forked from Mirrorlandia_minetest/mesecons
Improve rules and rule handling (#370)
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905260c8db
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@ -548,52 +548,3 @@ function mesecon.is_powered(pos, rule)
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if (#sourcepos == 0) then return false
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else return sourcepos end
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end
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--Rules rotation Functions:
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function mesecon.rotate_rules_right(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = -rule.z,
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y = rule.y,
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z = rule.x,
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name = rule.name})
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end
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return nr
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end
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function mesecon.rotate_rules_left(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = rule.z,
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y = rule.y,
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z = -rule.x,
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name = rule.name})
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end
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return nr
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end
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function mesecon.rotate_rules_down(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = -rule.y,
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y = rule.x,
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z = rule.z,
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name = rule.name})
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end
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return nr
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end
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function mesecon.rotate_rules_up(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = rule.y,
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y = -rule.x,
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z = rule.z,
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name = rule.name})
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end
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return nr
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end
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@ -1,61 +1,85 @@
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mesecon.rules = {}
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mesecon.state = {}
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mesecon.rules.default =
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{{x=0, y=0, z=-1},
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
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{x=1, y=1, z=0},
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{x=1, y=-1, z=0},
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{x=-1, y=1, z=0},
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{x=-1, y=-1, z=0},
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{x=0, y=1, z=1},
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{x=0, y=-1, z=1},
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{x=0, y=1, z=-1},
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{x=0, y=-1, z=-1}}
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mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.default, {{x=0, y=-2, z=0}})
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mesecon.rules.buttonlike =
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{{x = 1, y = 0, z = 0},
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{x = 1, y = 1, z = 0},
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{x = 1, y =-1, z = 0},
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{x = 1, y =-1, z = 1},
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{x = 1, y =-1, z =-1},
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{x = 2, y = 0, z = 0}}
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mesecon.rules.flat =
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{{x = 1, y = 0, z = 0},
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{x =-1, y = 0, z = 0},
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mesecon.rules.default = {
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{x = 0, y = 0, z = -1},
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z =-1}}
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{x = 1, y = 1, z = 0},
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{x = 1, y = -1, z = 0},
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{x = -1, y = 1, z = 0},
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{x = -1, y = -1, z = 0},
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{x = 0, y = 1, z = 1},
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{x = 0, y = -1, z = 1},
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{x = 0, y = 1, z = -1},
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{x = 0, y = -1, z = -1},
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}
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mesecon.rules.alldirs =
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{{x= 1, y= 0, z= 0},
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{x=-1, y= 0, z= 0},
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{x= 0, y= 1, z= 0},
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{x= 0, y=-1, z= 0},
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{x= 0, y= 0, z= 1},
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{x= 0, y= 0, z=-1}}
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mesecon.rules.floor = mesecon.mergetable(mesecon.rules.default, {{x = 0, y = -1, z = 0}})
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mesecon.rules.pplate = mesecon.mergetable(mesecon.rules.floor, {{x = 0, y = -2, z = 0}})
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mesecon.rules.buttonlike = {
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{x = 1, y = 0, z = 0},
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{x = 1, y = 1, z = 0},
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{x = 1, y = -1, z = 0},
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{x = 1, y = -1, z = 1},
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{x = 1, y = -1, z = -1},
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{x = 2, y = 0, z = 0},
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}
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mesecon.rules.flat = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1},
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}
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mesecon.rules.alldirs = {
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1},
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}
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local rules_wallmounted = {
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xp = mesecon.rotate_rules_down(mesecon.rules.floor),
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xn = mesecon.rotate_rules_up(mesecon.rules.floor),
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yp = mesecon.rotate_rules_up(mesecon.rotate_rules_up(mesecon.rules.floor)),
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yn = mesecon.rules.floor,
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zp = mesecon.rotate_rules_left(mesecon.rotate_rules_up(mesecon.rules.floor)),
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zn = mesecon.rotate_rules_right(mesecon.rotate_rules_up(mesecon.rules.floor)),
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}
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local rules_buttonlike = {
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xp = mesecon.rules.buttonlike,
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xn = mesecon.rotate_rules_right(mesecon.rotate_rules_right(mesecon.rules.buttonlike)),
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yp = mesecon.rotate_rules_down(mesecon.rules.buttonlike),
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yn = mesecon.rotate_rules_up(mesecon.rules.buttonlike),
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zp = mesecon.rotate_rules_right(mesecon.rules.buttonlike),
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zn = mesecon.rotate_rules_left(mesecon.rules.buttonlike),
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}
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local function rules_from_dir(ruleset, dir)
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if dir.x == 1 then return ruleset.xp end
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if dir.y == 1 then return ruleset.yp end
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if dir.z == 1 then return ruleset.zp end
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if dir.x == -1 then return ruleset.xn end
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if dir.y == -1 then return ruleset.yn end
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if dir.Z == -1 then return ruleset.zn end
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end
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mesecon.rules.wallmounted_get = function(node)
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local dir = minetest.wallmounted_to_dir(node.param2)
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return rules_from_dir(rules_wallmounted, dir)
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end
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mesecon.rules.buttonlike_get = function(node)
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local rules = mesecon.rules.buttonlike
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local dir = minetest.facedir_to_dir(node.param2)
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if dir.x == 1 then
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-- No action needed
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elseif dir.z == -1 then
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rules=mesecon.rotate_rules_left(rules)
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elseif dir.x == -1 then
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rules=mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
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elseif dir.z == 1 then
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rules=mesecon.rotate_rules_right(rules)
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elseif dir.y == -1 then
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rules=mesecon.rotate_rules_up(rules)
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elseif dir.y == 1 then
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rules=mesecon.rotate_rules_down(rules)
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end
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return rules
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return rules_from_dir(rules_buttonlike, dir)
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end
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mesecon.state.on = "on"
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@ -6,6 +6,56 @@ function mesecon.move_node(pos, newpos)
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minetest.get_meta(pos):from_table(meta)
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end
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-- Rules rotation Functions:
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function mesecon.rotate_rules_right(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = -rule.z,
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y = rule.y,
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z = rule.x,
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name = rule.name})
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end
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return nr
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end
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function mesecon.rotate_rules_left(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = rule.z,
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y = rule.y,
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z = -rule.x,
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name = rule.name})
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end
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return nr
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end
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function mesecon.rotate_rules_down(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = -rule.y,
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y = rule.x,
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z = rule.z,
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name = rule.name})
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end
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return nr
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end
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function mesecon.rotate_rules_up(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = rule.y,
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y = -rule.x,
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z = rule.z,
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name = rule.name})
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end
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return nr
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end
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--
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function mesecon.flattenrules(allrules)
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--[[
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{
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@ -17,16 +17,17 @@ minetest.register_node("mesecons_lamp:lamp_on", {
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legacy_wallmounted = true,
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sunlight_propagates = true,
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walkable = true,
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light_source = default.LIGHT_MAX,
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light_source = minetest.LIGHT_MAX,
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node_box = mesecon_lamp_box,
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selection_box = mesecon_lamp_box,
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groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon_effector_on = 1},
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drop="mesecons_lamp:lamp_off 1",
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groups = {dig_immediate = 3,not_in_creative_inventory = 1, mesecon_effector_on = 1},
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drop = "mesecons_lamp:lamp_off 1",
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sounds = default.node_sound_glass_defaults(),
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mesecons = {effector = {
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action_off = function (pos, node)
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minetest.swap_node(pos, {name = "mesecons_lamp:lamp_off", param2 = node.param2})
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end
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end,
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rules = mesecon.rules.wallmounted_get,
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}},
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on_blast = mesecon.on_blastnode,
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})
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@ -43,12 +44,13 @@ minetest.register_node("mesecons_lamp:lamp_off", {
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node_box = mesecon_lamp_box,
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selection_box = mesecon_lamp_box,
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groups = {dig_immediate=3, mesecon_receptor_off = 1, mesecon_effector_off = 1},
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description="Mesecon Lamp",
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description = "Mesecon Lamp",
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sounds = default.node_sound_glass_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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minetest.swap_node(pos, {name = "mesecons_lamp:lamp_on", param2 = node.param2})
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end
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end,
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rules = mesecon.rules.wallmounted_get,
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}},
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on_blast = mesecon.on_blastnode,
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})
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@ -24,7 +24,8 @@ minetest.register_node("mesecons_solarpanel:solar_panel_on", {
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groups = {dig_immediate=3, not_in_creative_inventory = 1},
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sounds = default.node_sound_glass_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on
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state = mesecon.state.on,
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rules = mesecon.rules.wallmounted_get,
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}},
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on_blast = mesecon.on_blastnode,
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})
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@ -52,10 +53,11 @@ minetest.register_node("mesecons_solarpanel:solar_panel_off", {
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wall_side = { -8/16, -7/16, -7/16, -7/16, 7/16, 7/16 },
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},
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groups = {dig_immediate=3},
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description="Solar Panel",
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description = "Solar Panel",
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sounds = default.node_sound_glass_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off
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state = mesecon.state.off,
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rules = mesecon.rules.wallmounted_get,
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}},
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on_blast = mesecon.on_blastnode,
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})
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@ -76,8 +78,9 @@ minetest.register_abm(
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local light = minetest.get_node_light(pos, nil)
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if light >= 12 then
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
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mesecon.receptor_on(pos)
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node.name = "mesecons_solarpanel:solar_panel_on"
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minetest.swap_node(pos, node)
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mesecon.receptor_on(pos, mesecon.rules.wallmounted_get(node))
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end
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end,
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})
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@ -90,8 +93,9 @@ minetest.register_abm(
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local light = minetest.get_node_light(pos, nil)
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if light < 12 then
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minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
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mesecon.receptor_off(pos)
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node.name = "mesecons_solarpanel:solar_panel_off"
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minetest.swap_node(pos, node)
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mesecon.receptor_off(pos, mesecon.rules.wallmounted_get(node))
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end
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end,
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})
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