forked from Mirrorlandia_minetest/mesecons
Fix active button staying on forever (#355)
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parent
564bdc2d9b
commit
36a6419481
@ -4,13 +4,14 @@
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mesecon.button_turnoff = function (pos)
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local node = minetest.get_node(pos)
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if node.name=="mesecons_button:button_on" then --has not been dug
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if node.name ~= "mesecons_button:button_on" then -- has been dug
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return
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end
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minetest.swap_node(pos, {name = "mesecons_button:button_off", param2 = node.param2})
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minetest.sound_play("mesecons_button_pop", {pos = pos})
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local rules = mesecon.rules.buttonlike_get(node)
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mesecon.receptor_off(pos, rules)
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end
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end
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minetest.register_node("mesecons_button:button_off", {
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drawtype = "nodebox",
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@ -45,7 +46,7 @@ minetest.register_node("mesecons_button:button_off", {
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minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
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mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.after(1, mesecon.button_turnoff, pos)
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minetest.get_node_timer(pos):start(1)
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end,
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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@ -89,7 +90,8 @@ minetest.register_node("mesecons_button:button_on", {
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = mesecon.rules.buttonlike_get
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}}
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}},
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on_timer = mesecon.button_turnoff,
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})
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minetest.register_craft({
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