forked from Mirrorlandia_minetest/mesecons
Rewrite movestones, make them nodes instead of entities
This commit is contained in:
parent
b7076e635c
commit
1df6e5a03b
@ -9,9 +9,7 @@
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-- Pull all blocks in its back
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function mesecon.get_movestone_direction(pos)
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getactivated = 0
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local lpos
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local getactivated = 0
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local rules = {
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{x=0, y=1, z=-1},
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{x=0, y=0, z=-1},
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@ -55,75 +53,75 @@ function mesecon.get_movestone_direction(pos)
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end
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end
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minetest.register_node("mesecons_movestones:movestone", {
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tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Movestone",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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function mesecon.register_movestone(name, def, is_sticky)
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local timer_interval = 1 / mesecon.setting("movestone_speed", 3)
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local name_active = name.."_active"
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local function movestone_move (pos)
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if minetest.get_node(pos).name ~= name_active then
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return
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end
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local direction = mesecon.get_movestone_direction(pos)
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if not direction then return end
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local frontpos = vector.add(pos, direction)
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local backpos = vector.subtract(pos, direction)
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-- ### Step 1: Push nodes in front ###
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local maxpush = mesecon.setting("movestone_max_push", 50)
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local maxpull = mesecon.setting("movestone_max_pull", 50)
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local success, stack, oldstack = mesecon.mvps_push(frontpos, direction, maxpush)
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if success then
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mesecon.mvps_process_stack(stack)
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mesecon.mvps_move_objects(frontpos, direction, oldstack)
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-- Too large stack/stopper in the way: try again very soon
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else
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minetest.after(0.05, movestone_move, pos)
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return
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end
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-- ### Step 2: Move the movestone ###
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local node = minetest.get_node(pos)
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minetest.set_node(frontpos, node)
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minetest.remove_node(pos)
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mesecon.on_dignode(pos, node)
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minetest.add_entity(pos, "mesecons_movestones:movestone_entity")
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mesecon.on_placenode(frontpos, node)
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minetest.after(timer_interval, movestone_move, frontpos)
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-- ### Step 3: If sticky, pull stack behind ###
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if is_sticky then
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mesecon.mvps_pull_all(backpos, direction, maxpull)
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end
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end
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def.mesecons = {effector = {
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action_on = function (pos)
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if minetest.get_node(pos).name ~= name_active then
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minetest.set_node(pos, {name = name_active})
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movestone_move(pos)
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end
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end,
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action_off = function (pos)
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minetest.set_node(pos, {name = name})
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end
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}}
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})
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minetest.register_entity("mesecons_movestones:movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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lastdir = {x=0, y=0, z=0},
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def.drop = name
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on_punch = function(self, hitter)
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self.object:remove()
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hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
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end,
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minetest.register_node(name, def)
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
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local direction = mesecon.get_movestone_direction(pos)
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local maxpush = mesecon.setting("movestone_max_push", 50)
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if not direction then -- no mesecon power
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--push only solid nodes
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local name = minetest.get_node(pos).name
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if name ~= "air" and name ~= "ignore"
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and ((not minetest.registered_nodes[name])
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or minetest.registered_nodes[name].liquidtype == "none") then
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mesecon.mvps_push(pos, self.lastdir, maxpush)
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end
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local nn = {name="mesecons_movestones:movestone"}
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minetest.add_node(pos, nn)
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self.object:remove()
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mesecon.on_placenode(pos, nn)
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return
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-- active node only
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local def_active = table.copy(def)
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def_active.groups.not_in_creative_inventory = 1
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minetest.register_node(name_active, def_active)
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end
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local success, stack, oldstack =
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mesecon.mvps_push(pos, direction, maxpush)
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if not success then -- Too large stack/stopper in the way
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local nn = {name="mesecons_movestones:movestone"}
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minetest.add_node(pos, nn)
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self.object:remove()
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mesecon.on_placenode(pos, nn)
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return
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else
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mesecon.mvps_process_stack (stack)
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mesecon.mvps_move_objects (pos, direction, oldstack)
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self.lastdir = direction
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end
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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end,
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})
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mesecon.register_movestone("mesecons_movestones:movestone", {
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tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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groups = {cracky=3},
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description="Movestone",
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sounds = default.node_sound_stone_defaults()
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}, false)
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minetest.register_craft({
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output = "mesecons_movestones:movestone 2",
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@ -134,28 +132,14 @@ minetest.register_craft({
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}
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})
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-- STICKY_MOVESTONE
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minetest.register_node("mesecons_movestones:sticky_movestone", {
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mesecon.register_movestone("mesecons_movestones:sticky_movestone", {
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tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Sticky Movestone",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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local direction=mesecon.get_movestone_direction(pos)
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if not direction then return end
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minetest.remove_node(pos)
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mesecon.on_dignode(pos, node)
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minetest.add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
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end
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}}
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})
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}, true)
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minetest.register_craft({
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output = "mesecons_movestones:sticky_movestone 2",
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@ -164,63 +148,6 @@ minetest.register_craft({
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}
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})
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minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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lastdir = {x=0, y=0, z=0},
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on_punch = function(self, hitter)
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self.object:remove()
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hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
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local direction = mesecon.get_movestone_direction(pos)
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if not direction then -- no mesecon power
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--push only solid nodes
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local name = minetest.get_node(pos).name
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if name ~= "air" and name ~= "ignore"
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and ((not minetest.registered_nodes[name])
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or minetest.registered_nodes[name].liquidtype == "none") then
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mesecon.mvps_push(pos, self.lastdir,
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mesecon.setting("movestone_max_push", 50))
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--STICKY
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mesecon.mvps_pull_all(pos, self.lastdir)
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end
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local nn = {name="mesecons_movestones:sticky_movestone"}
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minetest.add_node(pos, nn)
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self.object:remove()
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mesecon.on_placenode(pos, nn)
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return
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end
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local success, stack, oldstack =
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mesecon.mvps_push(pos, direction, mesecon.setting("movestone_max_push", 50))
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if not success then -- Too large stack/stopper in the way
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local nn = {name="mesecons_movestones:sticky_movestone"}
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minetest.add_node(pos, nn)
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self.object:remove()
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mesecon.on_placenode(pos, nn)
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return
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else
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mesecon.mvps_process_stack (stack)
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mesecon.mvps_move_objects (pos, direction, oldstack)
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self.lastdir = direction
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end
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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--STICKY
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mesecon.mvps_pull_all(pos, direction)
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end,
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})
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mesecon.register_mvps_unmov("mesecons_movestones:movestone_entity")
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mesecon.register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")
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-- Don't allow pushing movestones while they're active
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mesecon.register_mvps_stopper("mesecons_movestones:movestone_active")
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mesecon.register_mvps_stopper("mesecons_movestones:sticky_movestone_active")
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@ -1,7 +1,6 @@
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--register stoppers for movestones/pistons
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mesecon.mvps_stoppers = {}
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mesecon.mvps_unmov = {}
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mesecon.on_mvps_move = {}
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function mesecon.is_mvps_stopper(node, pushdir, stack, stackid)
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@ -9,6 +8,7 @@ function mesecon.is_mvps_stopper(node, pushdir, stack, stackid)
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if type (get_stopper) == "function" then
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get_stopper = get_stopper(node, pushdir, stack, stackid)
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end
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if (get_stopper) then print(node.name) end
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return get_stopper
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end
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@ -19,15 +19,6 @@ function mesecon.register_mvps_stopper(nodename, get_stopper)
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mesecon.mvps_stoppers[nodename] = get_stopper
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end
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-- Objects that cannot be moved (e.g. movestones)
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function mesecon.register_mvps_unmov(objectname)
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mesecon.mvps_unmov[objectname] = true;
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end
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function mesecon.is_mvps_unmov(objectname)
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return mesecon.mvps_unmov[objectname]
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end
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-- Functions to be called on mvps movement
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function mesecon.register_on_mvps_move(callback)
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mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback
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@ -70,13 +61,21 @@ function mesecon.mvps_get_stack(pos, dir, maximum)
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return nodes
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end
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function mesecon.mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: direction of push; maximum: maximum nodes to be pushed
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local nodes = mesecon.mvps_get_stack(pos, dir, maximum)
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function mesecon.mvps_push(pos, dir, maximum)
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return mesecon.mvps_push_or_pull(pos, dir, dir, maximum)
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end
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function mesecon.mvps_pull_all(pos, dir, maximum)
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return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum)
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end
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function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum) -- pos: pos of mvps; stackdir: direction of building the stack; movedir: direction of actual movement; maximum: maximum nodes to be pushed
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local nodes = mesecon.mvps_get_stack(pos, stackdir, maximum)
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if not nodes then return end
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-- determine if one of the nodes blocks the push
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-- determine if one of the nodes blocks the push / pull
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for id, n in ipairs(nodes) do
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if mesecon.is_mvps_stopper(n.node, dir, nodes, id) then
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if mesecon.is_mvps_stopper(n.node, movedir, nodes, id) then
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return
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end
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end
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@ -94,7 +93,8 @@ function mesecon.mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
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-- add nodes
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for _, n in ipairs(nodes) do
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local np = mesecon.addPosRule(n.pos, dir)
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local np = mesecon.addPosRule(n.pos, movedir)
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minetest.add_node(np, n.node)
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minetest.get_meta(np):from_table(n.meta)
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end
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@ -104,7 +104,7 @@ function mesecon.mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
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for i in ipairs(nodes) do
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moved_nodes[i] = {}
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moved_nodes[i].oldpos = nodes[i].pos
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nodes[i].pos = mesecon.addPosRule(nodes[i].pos, dir)
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nodes[i].pos = mesecon.addPosRule(nodes[i].pos, movedir)
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moved_nodes[i].pos = nodes[i].pos
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moved_nodes[i].node = nodes[i].node
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moved_nodes[i].meta = nodes[i].meta
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@ -128,7 +128,7 @@ function mesecon.mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
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if ((not minetest.registered_nodes[nn.name]) --unregistered node
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or minetest.registered_nodes[nn.name].liquidtype == "none") --non-liquid node
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and not mesecon.is_mvps_stopper(nn, {x = -dir.x, y = -dir.y, z = -dir.z}, {{pos = np, node = nn}}, 1) then --non-stopper node
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and not mesecon.is_mvps_stopper(nn, dir, {{pos = np, node = nn}}, 1) then --non-stopper node
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local meta = minetest.get_meta(np):to_table()
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minetest.remove_node(np)
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minetest.add_node(pos, nn)
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@ -143,52 +143,6 @@ function mesecon.mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: dire
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return {{pos = np, node = {param2 = 0, name = "air"}}, {pos = pos, node = nn}}
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end
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function mesecon.mvps_pull_all(pos, direction) -- pos: pos of mvps; direction: direction of pull
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local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
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local lnode = minetest.get_node(lpos)
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local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
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local lnode2 = minetest.get_node(lpos2)
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--avoid pulling solid nodes
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if lnode.name ~= "ignore"
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and lnode.name ~= "air"
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and ((not minetest.registered_nodes[lnode.name])
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or minetest.registered_nodes[lnode.name].liquidtype == "none") then
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return
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end
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--avoid pulling empty or liquid nodes
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if lnode2.name == "ignore"
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or lnode2.name == "air"
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or (minetest.registered_nodes[lnode2.name]
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and minetest.registered_nodes[lnode2.name].liquidtype ~= "none") then
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return
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end
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local moved_nodes = {}
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local oldpos = {x=lpos2.x + direction.x, y=lpos2.y + direction.y, z=lpos2.z + direction.z}
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repeat
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lnode2 = minetest.get_node(lpos2)
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local meta = minetest.get_meta(lnode2):to_table()
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minetest.add_node(oldpos, lnode2)
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minetest.get_meta(oldpos):from_table(meta)
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moved_nodes[#moved_nodes+1] = {pos = oldpos, oldpos = lpos2, node = lnode2, meta = meta}
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nodeupdate(oldpos)
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oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
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lpos2.x = lpos2.x-direction.x
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lpos2.y = lpos2.y-direction.y
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lpos2.z = lpos2.z-direction.z
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lnode = minetest.get_node(lpos2)
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until lnode.name == "air"
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or lnode.name == "ignore"
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or (minetest.registered_nodes[lnode.name]
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and minetest.registered_nodes[lnode.name].liquidtype ~= "none")
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minetest.remove_node(oldpos)
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mesecon.on_dignode(oldpos, lnode2)
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mesecon.update_autoconnect(oldpos)
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on_mvps_move(moved_nodes)
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end
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function mesecon.mvps_move_objects(pos, dir, nodestack)
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local objects_to_move = {}
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@ -218,7 +172,7 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
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for _, obj in ipairs(objects_to_move) do
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local entity = obj:get_luaentity()
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if not entity or not mesecon.is_mvps_unmov(entity.name) then
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if not entity then
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local np = mesecon.addPosRule(obj:getpos(), dir)
|
||||
|
||||
--move only if destination is not solid
|
||||
|
Loading…
Reference in New Issue
Block a user