forked from Mirrorlandia_minetest/mesecons
Merge branch 'master' into nextgen
Conflicts: mesecons/internal.lua mesecons/wires.lua mesecons_pistons/init.lua
This commit is contained in:
commit
23bebfc054
@ -134,6 +134,7 @@ function mesecon:receptor_get_rules(node)
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return rules
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return rules
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end
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end
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end
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end
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return mesecon.rules.default
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return mesecon.rules.default
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end
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end
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@ -243,3 +243,9 @@ minetest.register_craft({
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{'"default:mese"'},
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{'"default:mese"'},
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}
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}
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})
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})
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minetest.register_craft({
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type = "cooking",
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output = '"mesecons:wire_00000000_off" 16',
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recipe = "default:mese_crystal",
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})
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@ -35,8 +35,8 @@ local brules =
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local vertical_updatepos = function (pos)
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local vertical_updatepos = function (pos)
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local node = minetest.env:get_node(pos)
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local node = minetest.env:get_node(pos)
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if minetest.registered_nodes[node.name].is_vertical_conductor then
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if minetest.registered_nodes[node.name].is_vertical_conductor then
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local node_above = minetest.env:get_node(addPosRule(pos, vrules[1]))
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local node_above = minetest.env:get_node(mesecon:addPosRule(pos, vrules[1]))
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local node_below = minetest.env:get_node(addPosRule(pos, vrules[2]))
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local node_below = minetest.env:get_node(mesecon:addPosRule(pos, vrules[2]))
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local namestate = minetest.registered_nodes[node.name].vertical_conductor_state
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local namestate = minetest.registered_nodes[node.name].vertical_conductor_state
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-- above and below: vertical mesecon
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-- above and below: vertical mesecon
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@ -64,10 +64,9 @@ local vertical_updatepos = function (pos)
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end
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end
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local vertical_update = function (pos, node)
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local vertical_update = function (pos, node)
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print("update")
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vertical_updatepos(pos) -- this one
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vertical_updatepos(pos) -- this one
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vertical_updatepos(addPosRule(pos, vrules[1])) -- above
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vertical_updatepos(mesecon:addPosRule(pos, vrules[1])) -- above
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vertical_updatepos(addPosRule(pos, vrules[2])) -- below
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vertical_updatepos(mesecon:addPosRule(pos, vrules[2])) -- below
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end
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end
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-- Vertical wire
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-- Vertical wire
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@ -192,28 +192,16 @@ minetest.register_node("mesecons_pistons:piston_normal", {
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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after_destruct = destruct,
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after_destruct = destruct,
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on_timer = timer,
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on_timer = timer,
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on_place = function(itemstack, placer, pointed_thing)
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after_place_node = function(pos, placer)
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if pointed_thing.type ~= "node" then --can be placed only on nodes
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if not placer then --not placed by player
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return itemstack
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return
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end
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end
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if not placer then
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local pitch = placer:get_look_pitch() * (180 / math.pi) --placer pitch in degrees
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return minetest.item_place(itemstack, placer, pointed_thing)
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if pitch > 45 then --looking upwards
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minetest.env:add_node(pos, {name="mesecons_pistons:piston_down_normal"})
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elseif pitch < -45 then --looking downwards
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minetest.env:add_node(pos, {name="mesecons_pistons:piston_up_normal"})
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end
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end
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local dir = placer:get_look_dir()
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if math.abs(dir.y) > math.sqrt(dir.x ^ 2 + dir.z ^ 2) then --vertical look direction is most significant
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local fakestack
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if dir.y > 0 then
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fakestack = ItemStack("mesecons_pistons:piston_down_normal")
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else
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fakestack = ItemStack("mesecons_pistons:piston_up_normal")
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end
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing) --place piston normally
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end,
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end,
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mesecons = {effector={
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mesecons = {effector={
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action_change = update,
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action_change = update,
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@ -228,29 +216,16 @@ minetest.register_node("mesecons_pistons:piston_sticky", {
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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after_destruct = destruct,
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after_destruct = destruct,
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on_timer = timer,
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on_timer = timer,
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is_sticky_piston = true,
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after_place_node = function(pos, placer)
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on_place = function(itemstack, placer, pointed_thing)
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if not placer then --not placed by player
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if pointed_thing.type ~= "node" then --can be placed only on nodes
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return
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return itemstack
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end
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end
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if not placer then
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local pitch = placer:get_look_pitch() * (180 / math.pi) --placer pitch in degrees
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return minetest.item_place(itemstack, placer, pointed_thing)
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if pitch > 45 then --looking upwards
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minetest.env:add_node(pos, {name="mesecons_pistons:piston_down_sticky"})
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elseif pitch < -45 then --looking downwards
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minetest.env:add_node(pos, {name="mesecons_pistons:piston_up_sticky"})
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end
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end
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local dir = placer:get_look_dir()
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if math.abs(dir.y) > math.sqrt(dir.x ^ 2 + dir.z ^ 2) then --vertical look direction is most significant
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local fakestack
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if dir.y > 0 then
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fakestack = ItemStack("mesecons_pistons:piston_down_sticky")
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else
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fakestack = ItemStack("mesecons_pistons:piston_up_sticky")
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end
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing) --place piston normally
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end,
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end,
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mesecons = {effector={
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mesecons = {effector={
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action_change = update,
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action_change = update,
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