Fix burnt luacontroller, nodebox + crash

This commit is contained in:
Jeija 2014-11-22 23:14:45 +01:00
parent 0e3aa57ed3
commit 085b4d8bb7

@ -590,7 +590,7 @@ minetest.register_node(BASENAME .. "_burnt", {
drop = BASENAME.."0000",
sunlight_propagates = true,
selection_box = selectionbox,
node_box = nodebox,
node_box = node_box,
on_construct = reset_meta,
on_receive_fields = on_receive_fields,
sounds = default.node_sound_stone_defaults(),
@ -599,7 +599,7 @@ minetest.register_node(BASENAME .. "_burnt", {
effector = {
rules = mesecon.rules.flat,
action_change = function(pos, _, rule_name, new_state)
update_real_portstates(pos, rule_name, new_state)
update_real_port_states(pos, rule_name, new_state)
end,
},
},