype = "none",
|
||||
param1 = 0,
|
||||
groups = { cracky = 2, oddly_breakable_by_hand = 2 },
|
||||
sounds = default.node_sound_stone_defaults (),
|
||||
mesecons = mesecon_support (),
|
||||
|
67
docs/force_field_generator.txt
Normal file
67
docs/force_field_generator.txt
Normal file
@@ -0,0 +1,67 @@
|
||||
Force Field Generator
|
||||
---------------------
|
||||
|
||||
Force field generators repel players and mobs within a given radius from
|
||||
the generator. The radius can be 5 to 25 and is in all directions. An
|
||||
'electric dome' appears marking the field. The generator consumes fuel
|
||||
relative to the radius. A radius of 25 uses 1 coal in 10 seconds, 5 uses
|
||||
1 coal in 50 seconds. Each time an entity is repelled it cost 1 fuel value
|
||||
(1/40 of a coal). Any players or mobs permitted inside the field can be
|
||||
added to the Permit list. Each entry must be on a new line with no extra
|
||||
spaces. Empty lines (not even a space) are ignored. The mob's registered
|
||||
name or tag can be used. The owner of a locked generator will not be
|
||||
repelled. When something is repelled it takes a small amount of damage.
|
||||
|
||||
Only the owner can dig or access the form of the locked version.
|
||||
|
||||
UI
|
||||
Channel - digilines channel of generator.
|
||||
Radius - the node radius to repel, in every direction. 5 to 25.
|
||||
Permit - list of players or mobs to allow within field. Mobs can be registered
|
||||
entity name or tag.
|
||||
Start/Stop button - starts and stops the field.
|
||||
Fuel - single slot inventory.
|
||||
Player inventor - 32 slot inventory at bottom.
|
||||
|
||||
|
||||
Mesecons
|
||||
Turns the generator on and off.
|
||||
|
||||
|
||||
Digilines messages
|
||||
|
||||
"start"
|
||||
Start the generator.
|
||||
|
||||
"stop"
|
||||
Stop the generator.
|
||||
|
||||
"radius n"
|
||||
Set the radius to n, where n is a number between 5 to 25.
|
||||
|
||||
"add <name>"
|
||||
Add a name to the permit list.
|
||||
|
||||
"remove <name>"
|
||||
Remove a name from the permit list.
|
||||
|
||||
"status"
|
||||
Query the status of the generator. The generator will send a digilines
|
||||
message with its own channel as the following table:
|
||||
{
|
||||
action = "status",
|
||||
state = "on" | "off",
|
||||
radius = n, -- radius as number
|
||||
permit =
|
||||
{
|
||||
<list of names>
|
||||
},
|
||||
fuel =
|
||||
{
|
||||
name = name, -- eg. "default:coal_lump", will be "" if empty
|
||||
count = n, -- count of fuel
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Hoppers and pipeworks tubes can be used to push or pull the fuel.
|
@@ -70,7 +70,8 @@ or
|
||||
}
|
||||
Moves the item/s to the output. If count is omitted defaults to 1. If
|
||||
the requested amount is greater than in storage, only the stored amount
|
||||
is moved.
|
||||
is moved. If the requested amount is greater than a full stack of the
|
||||
item a full stack is moved.
|
||||
|
||||
|
||||
"inventory"
|
||||
|
20
explode.lua
20
explode.lua
@@ -70,24 +70,6 @@ end
|
||||
|
||||
|
||||
|
||||
--local function is_same_item (stack1, stack2)
|
||||
--local copy1 = ItemStack (stack1)
|
||||
--local copy2 = ItemStack (stack2)
|
||||
|
||||
--if copy1 and copy2 then
|
||||
--copy1:set_count (1)
|
||||
--copy2:set_count (1)
|
||||
|
||||
--if copy1:to_string () == copy2:to_string () then
|
||||
--return true
|
||||
--end
|
||||
--end
|
||||
|
||||
--return false
|
||||
--end
|
||||
|
||||
|
||||
|
||||
local function dig_node (pos, toolname)
|
||||
local node = utils.get_far_node (pos)
|
||||
local dig = false
|
||||
@@ -335,7 +317,7 @@ local function add_effects (pos, radius, drops)
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "lwcomponents_boom.png",
|
||||
glow = 15,
|
||||
glow = 14,
|
||||
})
|
||||
|
||||
minetest.add_particlespawner ({
|
||||
|
1052
force_field.lua
Normal file
1052
force_field.lua
Normal file
File diff suppressed because it is too large
Load Diff
3
init.lua
3
init.lua
@@ -1,4 +1,4 @@
|
||||
local version = "0.1.23"
|
||||
local version = "0.1.24"
|
||||
local mod_storage = minetest.get_mod_storage ()
|
||||
|
||||
|
||||
@@ -38,6 +38,7 @@ loadfile (modpath.."/pistons.lua") (utils)
|
||||
loadfile (modpath.."/through_wire.lua") (utils)
|
||||
loadfile (modpath.."/camera.lua") (utils)
|
||||
loadfile (modpath.."/storage.lua") (utils)
|
||||
loadfile (modpath.."/force_field.lua") (utils)
|
||||
loadfile (modpath.."/extras.lua") (utils)
|
||||
loadfile (modpath.."/digiswitch.lua") (utils)
|
||||
loadfile (modpath.."/movefloor.lua") (utils)
|
||||
|
10
license.txt
10
license.txt
@@ -15,6 +15,8 @@ https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
Mesecons through wire code was adapted from mesecons_receiver.
|
||||
|
||||
Fragments of code were gleaned from tnt mod.
|
||||
|
||||
|
||||
|
||||
lwsiren-buzz.ogg
|
||||
@@ -70,6 +72,14 @@ sound effects free of charge and royalty free in your multimedia projects
|
||||
for commercial or non-commercial purposes.
|
||||
|
||||
|
||||
lwforce_field_zap.ogg
|
||||
---------------------
|
||||
https://orangefreesounds.com/electricity-zap/
|
||||
|
||||
Licence: The sound effect is permitted for non-commercial use under license
|
||||
Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
|
||||
|
||||
|
||||
|
||||
Media license
|
||||
-------------
|
||||
|
1040
models/lwcomponents_force_field_bubble.obj
Normal file
1040
models/lwcomponents_force_field_bubble.obj
Normal file
File diff suppressed because it is too large
Load Diff
@@ -13,7 +13,7 @@ CC BY-SA 3.0
|
||||
|
||||
Version
|
||||
=======
|
||||
0.1.23
|
||||
0.1.24
|
||||
|
||||
|
||||
Minetest Version
|
||||
@@ -69,6 +69,7 @@ Various components for mesecons and digilines.
|
||||
* Movefloor, similar to vertical mesecons movestone.
|
||||
* Camera, takes a representative image.
|
||||
* Storage, indexed storage units.
|
||||
* Force Field Generator, repels players and mobs within a radius.
|
||||
* Mesecons Through Wire, transmits through 1 to 2 solid blocks.
|
||||
* Solid color conductor blocks, same as Solid Color Block but also mesecons
|
||||
and digilines conductor.
|
||||
|
BIN
sounds/lwforce_field_zap.ogg
Normal file
BIN
sounds/lwforce_field_zap.ogg
Normal file
Binary file not shown.
@@ -389,6 +389,11 @@ local function output_items (pos, name, count)
|
||||
end
|
||||
|
||||
local stack = ItemStack (name)
|
||||
|
||||
if stack:get_stack_max () < count then
|
||||
count = stack:get_stack_max ()
|
||||
end
|
||||
|
||||
stack:set_count (count)
|
||||
|
||||
while stack:get_count () > 0 do
|
||||
@@ -738,7 +743,7 @@ local function get_formspec_list (pos)
|
||||
}
|
||||
end
|
||||
|
||||
local foo = table.sort (list , function (e1, e2)
|
||||
table.sort (list , function (e1, e2)
|
||||
return (e1.description:lower () < e2.description:lower ())
|
||||
end)
|
||||
|
||||
|
BIN
textures/lwcomponents_force_field.png
Normal file
BIN
textures/lwcomponents_force_field.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
textures/lwcomponents_force_field_bubble.png
Normal file
BIN
textures/lwcomponents_force_field_bubble.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 427 KiB |
BIN
textures/lwcomponents_force_field_on.png
Normal file
BIN
textures/lwcomponents_force_field_on.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
textures/lwcomponents_force_field_zap_1.png
Normal file
BIN
textures/lwcomponents_force_field_zap_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.5 KiB |
BIN
textures/lwcomponents_force_field_zap_2.png
Normal file
BIN
textures/lwcomponents_force_field_zap_2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
Reference in New Issue
Block a user