forked from Mirrorlandia_minetest/mesecons
Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates.
Fix a bug where a burnt luacontroller didn't have the correct pin-states as the burnt controller does not register any changes from outside.
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@ -19,12 +19,6 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
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owcheck=(overwritecheck and mesecon:tablecopy(overwritecheck)) or nil,
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priority=priority}
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-- if not using the queue, (MESECONS_GLOBALSTEP off), just execute the function an we're done
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if not MESECONS_GLOBALSTEP and action.time == 0 then
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mesecon.queue:execute(action)
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return
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end
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local toremove = nil
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-- Otherwise, add the action to the queue
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if overwritecheck then -- check if old action has to be overwritten / removed:
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@ -79,7 +79,6 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
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rules = rules or mesecon.rules.default
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-- if area (any of the rule targets) is not loaded, keep trying and call this again later
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if MESECONS_GLOBALSTEP then -- trying to enable resuming with globalstep disabled would cause an endless loop
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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local np = mesecon:addPosRule(pos, rule)
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-- if area is not loaded, keep trying
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@ -88,7 +87,6 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
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return
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end
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end
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end
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-- execute action
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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@ -108,7 +106,6 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
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rules = rules or mesecon.rules.default
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-- if area (any of the rule targets) is not loaded, keep trying and call this again later
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if MESECONS_GLOBALSTEP then
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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local np = mesecon:addPosRule(pos, rule)
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if minetest.get_node_or_nil(np) == nil then
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@ -116,7 +113,6 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
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return
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end
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end
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end
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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local np = mesecon:addPosRule(pos, rule)
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@ -412,9 +412,7 @@ function mesecon:turnon(pos, rulename, recdepth)
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end
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mesecon.queue:add_function("turnon", function (pos, rulename, recdepth)
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if (MESECONS_GLOBALSTEP) then -- do not resume if we don't use globalstep - that would cause an endless loop
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mesecon:turnon(pos, rulename, recdepth)
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end
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end)
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function mesecon:turnoff(pos, rulename, recdepth)
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@ -455,9 +453,7 @@ function mesecon:turnoff(pos, rulename, recdepth)
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end
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mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth)
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if (MESECONS_GLOBALSTEP) then -- do not resume if we don't use globalstep - that would cause an endless loop
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mesecon:turnoff(pos, rulename, recdepth)
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end
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end)
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@ -1,3 +1,5 @@
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-- Dig and place services
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mesecon.on_placenode = function (pos, node)
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-- Receptors: Send on signal when active
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if mesecon:is_receptor_on(node.name) then
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@ -37,15 +39,38 @@ mesecon.on_dignode = function (pos, node)
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end
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end
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minetest.register_abm({
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nodenames = {"group:overheat"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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meta:set_int("heat",0)
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end,
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})
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minetest.register_on_placenode(mesecon.on_placenode)
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minetest.register_on_dignode(mesecon.on_dignode)
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-- Overheating service for fast circuits
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-- returns true if heat is too high
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mesecon.do_overheat = function(pos)
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local meta = minetest.get_meta(pos)
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local heat = meta:get_int("heat") or 0
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heat = heat + 1
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meta:set_int("heat", heat)
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if heat < OVERHEAT_MAX then
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mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
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else
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return true
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end
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return false
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end
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mesecon.queue:add_function("cooldown", function (pos)
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if minetest.get_item_group(minetest.get_node(pos).name, "overheat") == 0 then
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return -- node has been moved, this one does not use overheating - ignore
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end
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local meta = minetest.get_meta(pos)
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local heat = meta:get_int("heat")
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if (heat > 0) then
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meta:set_int("heat", heat - 1)
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end
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end)
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@ -5,7 +5,8 @@ PRESSURE_PLATE_INTERVAL = 0.1
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OBJECT_DETECTOR_RADIUS = 6
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PISTON_MAXIMUM_PUSH = 15
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MOVESTONE_MAXIMUM_PUSH = 100
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MESECONS_GLOBALSTEP = true -- true = receptors/effectors won't be updated
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-- until next globalstep, decreases server load
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MESECONS_RESUMETIME = 4 -- time to wait when starting the server before
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-- processing the ActionQueue, don't set this too low
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OVERHEAT_MAX = 20 -- maximum heat of any component that directly sends an output
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-- signal when the input changes (e.g. luacontroller, gates)
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-- Unit: actions per second, checks are every 1 second
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@ -47,9 +47,7 @@ function set_gate(pos, on)
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gate = get_gate(pos)
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local meta = minetest.get_meta(pos)
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if on ~= gate_state(pos) then
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yc_heat(meta)
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--minetest.after(0.5, yc_cool, meta)
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if yc_overheat(meta) then
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if mesecon.do_overheat(pos) then
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pop_gate(pos)
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else
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local node = minetest.get_node(pos)
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@ -78,7 +76,9 @@ end
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function pop_gate(pos)
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gate = get_gate(pos)
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minetest.remove_node(pos)
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minetest.after(0.2, yc_overheat_off, pos)
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minetest.after(0.2, function (pos)
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mesecon:receptor_off(pos, mesecon.rules.flat)
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end , pos) -- wait for pending parsings
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minetest.add_item(pos, "mesecons_gates:"..gate.."_off")
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end
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@ -153,7 +153,6 @@ for _, gate in ipairs(gates) do
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walkable = true,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_int("heat", 0)
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update_gate(pos)
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end,
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groups = groups,
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@ -221,4 +220,3 @@ minetest.register_craft({
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{'mesecons:mesecon', '', ''},
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},
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})
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@ -122,30 +122,6 @@ end
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-- Overheat stuff --
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--------------------
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local heat = function (meta) -- warm up
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h = meta:get_int("heat")
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if h ~= nil then
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meta:set_int("heat", h + 1)
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end
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end
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--local cool = function (meta) -- cool down after a while
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-- h = meta:get_int("heat")
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-- if h ~= nil then
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-- meta:set_int("heat", h - 1)
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-- end
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--end
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local overheat = function (meta) -- determine if too hot
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h = meta:get_int("heat")
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if h == nil then return true end -- if nil then overheat
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if h > 40 then
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return true
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else
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return false
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end
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end
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local overheat_off = function(pos)
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mesecon:receptor_off(pos, mesecon.rules.flat)
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end
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@ -232,6 +208,8 @@ local create_environment = function(pos, mem, event)
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mem = mem,
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tostring = tostring,
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tonumber = tonumber,
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heat = minetest.get_meta(pos):get_int("heat"),
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heat_max = OVERHEAT_MAX,
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string = {
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byte = string.byte,
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char = string.char,
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@ -299,11 +277,8 @@ local create_sandbox = function (code, env)
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return f
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end
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local do_overheat = function (pos, meta)
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-- Overheat protection
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heat(meta)
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--minetest.after(0.5, cool, meta)
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if overheat(meta) then
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local lc_overheat = function (pos, meta)
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if mesecon.do_overheat(pos) then -- if too hot
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local node = minetest.get_node(pos)
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minetest.swap_node(pos, {name = BASENAME.."_burnt", param2 = node.param2})
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minetest.after(0.2, overheat_off, pos) -- wait for pending operations
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@ -332,7 +307,7 @@ end
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lc_update = function (pos, event)
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local meta = minetest.get_meta(pos)
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if do_overheat(pos, meta) then return end
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if lc_overheat(pos) then return end
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-- load code & mem from memory
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local mem = load_memory(meta)
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@ -520,7 +495,21 @@ end
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end
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end
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--overheated luacontroller
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------------------------------
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-- overheated luacontroller --
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------------------------------
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local mesecons_burnt = {
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effector =
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{
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rules = mesecon.rules.flat,
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action_change = function (pos, _, rulename, newstate)
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-- only update portstates when changes are triggered
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lc_update_real_portstates(pos, rulename, newstate)
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end
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}
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}
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minetest.register_node(BASENAME .. "_burnt", {
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drawtype = "nodebox",
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tiles = {
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@ -553,6 +542,7 @@ minetest.register_node(BASENAME .. "_burnt", {
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end,
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sounds = default.node_sound_stone_defaults(),
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virtual_portstates = {a = false, b = false, c = false, d = false},
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mesecons = mesecons_burnt,
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})
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------------------------
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@ -93,7 +93,6 @@ minetest.register_node(nodename, {
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"button[7.5,0.2;1.5,3;brsflop;RS-Flop]"..
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"button_exit[3.5,1;2,3;program;Program]")
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meta:set_string("infotext", "Unprogrammed Microcontroller")
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meta:set_int("heat", 0)
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local r = ""
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for i=1, EEPROM_SIZE+1 do r=r.."0" end --Generate a string with EEPROM_SIZE*"0"
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meta:set_string("eeprom", r)
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@ -156,7 +155,6 @@ minetest.register_craft({
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function yc_reset(pos)
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yc_action(pos, {a=false, b=false, c=false, d=false})
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local meta = minetest.get_meta(pos)
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meta:set_int("heat", 0)
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meta:set_int("afterid", 0)
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local r = ""
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for i=1, EEPROM_SIZE+1 do r=r.."0" end --Generate a string with EEPROM_SIZE*"0"
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@ -165,11 +163,12 @@ end
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function update_yc(pos)
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local meta = minetest.get_meta(pos)
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yc_heat(meta)
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--minetest.after(0.5, yc_cool, meta)
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if (yc_overheat(meta)) then
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if (mesecon.do_overheat(pos)) then
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minetest.remove_node(pos)
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minetest.after(0.2, yc_overheat_off, pos) --wait for pending parsings
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minetest.after(0.2, function (pos)
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mesecon:receptor_off(pos, mesecon.rules.flat)
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end , pos) -- wait for pending parsings
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minetest.add_item(pos, "mesecons_microcontroller:microcontroller0000")
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end
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@ -698,34 +697,3 @@ function yc_merge_portstates(Lreal, Lvirtual)
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if Lvirtual.d or Lreal.d then L.d = true end
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return L
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end
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--"Overheat" protection
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function yc_heat(meta)
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h = meta:get_int("heat")
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if h ~= nil then
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meta:set_int("heat", h + 1)
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end
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end
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--function yc_cool(meta)
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-- h = meta:get_int("heat")
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-- if h ~= nil then
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-- meta:set_int("heat", h - 1)
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-- end
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--end
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function yc_overheat(meta)
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if MESECONS_GLOBALSTEP then return false end
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h = meta:get_int("heat")
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if h == nil then return true end -- if nil the overheat
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if h>60 then
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return true
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else
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return false
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end
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end
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function yc_overheat_off(pos)
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rules = mesecon:get_rules("mesecons_microcontroller:microcontroller1111")
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mesecon:receptor_off(pos, rules)
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end
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