Force Field Generator --------------------- Force field generators repel players and mobs within a given radius from the generator. The radius can be 5 to 25 and is in all directions. An 'electric dome' appears marking the field. The generator consumes fuel relative to the radius. A radius of 25 uses 1 coal in 10 seconds, 5 uses 1 coal in 50 seconds. Each time an entity is repelled it cost 1 fuel value (1/40 of a coal). Any players or mobs permitted inside the field can be added to the Permit list. Each entry must be on a new line with no extra spaces. Empty lines (not even a space) are ignored. The mob's registered name or tag can be used. The owner of a locked generator will not be repelled. When something is repelled it takes a small amount of damage. Only the owner can dig or access the form of the locked version. UI Channel - digilines channel of generator. Radius - the node radius to repel, in every direction. 5 to 25. Permit - list of players or mobs to allow within field. Mobs can be registered entity name or tag. Start/Stop button - starts and stops the field. Fuel - single slot inventory. Player inventor - 32 slot inventory at bottom. Mesecons Turns the generator on and off. Digilines messages "start" Start the generator. "stop" Stop the generator. "radius n" Set the radius to n, where n is a number between 5 to 25. "add " Add a name to the permit list. "remove " Remove a name from the permit list. "status" Query the status of the generator. The generator will send a digilines message with its own channel as the following table: { action = "status", state = "on" | "off", radius = n, -- radius as number permit = { }, fuel = { name = name, -- eg. "default:coal_lump", will be "" if empty count = n, -- count of fuel } } Hoppers and pipeworks tubes can be used to push or pull the fuel.