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loosewheel
e1aae60fab Add files via upload 2022-03-02 18:01:39 +10:00
loosewheel
b7a3434f26 Add files via upload 2022-03-02 17:57:22 +10:00
loosewheel
938acd2ef5 Add files via upload 2022-03-02 17:52:09 +10:00
loosewheel
5ffc83421a Add files via upload 2022-03-02 17:48:54 +10:00
loosewheel
aee35f0a96 Add files via upload 2022-03-02 17:47:24 +10:00
loosewheel
02a5ea0ca4 Add files via upload 2022-03-02 17:46:06 +10:00
loosewheel
e4b3ae935d Add files via upload 2022-02-27 10:03:39 +10:00
loosewheel
914bdbbe30 Add files via upload 2022-02-27 10:01:16 +10:00
loosewheel
86362bbc86 Add files via upload 2022-02-27 09:58:15 +10:00
loosewheel
6ade6a84a2 Add files via upload 2022-02-27 09:57:07 +10:00
loosewheel
c26d7a86ca Add files via upload 2022-02-27 09:56:09 +10:00
36 changed files with 3963 additions and 181 deletions

View File

@@ -7,18 +7,6 @@ if utils.digilines_supported then
local function is_drop (obj)
if obj then
local entity = obj.get_luaentity and obj:get_luaentity ()
return (entity and entity.name and entity.name == "__builtin:item")
end
return false
end
local function get_entity_dims (obj)
local dims = { -0.5, 0, -0.5, 0.5, 2, 0.5 }
local found = false
@@ -88,7 +76,7 @@ local function get_entity (pos)
end
end
if not is_drop (obj) then
if not utils.is_drop (obj) then
local epos = vector.new (obj:get_pos ())
local dims = get_entity_dims (obj)

View File

@@ -15,7 +15,7 @@ local function get_cannon_barrel (pos)
local barrel_pos = { x = pos.x, y = pos.y + 0.65, z = pos.z }
local objects = minetest.get_objects_inside_radius (barrel_pos, 0.1)
for i = 1, #objects do
for i = 1, #objects, 1 do
if not objects[i]:is_player () then
if objects[i].get_luaentity and objects[i]:get_luaentity () and
objects[i]:get_luaentity ().name and

View File

@@ -153,8 +153,13 @@ local function register_shell (name, description, texture, inventory_image,
end
elseif c.type == "object" then
local c_name = (c.object.get_luaentity and
c.object:get_luaentity () and
c.object:get_luaentity ().name) or ""
local s_name = (self.name) or ""
-- explode at this pos
if c.object:get_armor_groups ().immortal then
if c.object:get_armor_groups ().immortal or s_name == c_name then
self.object:set_velocity (c.old_velocity)
else
explode_pos = vector.new (c.object:get_pos ())
@@ -198,7 +203,6 @@ local function register_shell (name, description, texture, inventory_image,
local obj = minetest.add_entity (spawn_pos, name.."_entity")
if obj then
obj:set_armor_groups ({ immortal = 1 })
obj:set_acceleration ({ x = 0, y = -9.81, z = 0 })
obj:set_rotation (vector.dir_to_rotation (vector.multiply (spawner_dir, shell_speed)))
obj:set_velocity (vector.multiply (spawner_dir, shell_speed))

View File

@@ -135,3 +135,21 @@ v0.1.23
* Fixed conduits sending items in groups.
* Fixed player attached to controller moving forever when they get blown up.
* Fixed pistons being powered from the pusher side.
v0.1.24
* Limited requested count from storage indexer from digilines message to max stack.
* Fixed receptor state in detector.
* Fixed receptor state in digiswitch.
* Fixed bug in utils.is_same_item ().
* Added force field generators.
* Removed immortal from cannon shells (shells test for same type of shell and ignore).
v0.1.25
* Added hoppers.
* Added "inventory" message to conduits.
* Removed digilines or mesecons requirement for conduits.
* Improved unescaping item description.
* Fixed custom item output from storage.
* Added filtering to conduit forms.

View File

@@ -3,17 +3,13 @@ local S = utils.S
if utils.digilines_supported or utils.mesecon_supported then
local transfer_rate = 0.1
local conduit_interval = 1.0
local conduit_connections = utils.connections:new (mod_storage, "conduit_connections")
-- forward declare
local run_initialize_forward = nil
local run_initialize = nil
@@ -55,6 +51,34 @@ end
local function get_target_for_item (meta, inv, stack)
if meta then
if inv then
local slots = inv:get_size ("filter")
for slot = 1, slots, 1 do
local s = inv:get_stack ("filter", slot)
if s and not s:is_empty () and utils.is_same_item (s, stack) then
local target = meta:get_string ("target"..slot)
if target ~= "" then
return target
end
end
end
end
if meta:get_string ("target") ~= "" then
return meta:get_string ("target")
end
end
return nil
end
local function deliver_slot (pos, slot)
local meta = minetest.get_meta (pos)
@@ -222,7 +246,7 @@ local function add_to_send_list (pos, item, destpos, distance)
meta:set_string ("transfer_data", minetest.serialize (transfer_data))
run_initialize_forward (pos)
run_initialize (pos)
end
end
end
@@ -235,9 +259,7 @@ local function send_to_target (pos, target, slot)
if meta then
local inv = meta:get_inventory ()
target = (target and tostring (target)) or meta:get_string ("target")
if inv and target:len () > 0 then
if inv then
if not slot then
local slots = inv:get_size ("main")
@@ -245,8 +267,10 @@ local function send_to_target (pos, target, slot)
local stack = inv:get_stack ("main", i)
if not stack:is_empty () and stack:get_count () > 0 then
slot = i
break
if target or get_target_for_item (meta, inv, stack) then
slot = i
break
end
end
end
@@ -275,11 +299,14 @@ local function send_to_target (pos, target, slot)
if slot then
local stack = inv:get_stack ("main", slot)
if not stack:is_empty () and stack:get_count () > 0 then
if stack and not stack:is_empty () then
local name = stack:get_name ()
local item = ItemStack (stack)
if item then
target = (target and tostring (target)) or
get_target_for_item (meta, inv, stack)
if item and target then
item:set_count (1)
local tpos, distance = conduit_connections:is_connected (pos, target)
@@ -311,32 +338,74 @@ end
local function get_formspec (pos)
local meta = minetest.get_meta (pos)
local automatic = "false"
local filters = ""
if meta then
automatic = meta:get_string ("automatic")
end
for i = 1, 8, 1 do
filters = string.format ("%sfield[12.7,%0.2f;3.0,0.8;target%d;;${target%d}]"..
"button[15.9,%0.2f;1.5,0.8;settarget%d;Set]",
filters,
(i * 1.25) + 0.35,
i,
i,
(i * 1.25) + 0.35,
i)
end
return
"formspec_version[3]"..
"size[18.4,12.25;true]"..
"field[1.0,1.5;3.0,0.8;channel;Channel;${channel}]"..
"button[4.2,1.5;1.5,0.8;setchannel;Set]"..
"field[1.0,3.0;3.0,0.8;target;Target;${target}]"..
"button[4.2,3.0;1.5,0.8;settarget;Set]"..
"checkbox[1.0,4.5;automatic;Automatic;"..automatic.."]"..
"list[context;main;6.0,1.0;4,4;]"..
"list[current_player;main;1.0,6.5;8,4;]"..
"listring[]"..
"label[11.5,1.25;Filter]"..
"list[context;filter;11.5,1.5;1,8;]"..
filters
end
local function run_conduit (pos, id)
local node = utils.get_far_node (pos)
if node and (node.name == "lwcomponents:conduit" or
node.name == "lwcomponents:conduit_locked") then
local meta = minetest.get_meta (pos)
if node then
if node.name == "lwcomponents:conduit" or
node.name == "lwcomponents:conduit_locked" then
local meta = minetest.get_meta (pos)
if meta and id == meta:get_int ("conduit_id") then
local automatic = meta:get_string ("automatic") == "true"
if meta and id == meta:get_int ("conduit_id") then
local automatic = meta:get_string ("automatic") == "true"
if automatic then
send_to_target (pos)
end
if run_deliveries (pos) or automatic then
minetest.after (conduit_interval, run_conduit, pos, id)
else
meta:set_int ("run_active", 0)
if automatic then
send_to_target (pos)
end
if run_deliveries (pos) or automatic then
minetest.after (conduit_interval, run_conduit, pos, id)
else
meta:set_int ("run_active", 0)
end
end
else
conduit_connections:remove_node (pos)
end
end
end
local function run_initialize (pos)
run_initialize = function (pos)
local meta = minetest.get_meta (pos)
if meta then
@@ -346,29 +415,96 @@ local function run_initialize (pos)
end
end
end
run_initialize_forward = run_initialize
local function get_formspec (pos)
local meta = minetest.get_meta (pos)
local automatic = "false"
local function count_table_keys (t)
local count = 0
if meta then
automatic = meta:get_string ("automatic")
for k, v in pairs (t) do
count = count + 1
end
return count
end
local function send_inventory_message (pos)
if utils.digilines_supported then
local meta = minetest.get_meta (pos)
local inv = (meta and meta:get_inventory ()) or nil
if meta and inv then
local channel = meta:get_string ("channel")
if channel:len () > 0 then
local inventory = { }
local slots = inv:get_size ("main")
for slot = 1, slots, 1 do
local stack = inv:get_stack ("main", slot)
if stack and not stack:is_empty () then
local name = stack:get_name ()
local description = nil
local custom = false
local pallet_index = nil
local tstack = stack:to_table ()
if tstack and tstack.meta and count_table_keys (tstack.meta) > 0 then
custom = true
pallet_index = tstack.meta.palette_index
end
if stack:get_short_description () ~= "" then
description = stack:get_short_description ()
elseif stack:get_description () ~= "" then
description = stack:get_description ()
else
description = name
local def = utils.find_item_def (name)
if def then
if def.short_description then
description = def.short_description
elseif def.description then
description = def.description
end
end
end
inventory[slot] =
{
name = stack:get_name (),
description = utils.unescape_description (description),
count = stack:get_count (),
custom = custom,
pallet_index = pallet_index,
}
else
inventory[slot] =
{
name = "",
description = "",
count = 0,
custom = false,
pallet_index = nil,
}
end
end
utils.digilines_receptor_send (pos,
utils.digilines_default_rules,
channel,
{ action = "inventory",
inventory = inventory })
end
end
end
return
"formspec_version[3]\n"..
"size[11.75,12.25;true]\n"..
"field[1.0,1.5;3.0,0.8;channel;Channel;${channel}]\n"..
"button[4.2,1.5;1.5,0.8;setchannel;Set]\n"..
"field[1.0,3.0;3.0,0.8;target;Target;${target}]\n"..
"button[4.2,3.0;1.5,0.8;settarget;Set]\n"..
"checkbox[1.0,4.5;automatic;Automatic;"..automatic.."]\n"..
"list[context;main;6.0,1.0;4,4;]\n"..
"list[current_player;main;1.0,6.5;8,4;]\n"..
"listring[]"
end
@@ -394,7 +530,7 @@ local function after_place_base (pos, placer, itemstack, pointed_thing)
"field[0.5,1.0;6.0,0.8;channel;Channel;${channel}]"..
"button[2.0,2.3;3.0,0.8;setchannel;Set]"
meta:set_string ("inventory", "{ main = { }, transfer = { } }")
meta:set_string ("inventory", "{ main = { }, transfer = { }, filter = { } }")
meta:set_string ("formspec", spec)
meta:set_string ("transfer_data", minetest.serialize({ }))
meta:set_string ("automatic", "false")
@@ -407,6 +543,9 @@ local function after_place_base (pos, placer, itemstack, pointed_thing)
inv:set_size ("transfer", 32)
inv:set_width ("transfer", 8)
inv:set_size ("filter", 8)
inv:set_width ("filter", 1)
end
@@ -526,9 +665,25 @@ local function on_receive_fields (pos, formname, fields, sender)
meta:set_string ("automatic", fields.automatic)
meta:set_string ("formspec", get_formspec (pos))
if fields.automatic == "true" then
meta:set_int ("run_active", 0)
end
run_initialize (pos)
end
end
for i = 1, 8, 1 do
if fields[string.format ("settarget%d", i)] then
local meta = minetest.get_meta (pos)
if meta then
local name = string.format ("target%d", i)
meta:set_string (name, fields[name])
end
end
end
end
@@ -622,6 +777,87 @@ end
local function allow_metadata_inventory_put (pos, listname, index, stack, player)
if listname == "filter" then
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
inv:set_stack ("filter", index, ItemStack (stack:get_name ()))
end
end
return 0
end
return stack:get_stack_max ()
end
local function allow_metadata_inventory_take (pos, listname, index, stack, player)
if listname == "filter" then
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
inv:set_stack ("filter", index, nil)
end
end
return 0
end
return stack:get_stack_max ()
end
local function allow_metadata_inventory_move (pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta (pos)
if meta then
local inv = meta:get_inventory ()
if inv then
if from_list == "filter" then
if to_list == "filter" then
return 1
end
inv:set_stack ("filter", from_index, nil)
return 0
elseif to_list == "filter" then
local stack = inv:get_stack (from_list, from_index)
if stack and not stack:is_empty () then
inv:set_stack ("filter", to_index, ItemStack (stack:get_name ()))
end
return 0
else
local stack = inv:get_stack (from_list, from_index)
if stack and not stack:is_empty () then
return stack:get_stack_max ()
end
end
end
end
return utils.settings.default_stack_max
end
local function digilines_support ()
if utils.digilines_supported then
return
@@ -655,6 +891,9 @@ local function digilines_support ()
elseif m[1] == "transfer" then
send_to_target (pos)
elseif m[1] == "inventory" then
send_inventory_message (pos)
end
elseif type (msg) == "table" then
@@ -797,12 +1036,48 @@ end
minetest.register_node("lwcomponents:conduit", {
description = S("Conduit"),
drawtype = "glasslike_framed",
tiles = { "lwconduit_edge.png", "lwconduit.png" },
tiles = { "lwconduit.png" },
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = {-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125}, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
connect_sides = { "top", "bottom", "front", "back", "left", "right" },
connects_to = { "lwcomponents:conduit", "lwcomponents:conduit_locked",
"lwcomponents:hopper", "lwcomponents:hopper_horz",
"hopper:hopper", "hopper:hopper_side",
"group:tube", "pipeworks:filter", "pipeworks:mese_filter",
"pipeworks:digiline_filter" },
selection_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = {-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125}, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
collision_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = {-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125}, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
is_ground_content = false,
groups = table.copy (conduit_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
paramtype = "light",
param1 = 0,
paramtype2 = "none",
param2 = 0,
@@ -820,19 +1095,59 @@ minetest.register_node("lwcomponents:conduit", {
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
on_rightclick = on_rightclick,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
allow_metadata_inventory_move = allow_metadata_inventory_move
})
minetest.register_node("lwcomponents:conduit_locked", {
description = S("Conduit (locked)"),
drawtype = "glasslike_framed",
tiles = { "lwconduit_edge.png", "lwconduit.png" },
tiles = { "lwconduit.png" },
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = {-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125}, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
connect_sides = { "top", "bottom", "front", "back", "left", "right" },
connects_to = { "lwcomponents:conduit", "lwcomponents:conduit_locked",
"lwcomponents:hopper", "lwcomponents:hopper_horz",
"hopper:hopper", "hopper:hopper_side",
"group:tube", "pipeworks:filter", "pipeworks:mese_filter",
"pipeworks:digiline_filter" },
selection_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = {-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125}, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
collision_box = {
type = "connected",
fixed = { -0.375, -0.375, -0.375, 0.375, 0.375, 0.375 }, -- body
connect_top = { -0.3125, 0.3125, -0.3125, 0.3125, 0.5, 0.3125 }, -- top
connect_bottom = {-0.3125, -0.5, -0.3125, 0.3125, -0.3125, 0.3125}, -- down
connect_front = { -0.3125, -0.3125, -0.5, 0.3125, 0.3125, -0.3125 }, -- front
connect_back = { -0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125 }, -- back
connect_left = { -0.5, -0.3125, -0.3125, -0.3125, 0.3125, 0.3125 }, -- left
connect_right = { 0.3125, -0.3125, -0.3125, 0.5, 0.3125, 0.3125 }, -- right
},
is_ground_content = false,
groups = table.copy (conduit_groups),
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
paramtype = "light",
param1 = 0,
paramtype2 = "none",
param2 = 0,
@@ -850,7 +1165,10 @@ minetest.register_node("lwcomponents:conduit_locked", {
can_dig = can_dig,
after_dig_node = utils.pipeworks_after_dig,
on_blast = on_blast,
on_rightclick = on_rightclick
on_rightclick = on_rightclick,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
allow_metadata_inventory_move = allow_metadata_inventory_move
})
@@ -896,6 +1214,25 @@ local function convert_conduits ()
end
end
end
-- added v0.1.25 (2-3-22)
local tmeta = meta:to_table ()
if tmeta and tmeta.inventory then
if not tmeta.inventory.filter then
tmeta.inventory.filter =
{
[1] = "", [2] = "", [3] = "", [4] = "",
[5] = "", [6] = "", [7] = "", [8] = ""
}
meta:from_table (tmeta)
if meta:get_string ("channel") ~= "" then
meta:set_string ("formspec", get_formspec (data.pos))
end
end
end
end
end
end
@@ -912,7 +1249,7 @@ local function restart_conduits ()
local meta = minetest.get_meta (data.pos)
if meta and meta:get_int ("run_active") ~= 0 then
minetest.after (conduit_interval + (math.random (9) / 10),
minetest.after (conduit_interval + (math.random (10) / 10),
run_conduit, data.pos, meta:get_int ("conduit_id"))
end
end
@@ -927,4 +1264,4 @@ end)
end -- utils.digilines_supported or utils.mesecon_supported
--

View File

@@ -61,6 +61,46 @@ minetest.register_craft( {
})
minetest.register_craft( {
output = "lwcomponents:force_field",
recipe = {
{ "default:steel_ingot", "default:mese_crystal", "group:wood" },
{ "default:mese_crystal", "default:diamondblock", "default:mese_crystal" },
{ "default:stone", "default:mese_crystal", "default:chest" }
},
})
minetest.register_craft( {
output = "lwcomponents:force_field_locked",
recipe = {
{ "default:steel_ingot", "default:mese_crystal", "group:wood" },
{ "default:mese_crystal", "default:diamondblock", "default:mese_crystal" },
{ "default:stone", "default:mese_crystal", "default:chest_locked" }
},
})
minetest.register_craft( {
output = "lwcomponents:conduit 5",
recipe = {
{ "default:stone", "", "default:stone" },
{ "", "default:chest", "" },
{ "default:stone", "default:steel_ingot", "default:stone" },
},
})
minetest.register_craft( {
output = "lwcomponents:conduit_locked 5",
recipe = {
{ "default:stone", "", "default:stone" },
{ "", "default:chest_locked", "" },
{ "default:stone", "default:steel_ingot", "default:stone" },
},
})
minetest.register_craft( {
output = "lwcomponents:cannon_shell 10",
recipe = {
@@ -80,6 +120,7 @@ minetest.register_craft( {
if minetest.global_exists ("fire") then
minetest.register_craft( {
output = "lwcomponents:cannon_fire_shell 10",
recipe = {
@@ -87,6 +128,7 @@ minetest.register_craft( {
{ "default:iron_lump", "default:coalblock" },
},
})
end -- minetest.global_exists ("fire")
@@ -104,6 +146,18 @@ minetest.register_craft( {
end -- utils.mesecon_supported
if utils.hopper_supported then
minetest.register_craft( {
output = "lwcomponents:hopper",
recipe = {
{ "default:stone", "default:steel_ingot", "default:stone" },
{ "", "default:stone", "" },
},
})
end
if utils.digilines_supported or utils.mesecon_supported then
@@ -251,26 +305,6 @@ minetest.register_craft( {
})
minetest.register_craft( {
output = "lwcomponents:conduit 5",
recipe = {
{ "default:stone", "", "default:stone" },
{ "", "default:chest", "" },
{ "default:stone", "default:steel_ingot", "default:stone" },
},
})
minetest.register_craft( {
output = "lwcomponents:conduit_locked 5",
recipe = {
{ "default:stone", "", "default:stone" },
{ "", "default:chest_locked", "" },
{ "default:stone", "default:steel_ingot", "default:stone" },
},
})
minetest.register_craft({
output = "lwcomponents:piston 2",
recipe = {

View File

@@ -18,6 +18,12 @@ local function mesecons_on (pos)
if meta:get_int ("power_on") == 0 then
utils.mesecon_receptor_on (pos, utils.mesecon_default_rules)
meta:set_int ("power_on", 1)
local node = utils.get_far_node (pos)
if node then
node.param1 = 1
minetest.swap_node (pos, node)
end
end
end
end
@@ -31,6 +37,12 @@ local function mesecons_off (pos)
if meta:get_int ("power_on") ~= 0 then
utils.mesecon_receptor_off (pos, utils.mesecon_default_rules)
meta:set_int ("power_on", 0)
local node = utils.get_far_node (pos)
if node then
node.param1 = 0
minetest.swap_node (pos, node)
end
end
end
end
@@ -692,8 +704,10 @@ local function mesecon_support ()
{
receptor =
{
state = utils.mesecon_state_off,
rules = utils.mesecon_default_rules
state = utils.mesecon_state_on,
rules = function (node)
return (node.param1 == 0 and { }) or utils.mesecon_default_rules
end
}
}
end

View File

@@ -13,7 +13,7 @@ local function get_mesecon_rule_for_side (side)
if side == "white" then
return { { x = 0, y = 1, z = 0 } }
elseif side == "black" then
return { { x = 0, y = -1, z = 0 } } -- down doesn't work
return { { x = 0, y = -1, z = 0 } }
elseif side == "red" then
return { { x = -1, y = 0, z = 0 } }
elseif side == "green" then
@@ -32,13 +32,106 @@ local function get_mesecon_rule_for_side (side)
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }, -- down doesn't work
{ x = 0, y = -1, z = 0 },
}
end
end
local side_bits =
{
["white"] = 0,
["black"] = 1,
["red"] = 2,
["green"] = 3,
["blue"] = 4,
["yellow"] = 5
}
local function get_side_bit (side)
if side then
if side == "switch" then
return 64
end
local bit = side_bits[side]
if bit then
return math.pow (2, bit)
end
end
return 63
end
local function is_side_on (bits, side)
local bit = get_side_bit (side)
for i = 0, 6, 1 do
if (bit % 2) == 1 and (bits % 2) ~= 1 then
return false
end
bit = math.floor (bit / 2)
bits = math.floor (bits / 2)
end
return true
end
local function set_side_bit (bits, side, on)
local bit = get_side_bit (side)
local result = 0
for i = 0, 6, 1 do
if (bit % 2) == 1 then
if on then
result = result + math.pow (2, i)
end
elseif (bits % 2) == 1 then
result = result + math.pow (2, i)
end
bit = math.floor (bit / 2)
bits = math.floor (bits / 2)
end
return result
end
local function switch_on (pos, side)
utils.mesecon_receptor_on (pos, get_mesecon_rule_for_side (side))
local node = utils.get_far_node (pos)
if node then
node.param1 = set_side_bit (node.param1, side, true)
minetest.swap_node (pos, node)
end
end
local function switch_off (pos, side)
utils.mesecon_receptor_off (pos, get_mesecon_rule_for_side (side))
local node = utils.get_far_node (pos)
if node then
node.param1 = set_side_bit (node.param1, side, false)
minetest.swap_node (pos, node)
end
end
local function digilines_support ()
return
{
@@ -80,9 +173,9 @@ local function digilines_support ()
end
if words[1] == "on" then
utils.mesecon_receptor_on (pos, get_mesecon_rule_for_side (words[2]))
switch_on (pos, words[2])
elseif words[1] == "off" then
utils.mesecon_receptor_off (pos, get_mesecon_rule_for_side (words[2]))
switch_off (pos, words[2])
end
end
end
@@ -99,16 +192,32 @@ local function mesecon_support ()
{
receptor =
{
state = mesecon.state.off,
rules =
{
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y = -1, z = 0 }, -- down doesn't work
}
state = mesecon.state.on,
rules = function (node)
if is_side_on (node.param1, "switch") then
return utils.mesecon_default_rules
end
local r = { }
local sides =
{
"white",
"black",
"red",
"green",
"blue",
"yellow",
}
for _, side in ipairs (sides) do
if is_side_on (node.param1, side) then
r[#r + 1] = get_mesecon_rule_for_side (side)[1]
end
end
return r
end
},
}
end
@@ -124,7 +233,7 @@ local function on_construct (pos)
local formspec =
"formspec_version[3]\n"..
"size[6.0,4.0]\n"..
"field[1.0,0.8;4.0,1.0;channel;Channel;]\n"..
"field[1.0,0.8;4.0,1.0;channel;Channel;${channel}]\n"..
"button_exit[2.0,2.5;2.0,1.0;set;Set]\n"
meta:set_string ("formspec", formspec)
@@ -145,14 +254,6 @@ local function on_receive_fields (pos, formname, fields, sender)
if meta then
meta:set_string ("channel", fields.channel or "")
local formspec =
"formspec_version[3]\n"..
"size[6.0,4.0]\n"..
"field[1.0,0.8;4.0,1.0;channel;Channel;"..minetest.formspec_escape (meta:get_string ("channel")).."]\n"..
"button_exit[2.0,2.5;2.0,1.0;set;Set]\n"
meta:set_string ("formspec", formspec)
end
end
end
@@ -172,6 +273,8 @@ minetest.register_node ("lwcomponents:digiswitch", {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
}
},
paramtype = "none",
param1 = 0,
groups = { cracky = 2, oddly_breakable_by_hand = 2 },
sounds = default.node_sound_stone_defaults (),
mesecons = mesecon_support (),

View File

@@ -1,35 +1,47 @@
Conduit
-------
* This block is only available if digilines and/or mesecons are loaded.
Conduits are connected in a circuit, and can move items from their
inventory to another conduit in the same circuit.
When a conduit node is placed it has a simple form that asks for a channel.
This channel is both the digilines' channel and the target id of this
conduit within the circuit. A conduit does not have to be given a name.
conduit within the circuit. A conduit does not have to be given a channel.
Most of them are just used to connect other conduits together.
Transfer of items takes 0.1 seconds per conduit node moved, and will work
in unloaded blocks.
Also acts as a digilines conductor. If the hopper mod is loaded, will
take items from the top and sides, and release them from the bottom.
Filtering of items can be done by placing an item into a filter slot and
setting a target for that item. If an item is not filtered it is sent to
the main target. Filtering can also be implemented through digilines.
Conduits also act as a digilines conductor. If the hopper mod is loaded,
the conduit will take items from the top and sides, and release them from
the bottom. Be aware that hoppers from the hopper mod have some deficits
that can cause some nodes from this mod to not function correctly in
multi-player environments. The hoppers from this mod are more compatible.
Pipeworks tubes can push items into and pull items from the inventory.
Note that if a sending conduit is moved (as with a piston) while in the
process of sending items, when the conduit is moved back into a circuit
a duplicate of the last sent item/s can be resent.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel/target id of circuit.
Target - target id/channel of circuit this circuit will transfer to.
Channel - digilines channel/target id of conduit.
Target - target id/channel of conduit this conduit will transfer to.
Automatic - if checked transfers next item every second without command.
Top right 16 slot inventory - storage of items.
Top center 16 slot inventory - storage of items.
Bottom 32 slot inventory - player's inventory.
Filter - 8 vertical slot inventory on the right, each with their accompanying
target field.
Mesecons
Transfers the next item when power is turned on to the target circuit.
Transfers the next item when power is turned on to the target conduit.
Digilines messages
"target <id>"
@@ -47,7 +59,7 @@ Digilines messages
"transfer"
Simple transfer. Transfers the next item in the inventory to the target
circuit (same as mesecons power).
conduit (same as mesecons power).
table message
{
@@ -57,13 +69,41 @@ table message
item = "<itemname>"
}
If target is not given, the circuit's set target is used.
If target is not given, the conduit determines the target from it's
own settings.
slot should be a number between 1 to 16. If the slot is empty nothing
is transferred.
item should be the registered item name. If the circuit's inventory
item should be the registered item name. If the conduit's inventory
does not contain any nothing is transferred.
Only slot or item should be given. If both are given slot is used. If
neither are given the next item in the inventory is transferred.
"inventory"
Sends a digilines message with it's own channel in the following form:
{
action = "inventory",
inventory = {
<items>
}
}
The inventory key is an indexed list of items in the conduit in slot
order. Each item entry is a table with the following keys:
{
name -- string, the name of the item, as <mod>:<name>
description -- string, description of the item, same as in UI
count -- number, the total number of this item in storage
custom -- true if a custom item (has metadata), false if not
pallet_index -- string if the item has a pallet index, otherwise nil
}
The description is derived from the short description, if none
then the description, and if none then the item's name, as
<mod>:<name>.
Note: When sending transfer messages the simple item name, as <mod>:<name>,
will work for most items, but not for custom items. With custom items, or
to play it safe, use the table form of the transfer message and use the
index for the item from an inventory message as the slot for the transfer
message.

View File

@@ -0,0 +1,160 @@
1st right click - set channel, can't be changed after that.
Following right clicks displays touchscreen form.
Sent message as a table. Each command can be sent individually or as
indexes of a table to run as batch.
Clears the current form.
{
command = "clear"
}
Adds elements to the form. The form is size[10,8]. The parameters are as
for formspec (see api docs). No version is specified.
{
command = "realcoordinates",
enabled = true or false
}
{
command = "addimage",
X = n,
Y = n,
W = n,
H = n,
texture_name = string
}
{
command = "addfield",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string,
default = string
}
{
command = "addpwdfield",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string
}
{
command = "addtextarea",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string,
default = string
}
{
command = "addlabel",
X = n,
Y = n,
label = string
}
{
command = "addvertlabel",
X = n,
Y = n,
label = string
}
{
command = "addbutton",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string
}
{
command = "addbutton_exit",
X = n,
Y = n,
W = n,
H = n,
name = string,
label = string
}
{
command = "addimage_button",
X = n,
Y = n,
W = n,
H = n,
image = string,
name = string,
label = string
}
{
command = "addimage_button_exit",
X = n,
Y = n,
W = n,
H = n,
image = string,
name = string,
label = string
}
{
command = "adddropdown",
X = n,
Y = n,
W = n,
H = n,
name = string,
selected_id = n,
choices = { string [, string ... ] }
}
{
command = "addtextlist",
X = n,
Y = n,
W = n,
H = n,
transparent = true/false,
name = string,
selected_id = n,
listelements = { string [, string ... ] }
}
If unlocked ignores protection.
{
command = "lock"
}
{
command = "locked"
}
When the touchscreen form is accessed a message is sent with the
touchscreen's channel with the 'fields' parameter from the on_receive_fields
handler, with an additional field 'clicker' with the name of the player
that accessed the form.

View File

@@ -0,0 +1,67 @@
Force Field Generator
---------------------
Force field generators repel players and mobs within a given radius from
the generator. The radius can be 5 to 25 and is in all directions. An
'electric dome' appears marking the field. The generator consumes fuel
relative to the radius. A radius of 25 uses 1 coal in 10 seconds, 5 uses
1 coal in 50 seconds. Each time an entity is repelled it cost 1 fuel value
(1/40 of a coal). Any players or mobs permitted inside the field can be
added to the Permit list. Each entry must be on a new line with no extra
spaces. Empty lines (not even a space) are ignored. The mob's registered
name or tag can be used. The owner of a locked generator will not be
repelled. When something is repelled it takes a small amount of damage.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of generator.
Radius - the node radius to repel, in every direction. 5 to 25.
Permit - list of players or mobs to allow within field. Mobs can be registered
entity name or tag.
Start/Stop button - starts and stops the field.
Fuel - single slot inventory.
Player inventor - 32 slot inventory at bottom.
Mesecons
Turns the generator on and off.
Digilines messages
"start"
Start the generator.
"stop"
Stop the generator.
"radius n"
Set the radius to n, where n is a number between 5 to 25.
"add <name>"
Add a name to the permit list.
"remove <name>"
Remove a name from the permit list.
"status"
Query the status of the generator. The generator will send a digilines
message with its own channel as the following table:
{
action = "status",
state = "on" | "off",
radius = n, -- radius as number
permit =
{
<list of names>
},
fuel =
{
name = name, -- eg. "default:coal_lump", will be "" if empty
count = n, -- count of fuel
}
}
Hoppers and pipeworks tubes can be used to push or pull the fuel.

12
docs/hopper.txt Normal file
View File

@@ -0,0 +1,12 @@
Hopper
------
* This block is only available if the hopper mod is loaded.
This version of a hopper will transfer items from a drop or inventory in
the node at the wide end of the hopper to the inventory in the node at the
narrow end of the hopper. The hopper has no inventory itself, and always
moves items one at a time, every second. These hoppers cannot be chained
to transfer items, but work in unloaded blocks. This hopper uses the
hopper mod's registered list of nodes, and should work with nodes with
hopper support. These hoppers can be rotated with a screwdriver, but
function as their typical placement when rotated.

View File

@@ -52,6 +52,9 @@ are disposed of.
Hoppers placed to the top or sides of an indexer will feed items into the
input. Hoppers placed below an indexer will take items from the output.
Note, when a hopper from the hopper mod is used to place items into the
input, if the player that placed the hopper leaves the game the input will
not be pulled into storage.
Pipeworks tubes can push items into the input, and pull items from the
output.
@@ -70,7 +73,8 @@ or
}
Moves the item/s to the output. If count is omitted defaults to 1. If
the requested amount is greater than in storage, only the stored amount
is moved.
is moved. If the requested amount is greater than a full stack of the
item a full stack is moved.
"inventory"
@@ -91,10 +95,9 @@ or
pallet_index -- string if the item has a pallet index, otherwise nil
id -- string, unique id of the item in storage
}
The description is derived in the following manner: from a custom
description in metadata; if none then the short description from
the item's definition; if none then the description from the item's
definition; if none then the item's name, as <mod>:<name>.
The description is derived from the short description, if none
then the description, and if none then the item's name, as
<mod>:<name>.
Note: When sending output messages the simple item name, as <mod>:<name>,
will work for most items, but not for custom items. With custom items, or

438
dummy_player.lua Normal file
View File

@@ -0,0 +1,438 @@
local function get_dummy_player (as_player, name, pos, look_dir, controls, velocity,
hp, armor_groups, properties, nametag, breath)
local obj_as_player = as_player ~= false
local obj_name = name or ""
local obj_pos = vector.new (pos or { x = 0, y = 0, z = 0 })
local obj_look_dir = vector.new (look_dir or { x = 0, y = 0, z = 0 })
local obj_controls = table.copy (controls or { })
local obj_velocity = vector.new (velocity or { x = 0, y = 0, z = 0 })
local obj_hp = hp or 20
local obj_armor_groups = table.copy (armor_groups or { })
local obj_properties = table.copy (properties or { })
local obj_nametag = table.copy (nametag or { })
local obj_breath = breath or 20
local object = { }
-- common
object.get_pos = function (self)
return vector.new (obj_pos)
end
object.set_pos = function (self, pos)
obj_pos = vector.new (pos)
end
object.get_velocity = function (self)
return vector.new (obj_velocity)
end
object.add_velocity = function (self, vel)
obj_velocity = vector.add (obj_velocity, vel)
end
object.move_to = function (self, pos, continuous)
obj_pos = vector.new (pos)
end
object.punch = function (self, puncher, time_from_last_punch, tool_capabilities, direction)
end
object.right_click = function (self, clicker)
end
object.get_hp = function (self)
return obj_hp
end
object.set_hp = function (self, hp, reason)
obj_hp = hp
end
object.get_inventory = function (self)
return nil
end
object.get_wield_list = function (self)
return nil
end
object.get_wield_index = function (self)
return nil
end
object.get_wielded_item = function (self)
return nil
end
object.set_wielded_item = function (self, item)
end
object.set_armor_groups = function (self, groups)
obj_armor_groups = groups
end
object.get_armor_groups = function (self)
return table.copy (obj_armor_groups)
end
object.set_animation = function (self, frame_range, frame_speed, frame_blend, frame_loop)
end
object.get_animation = function (self)
return { x = 1, y = 1 }, 15.0, 0.0, true
end
object.set_animation_frame_speed = function (self, frame_speed)
end
object.set_attach = function (self, parent, bone, position, rotation, forced_visible)
end
object.get_attach = function (self)
return nil
end
object.get_children = function (self)
return { }
end
object.set_detach = function (self)
end
object.set_bone_position = function (self, bone, position, rotation)
end
object.get_bone_position = function (self)
return nil
end
object.set_properties = function (self, properties)
obj_properties = table.copy (properties or { })
end
object.get_properties = function (self)
return table.copy (obj_properties)
end
object.is_player = function (self)
return obj_as_player
end
object.get_nametag_attributes = function (self)
return obj_nametag
end
object.set_nametag_attributes = function (self, attributes)
obj_nametag = table.copy (attributes)
end
-- player
object.get_player_name = function (self)
return obj_name
end
object.get_player_velocity = function (self)
return table.copy (obj_velocity)
end
object.add_player_velocity = function (self, vel)
obj_velocity = vector.add (obj_velocity, vel)
end
object.get_look_dir = function (self)
return table.copy (obj_look_dir)
end
object.get_look_vertical = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).x
end
object.get_look_horizontal = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).y
end
object.set_look_vertical = function (self, radians)
obj_look_dir = vector.new ({ x = radians, y = obj_look_dir.y, z = obj_look_dir.z })
end
object.set_look_horizontal = function (self, radians)
obj_look_dir = vector.new ({ x = obj_look_dir.x, y = radians, z = obj_look_dir.z })
end
object.get_look_pitch = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).x
end
object.get_look_yaw = function (self)
return vector.dir_to_rotation (obj_look_dir, { x = 0, y = 1, z = 0 }).y
end
object.set_look_pitch = function (self, radians)
obj_look_dir = vector.new ({ x = radians, y = obj_look_dir.y, z = obj_look_dir.z })
end
object.set_look_yaw = function (self, radians)
obj_look_dir = vector.new ({ x = obj_look_dir.x, y = radians, z = obj_look_dir.z })
end
object.get_breath = function (self)
return obj_breath
end
object.set_breath = function (self, value)
obj_breath = value
end
object.get_fov = function (self)
return 0, false, 0
end
object.set_fov = function (self, fov, is_multiplier, transition_time)
obj_breath = value
end
object.get_attribute = function (self, attribute)
return nil
end
object.set_attribute = function (self, attribute, value)
end
object.get_meta = function (self)
return nil
end
object.set_inventory_formspec = function (self, formspec)
end
object.get_inventory_formspec = function (self)
return ""
end
object.set_formspec_prepend = function (self, formspec)
end
object.get_formspec_prepend = function (self)
return ""
end
object.get_player_control = function (self)
return table.copy (obj_controls)
end
object.set_physics_override = function (self, override_table)
end
object.get_physics_override = function (self)
return { }
end
object.hud_add = function (self, definition)
return nil
end
object.hud_remove = function (self, id)
end
object.hud_change = function (self, id, stat, value)
end
object.hud_get = function (self, id)
return nil
end
object.hud_set_flags = function (self, flags)
end
object.hud_get_flags = function (self)
return { }
end
object.hud_set_hotbar_itemcount = function (self, count)
end
object.hud_get_hotbar_itemcount = function (self)
return 0
end
object.hud_set_hotbar_image = function (self, texturename)
end
object.hud_get_hotbar_image = function (self)
return ""
end
object.hud_set_hotbar_selected_image = function (self, texturename)
end
object.hud_get_hotbar_selected_image = function (self)
return ""
end
object.set_minimap_modes = function (self, modes, selected_mode)
end
object.set_sky = function (self, sky_parameters)
end
object.get_sky = function (self)
return nil
end
object.get_sky_color = function (self)
return nil
end
object.set_sun = function (self, sun_parameters)
end
object.get_sun = function (self)
return { }
end
object.set_moon = function (self, moon_parameters)
end
object.get_moon = function (self)
return { }
end
object.set_stars = function (self, star_parameters)
end
object.get_stars = function (self)
return { }
end
object.set_clouds = function (self, cloud_parameters)
end
object.get_clouds = function (self)
return { }
end
object.override_day_night_ratio = function (self, ratio)
end
object.get_day_night_ratio = function (self)
return nil
end
object.set_local_animation = function (self, idle, walk, dig, walk_while_dig, frame_speed)
end
object.get_local_animation = function (self)
return { x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 0 }, { x = 0, y = 0 }, 30
end
object.set_eye_offset = function (self, firstperson, thirdperson)
end
object.get_eye_offset = function (self)
return { x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 }
end
object.send_mapblock = function (self, blockpos)
return false
end
return object
end
return get_dummy_player
--

View File

@@ -70,24 +70,6 @@ end
--local function is_same_item (stack1, stack2)
--local copy1 = ItemStack (stack1)
--local copy2 = ItemStack (stack2)
--if copy1 and copy2 then
--copy1:set_count (1)
--copy2:set_count (1)
--if copy1:to_string () == copy2:to_string () then
--return true
--end
--end
--return false
--end
local function dig_node (pos, toolname)
local node = utils.get_far_node (pos)
local dig = false
@@ -335,7 +317,7 @@ local function add_effects (pos, radius, drops)
collisiondetection = false,
vertical = false,
texture = "lwcomponents_boom.png",
glow = 15,
glow = 14,
})
minetest.add_particlespawner ({

1040
force_field.lua Normal file

File diff suppressed because it is too large Load Diff

425
hopper.lua Normal file
View File

@@ -0,0 +1,425 @@
local utils, mod_storage = ...
local S = utils.S
if utils.hopper_supported then
local hopper_interval = 1.0
local hopper_list = minetest.deserialize (mod_storage:get_string ("hopper_list"))
if type (hopper_list) ~= "table" then
hopper_list = {}
end
local function add_hopper_to_list (pos)
hopper_list[minetest.pos_to_string (pos, 0)] = true
mod_storage:set_string ("hopper_list", minetest.serialize (hopper_list))
end
local function remove_hopper_from_list (pos)
hopper_list[minetest.pos_to_string (pos, 0)] = nil
mod_storage:set_string ("hopper_list", minetest.serialize (hopper_list))
end
local input_dir =
{
[0] = { x = 0, y = 1, z = 0 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 },
{ x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = -1, z = 0 }
}
local function get_input_dir (node)
return input_dir[math.floor (node.param2 / 4)]
end
local function get_output_dir (node)
if node then
if node.name == "lwcomponents:hopper" then
return vector.multiply (get_input_dir (node), -1)
elseif node.name == "lwcomponents:hopper_horz" then
return minetest.facedir_to_dir (node.param2)
end
end
return nil
end
local function get_drop (pos)
local objs = minetest.get_objects_inside_radius (pos, 1)
for _, obj in pairs (objs) do
local obj_pos = (obj.get_pos and obj:get_pos ())
if obj_pos and utils.is_drop (obj) then
obj_pos = vector.round (obj_pos)
if vector.equals (pos, obj_pos) then
local stack = ItemStack (obj:get_luaentity ().itemstring)
if stack and not stack:is_empty () then
stack:set_count (1)
return stack, obj
end
end
end
end
end
local function take_drop (obj)
if utils.is_drop (obj) then
local stack = ItemStack (obj:get_luaentity ().itemstring)
if stack and not stack:is_empty () then
stack:set_count (stack:get_count () - 1)
if stack:is_empty () then
obj:get_luaentity().itemstring = ""
obj:remove()
else
obj:get_luaentity().itemstring = stack:to_string ()
end
end
end
end
local function next_item_to_take (src_pos, src_node, src_inv_name)
if not src_inv_name or not minetest.registered_nodes[src_node.name] then
return
end
local src_meta = minetest.get_meta (src_pos)
local src_inv = (src_meta and src_meta:get_inventory ()) or nil
if src_inv then
local slots = src_inv:get_size (src_inv_name)
for slot = 1, slots, 1 do
local stack = src_inv:get_stack (src_inv_name, slot)
if stack and not stack:is_empty () then
stack:set_count (1)
return stack, slot
end
end
end
end
local function take_item (src_pos, src_inv_name, slot)
local src_meta = minetest.get_meta (src_pos)
local src_inv = (src_meta and src_meta:get_inventory ()) or nil
if src_inv then
local stack = src_inv:get_stack (src_inv_name, slot)
if stack and not stack:is_empty () then
stack:set_count (stack:get_count () - 1)
src_inv:set_stack (src_inv_name, slot, stack)
end
end
end
local function place_item (dest_pos, dest_node, dest_inv_name, stack, placer)
local dest_def = minetest.registered_nodes[dest_node.name]
if not dest_inv_name or not dest_def then
return
end
local dest_meta = minetest.get_meta (dest_pos)
local dest_inv = (dest_meta and dest_meta:get_inventory ()) or nil
if dest_inv then
local slots = dest_inv:get_size (dest_inv_name)
-- find existing stack
for slot = 1, slots, 1 do
local inv_stack = dest_inv:get_stack (dest_inv_name, slot)
if inv_stack and not inv_stack:is_empty () and
utils.is_same_item (inv_stack, stack) and
inv_stack:get_count () < inv_stack:get_stack_max () and
(dest_def.allow_metadata_inventory_put == nil or
placer == nil or
dest_def.allow_metadata_inventory_put(dest_pos, dest_inv_name, slot, stack, placer) > 0) then
inv_stack:set_count (inv_stack:get_count () + 1)
dest_inv:set_stack (dest_inv_name, slot, inv_stack)
if dest_def.on_metadata_inventory_put and placer then
dest_def.on_metadata_inventory_put (dest_pos, dest_inv_name, slot, stack, placer)
end
return true
end
end
-- find empty slot
for slot = 1, slots, 1 do
local inv_stack = dest_inv:get_stack (dest_inv_name, slot)
if not inv_stack or inv_stack:is_empty () and
(dest_def.allow_metadata_inventory_put == nil or
placer == nil or
dest_def.allow_metadata_inventory_put(dest_pos, dest_inv_name, slot, stack, placer) > 0) then
dest_inv:set_stack (dest_inv_name, slot, stack)
if dest_def.on_metadata_inventory_put and placer then
dest_def.on_metadata_inventory_put (dest_pos, dest_inv_name, slot, stack, placer)
end
return true
end
end
end
return false
end
local function run_hopper_action (pos)
local node = utils.get_far_node (pos)
local dest_dir = get_output_dir (node)
if dest_dir then
local dest_pos = vector.add (pos, dest_dir)
local dest_node = utils.get_far_node (dest_pos)
if dest_node then
local registered_dest_invs = hopper.get_registered_inventories_for (dest_node.name)
if registered_dest_invs then
local meta = minetest.get_meta (pos)
local placer_name = (meta and meta:get_string ("placer_name")) or nil
local placer = (placer_name and minetest.get_player_by_name (placer_name)) or
utils.get_dummy_player (true, placer_name or "<unknown>")
local src_pos = vector.add (pos, get_input_dir (node))
local drop = nil
local stack = nil
local slot = nil
local src_inv_name = nil
stack, drop = get_drop (src_pos)
if not stack then
local src_node = utils.get_far_node (src_pos)
if src_node then
local registered_src_invs = hopper.get_registered_inventories_for (src_node.name)
if registered_src_invs then
src_inv_name = registered_src_invs["top"]
stack, slot = next_item_to_take (src_pos, src_node, src_inv_name)
end
end
end
if stack then
local dest_side = (node.name == "lwcomponents:hopper" and "bottom") or "side"
local dest_inv_name = registered_dest_invs[dest_side]
if place_item (dest_pos, dest_node, dest_inv_name, stack, placer) then
if drop then
take_drop (drop)
else
take_item (src_pos, src_inv_name, slot)
end
end
end
end
end
end
end
local function on_construct (pos)
add_hopper_to_list (pos)
end
local function on_destruct (pos)
remove_hopper_from_list (pos)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
meta:set_string ("placer_name", (placer and placer:get_player_name ()) or "")
-- If return true no item is taken from itemstack
return false
end
local function on_place (itemstack, placer, pointed_thing)
if pointed_thing and pointed_thing.type == "node" then
local stack = ItemStack (itemstack)
local dir = vector.direction (pointed_thing.above, pointed_thing.under)
if dir.y == 0 then
minetest.item_place (ItemStack ("lwcomponents:hopper_horz"), placer, pointed_thing)
if not utils.is_creative (placer) then
stack:set_count (stack:get_count () - 1)
end
return stack
end
end
return minetest.item_place (itemstack, placer, pointed_thing)
end
minetest.register_node ("lwcomponents:hopper", {
description = S("Hopper"),
tiles = { "lwcomponents_hopper_top.png", "lwcomponents_hopper_vert_spout.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png" },
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.25, 0.3125}, -- spout_vert
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, -0.3125, 0.5, 0.5}, -- funnel_1
{-0.5, 0, 0.3125, 0.5, 0.5, 0.5}, -- funnel_2
{-0.5, 0, -0.5, 0.5, 0.5, -0.3125}, -- funnel_3
{0.3125, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel_4
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.25, 0.3125}, -- spout_vert
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
drop = "lwcomponents:hopper",
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
on_construct = on_construct,
on_destruct = on_destruct,
after_place_node = after_place_node,
on_place = on_place,
})
minetest.register_node ("lwcomponents:hopper_horz", {
description = S("Hopper"),
tiles = { "lwcomponents_hopper_top.png", "lwcomponents_hopper_bottom.png",
"lwcomponents_hopper_side.png", "lwcomponents_hopper_side.png",
"lwcomponents_hopper_side_spout.png", "lwcomponents_hopper_side.png" },
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, -0.3125, 0.5, 0.5}, -- funnel_1
{-0.5, 0, 0.3125, 0.5, 0.5, 0.5}, -- funnel_2
{-0.5, 0, -0.5, 0.5, 0.5, -0.3125}, -- funnel_3
{0.3125, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel_4
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.3125, 0.375}, -- body
{-0.5, 0, -0.5, 0.5, 0.5, 0.5}, -- funnel
{-0.3125, -0.3125, 0.5, 0.3125, 0.3125, 0.3125}, -- spout_side
}
},
paramtype = "light",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
drop = "lwcomponents:hopper",
groups = { cracky = 3, not_in_creative_inventory = 1 },
sounds = default.node_sound_stone_defaults (),
on_construct = on_construct,
on_destruct = on_destruct,
after_place_node = after_place_node,
})
local function run_hoppers ()
for spos, _ in pairs (hopper_list) do
run_hopper_action (minetest.string_to_pos (spos))
end
minetest.after (hopper_interval, run_hoppers)
end
minetest.register_on_mods_loaded (function ()
minetest.after (3.0, run_hoppers)
end)
end -- utils.hopper_supported

View File

@@ -1,4 +1,4 @@
local version = "0.1.23"
local version = "0.1.25"
local mod_storage = minetest.get_mod_storage ()
@@ -16,6 +16,7 @@ local utils = { }
local modpath = minetest.get_modpath ("lwcomponents")
loadfile (modpath.."/settings.lua") (utils)
utils.get_dummy_player = loadfile (modpath.."/dummy_player.lua") ()
loadfile (modpath.."/utils.lua") (utils, mod_storage)
loadfile (modpath.."/explode.lua") (utils)
loadfile (modpath.."/api.lua") (utils)
@@ -32,12 +33,14 @@ loadfile (modpath.."/breaker.lua") (utils)
loadfile (modpath.."/deployer.lua") (utils)
loadfile (modpath.."/fan.lua") (utils)
loadfile (modpath.."/conduit.lua") (utils, mod_storage)
loadfile (modpath.."/hopper.lua") (utils, mod_storage)
loadfile (modpath.."/cannon.lua") (utils)
loadfile (modpath.."/cannon_shell.lua") (utils)
loadfile (modpath.."/pistons.lua") (utils)
loadfile (modpath.."/through_wire.lua") (utils)
loadfile (modpath.."/camera.lua") (utils)
loadfile (modpath.."/storage.lua") (utils)
loadfile (modpath.."/force_field.lua") (utils)
loadfile (modpath.."/extras.lua") (utils)
loadfile (modpath.."/digiswitch.lua") (utils)
loadfile (modpath.."/movefloor.lua") (utils)

View File

@@ -15,6 +15,8 @@ https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Mesecons through wire code was adapted from mesecons_receiver.
Fragments of code were gleaned from tnt mod.
lwsiren-buzz.ogg
@@ -70,6 +72,14 @@ sound effects free of charge and royalty free in your multimedia projects
for commercial or non-commercial purposes.
lwforce_field_zap.ogg
---------------------
https://orangefreesounds.com/electricity-zap/
Licence: The sound effect is permitted for non-commercial use under license
Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
Media license
-------------

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View File

@@ -13,7 +13,7 @@ CC BY-SA 3.0
Version
=======
0.1.23
0.1.25
Minetest Version
@@ -69,6 +69,8 @@ Various components for mesecons and digilines.
* Movefloor, similar to vertical mesecons movestone.
* Camera, takes a representative image.
* Storage, indexed storage units.
* Hoppers, that are more compatible with this mod.
* Force Field Generator, repels players and mobs within a radius.
* Mesecons Through Wire, transmits through 1 to 2 solid blocks.
* Solid color conductor blocks, same as Solid Color Block but also mesecons
and digilines conductor.

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@@ -200,20 +200,6 @@ local consolidation_interval = 20
local function unescape_description (description)
if description:sub (1, 4) == string.char (27, 40, 84, 64) then
local last = description:find (")", 5, true)
if last then
description = description:sub (last + 1, -1)
end
end
return description:gsub (string.char (27, 70), ""):gsub (string.char (27, 69), "")
end
local function unit_inventory (pos, owner, inv_list)
local node = utils.get_far_node (pos)
@@ -333,15 +319,14 @@ local function get_stock_list (pos)
if tstack and tstack.meta and count_table_keys (tstack.meta) > 0 then
custom = true
if stack:get_meta ():get_string ("description") ~= "" then
description = stack:get_meta ():get_string ("description")
end
pallet_index = tstack.meta.palette_index
end
if not description then
if stack:get_short_description () ~= "" then
description = stack:get_short_description ()
elseif stack:get_description () ~= "" then
description = stack:get_description ()
else
description = name
local def = utils.find_item_def (name)
@@ -358,7 +343,7 @@ local function get_stock_list (pos)
list[#list + 1] =
{
name = stack:get_name (),
description = unescape_description (description),
description = utils.unescape_description (description),
id = k,
count = v.count,
custom = custom,
@@ -389,6 +374,11 @@ local function output_items (pos, name, count)
end
local stack = ItemStack (name)
if stack:get_stack_max () < count then
count = stack:get_stack_max ()
end
stack:set_count (count)
while stack:get_count () > 0 do
@@ -716,8 +706,11 @@ local function get_formspec_list (pos)
local stack = ItemStack (k)
local smeta = stack:get_meta ()
if smeta and smeta:get_string ("description") ~= "" then
description = smeta:get_string ("description")
if stack:get_short_description () ~= "" then
description = stack:get_short_description ()
elseif stack:get_description () ~= "" then
description = stack:get_description ()
else
local def = utils.find_item_def (stack:get_name ())
@@ -733,12 +726,12 @@ local function get_formspec_list (pos)
list[#list + 1] =
{
item = k,
description = unescape_description (description),
description = utils.unescape_description (description),
count = v.count
}
end
local foo = table.sort (list , function (e1, e2)
table.sort (list , function (e1, e2)
return (e1.description:lower () < e2.description:lower ())
end)

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@@ -225,15 +225,84 @@ end
function utils.table_equal (t1, t2)
for k, v in pairs (t1) do
if type (t2[k]) ~= type (v) then
return false
end
if type (v) == "table" then
if not utils.table_equal (v, t2[k]) then
return false
end
elseif v ~= t2[k] then
return false
end
end
for k, v in pairs (t2) do
if type (t1[k]) ~= type (v) then
return false
end
if type (v) == "table" then
if not utils.table_equal (v, t1[k]) then
return false
end
elseif v ~= t1[k] then
return false
end
end
return true
end
function utils.is_same_item (item1, item2)
local copy1 = ItemStack (stack1)
local copy2 = ItemStack (stack2)
local copy1 = ItemStack (item1)
local copy2 = ItemStack (item2)
if copy1 and copy2 then
copy1:set_count (1)
copy2:set_count (1)
return copy1:to_string () == copy2:to_string ()
return utils.table_equal (copy1:to_table (), copy2:to_table ())
end
return false
end
function utils.unescape_description (description)
description = description:gsub (string.char (27, 70), ""):
gsub (string.char (27, 69), ""):
gsub ("\n", " ")
local first = description:find (string.char (27, 40, 84, 64), 1, true)
while first do
local last = description:find (")", first + 4, true)
if not last then
last = first + 3
end
description = description:sub (1, first - 1)..description:sub (last + 1)
first = description:find (string.char (27, 40, 84, 64), 1, true)
end
return description
end
function utils.is_drop (obj)
if obj then
local entity = obj.get_luaentity and obj:get_luaentity ()
return (entity and entity.name and entity.name == "__builtin:item")
end
return false