local utils = ... local S = utils.S if utils.digilines_supported or utils.mesecon_supported then local function dispense_dir (node) if node.param2 == 0 then return { x = 0, y = 0, z = -1 } elseif node.param2 == 1 then return { x = -1, y = 0, z = 0 } elseif node.param2 == 2 then return { x = 0, y = 0, z = 1 } elseif node.param2 == 3 then return { x = 1, y = 0, z = 0 } else return { x = 0, y = 0, z = 0 } end end local function dispense_pos (pos, node) if node.param2 == 0 then return { x = pos.x, y = pos.y, z = pos.z - 1 } elseif node.param2 == 1 then return { x = pos.x - 1, y = pos.y, z = pos.z } elseif node.param2 == 2 then return { x = pos.x, y = pos.y, z = pos.z + 1 } elseif node.param2 == 3 then return { x = pos.x + 1, y = pos.y, z = pos.z } else return { x = pos.x, y = pos.y, z = pos.z } end end local function dispense_velocity (node) local force = 25 --math.random (30 , 35) local tilt = (math.random (1 , 2001) - 1001) / 1000 local sway = (math.random (1 , 4001) - 2001) / 1000 if node.param2 == 0 then return { x = sway, y = tilt, z = -force } elseif node.param2 == 1 then return { x = -force, y = tilt, z = sway } elseif node.param2 == 2 then return { x = sway, y = tilt, z = force } elseif node.param2 == 3 then return { x = force, y = tilt, z = sway } else return { x = 0, y = 0, z = 0 } end end local function send_dispense_message (pos, slot, name) if utils.digilines_supported then local meta = minetest.get_meta (pos) if meta then local channel = meta:get_string ("channel") if channel:len () > 0 then utils.digilines_receptor_send (pos, utils.digilines_default_rules, channel, { action = "dispense", name = name, slot = slot }) end end end end local function try_spawn (pos, node, item, owner) if utils.mobs_supported and utils.settings.spawn_mobs then local mob = item:get_name () local item_def = minetest.registered_craftitems[mob] local spawn_pos = dispense_pos (pos, node) if item_def and item_def.groups and item_def.groups.spawn_egg then if mob:sub (mob:len () - 3) == "_set" then mob = mob:sub (1, mob:len () - 4) if minetest.registered_entities[mob] then local data = item:get_metadata () local smob = minetest.add_entity (spawn_pos, mob, data) local ent = smob and smob:get_luaentity () if ent then -- set owner if not a monster if owner:len () > 0 and ent.type ~= "monster" then ent.owner = owner ent.tamed = true end end return smob end else if minetest.registered_entities[mob] then local smob = minetest.add_entity (spawn_pos, mob) local ent = smob and smob:get_luaentity () if ent then -- set owner if not a monster if owner:len () > 0 and ent.type ~= "monster" then ent.owner = owner ent.tamed = true end end return smob end end elseif mob == "mobs:egg" then if math.random (1, 10) == 1 then local smob = minetest.add_entity (spawn_pos, "mobs_animal:chicken") local ent = smob and smob:get_luaentity () if ent then -- set owner if not a monster if owner:len () > 0 and ent.type ~= "monster" then ent.owner = owner ent.tamed = true end end return smob end end end return nil end -- slot: -- nil - next item, no dispense if empty -- number - 1 item from slot, no dispense if empty -- string - name of item to dispense, no dispense if none local function dispense_item (pos, node, slot) local meta = minetest.get_meta (pos) if meta then local inv = meta:get_inventory () if inv then if not slot then local slots = inv:get_size ("main") for i = 1, slots do local stack = inv:get_stack ("main", i) if not stack:is_empty () and stack:get_count () > 0 then slot = i break end end elseif type (slot) == "string" then local name = slot slot = nil local slots = inv:get_size ("main") for i = 1, slots do local stack = inv:get_stack ("main", i) if not stack:is_empty () and stack:get_count () > 0 then if name == stack:get_name () then slot = i break end end end else slot = tonumber (slot) end if slot then local stack = inv:get_stack ("main", slot) if not stack:is_empty () and stack:get_count () > 0 then local name = stack:get_name () local item = ItemStack (stack) if item then item:set_count (1) local spawn_pos = dispense_pos (pos, node) local owner = meta:get_string ("owner") local obj, cancel = utils.spawn_registered (name, spawn_pos, item, owner, pos, dispense_dir (node)) if obj == nil and cancel then return false end if not obj then obj = try_spawn (pos, node, item, owner) end if not obj then obj = minetest.add_item (spawn_pos, item) end if obj then obj:set_velocity (dispense_velocity (node)) stack:set_count (stack:get_count () - 1) inv:set_stack ("main", slot, stack) send_dispense_message (pos, slot, name) return true, slot, name end end end end end end return false end local function after_place_node (pos, placer, itemstack, pointed_thing) local meta = minetest.get_meta (pos) local spec = "formspec_version[3]\n".. "size[11.75,13.75;true]\n".. "field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]\n".. "button[5.5,1.0;2.0,0.8;setchannel;Set]\n".. "list[context;main;3.5,2.5;4,4;]\n".. "list[current_player;main;1.0,8.0;8,4;]\n".. "listring[]" meta:set_string ("inventory", "{ main = { } }") meta:set_string ("formspec", spec) local inv = meta:get_inventory () inv:set_size ("main", 16) inv:set_width ("main", 4) -- If return true no item is taken from itemstack return false end local function after_place_node_locked (pos, placer, itemstack, pointed_thing) after_place_node (pos, placer, itemstack, pointed_thing) if placer and placer:is_player () then local meta = minetest.get_meta (pos) meta:set_string ("owner", placer:get_player_name ()) meta:set_string ("infotext", "Dispenser (owned by "..placer:get_player_name ()..")") end -- If return true no item is taken from itemstack return false end local function on_receive_fields (pos, formname, fields, sender) if not utils.can_interact_with_node (pos, sender) then return end if fields.setchannel then local meta = minetest.get_meta (pos) if meta then meta:set_string ("channel", fields.channel) end end end local function can_dig (pos, player) if not utils.can_interact_with_node (pos, player) then return false end local meta = minetest.get_meta (pos) if meta then local inv = meta:get_inventory () if inv then if not inv:is_empty ("main") then return false end end end return true end local function on_blast (pos, intensity) local meta = minetest.get_meta (pos) if meta then if intensity >= 1.0 then local inv = meta:get_inventory () if inv then local slots = inv:get_size ("main") for slot = 1, slots do local stack = inv:get_stack ("main", slot) if stack and not stack:is_empty () then if math.floor (math.random (0, 5)) == 3 then utils.item_drop (stack, nil, pos) else utils.on_destroy (stack) end end end end minetest.remove_node (pos) else -- intensity < 1.0 local inv = meta:get_inventory () if inv then local slots = inv:get_size ("main") for slot = 1, slots do local stack = inv:get_stack ("main", slot) if stack and not stack:is_empty () then utils.item_drop (stack, nil, pos) end end end local node = minetest.get_node_or_nil (pos) if node then local items = minetest.get_node_drops (node, nil) if items and #items > 0 then local stack = ItemStack (items[1]) if stack then preserve_metadata (pos, node, meta, { stack }) utils.item_drop (stack, nil, pos) minetest.remove_node (pos) end end end end end end local function on_rightclick (pos, node, clicker, itemstack, pointed_thing) if not utils.can_interact_with_node (pos, clicker) then if clicker and clicker:is_player () then local owner = "" local meta = minetest.get_meta (pos) if meta then owner = meta:get_string ("owner") end local spec = "formspec_version[3]".. "size[8.0,4.0,false]".. "label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]".. "button_exit[3.0,2.0;2.0,1.0;close;Close]" minetest.show_formspec (clicker:get_player_name (), "lwcomponents:component_privately_owned", spec) end end return itemstack end local function digilines_support () if utils.digilines_supported then return { wire = { rules = utils.digilines_default_rules, }, effector = { action = function (pos, node, channel, msg) local meta = minetest.get_meta(pos) if meta then local this_channel = meta:get_string ("channel") if this_channel ~= "" and this_channel == channel then local m = { } for w in string.gmatch(msg, "[^%s]+") do m[#m + 1] = w end if m[1] == "dispense" then if m[2] and tonumber (m[2]) then m[2] = tonumber (m[2]) end dispense_item (pos, node, m[2]) end end end end, } } end return nil end local function mesecon_support () if utils.mesecon_supported then return { effector = { rules = utils.mesecon_flat_rules, action_on = function (pos, node) dispense_item (pos, node) end } } end return nil end minetest.register_node("lwcomponents:dispenser", { description = S("Dispenser"), tiles = { "lwdispenser.png", "lwdispenser.png", "lwdispenser.png", "lwdispenser.png", "lwdispenser.png", "lwdispenser_face.png"}, is_ground_content = false, groups = { cracky = 3 }, sounds = default.node_sound_stone_defaults (), paramtype = "none", param1 = 0, paramtype2 = "facedir", param2 = 1, floodable = false, _digistuff_channelcopier_fieldname = "channel", mesecons = mesecon_support (), digiline = digilines_support (), on_receive_fields = on_receive_fields, after_place_node = after_place_node, can_dig = can_dig, on_blast = on_blast, on_rightclick = on_rightclick }) minetest.register_node("lwcomponents:dispenser_locked", { description = S("Dispenser (locked)"), tiles = { "lwdispenser.png", "lwdispenser.png", "lwdispenser.png", "lwdispenser.png", "lwdispenser.png", "lwdispenser_face.png"}, is_ground_content = false, groups = { cracky = 3 }, sounds = default.node_sound_stone_defaults (), paramtype = "none", param1 = 0, paramtype2 = "facedir", param2 = 1, floodable = false, _digistuff_channelcopier_fieldname = "channel", mesecons = mesecon_support (), digiline = digilines_support (), on_receive_fields = on_receive_fields, after_place_node = after_place_node_locked, can_dig = can_dig, on_blast = on_blast, on_rightclick = on_rightclick }) utils.hopper_add_container({ {"top", "lwcomponents:dispenser", "main"}, -- take items from above into hopper below {"bottom", "lwcomponents:dispenser", "main"}, -- insert items below from hopper above {"side", "lwcomponents:dispenser", "main"}, -- insert items from hopper at side }) utils.hopper_add_container({ {"top", "lwcomponents:dispenser_locked", "main"}, -- take items from above into hopper below {"bottom", "lwcomponents:dispenser_locked", "main"}, -- insert items below from hopper above {"side", "lwcomponents:dispenser_locked", "main"}, -- insert items from hopper at side }) end -- utils.digilines_supported or utils.mesecon_supported --