forked from Mirrorlandia_minetest/mesecons
Merge branch 'improve-luacontroller'
However, without the print_count limiting functionality Conflicts: mesecons_luacontroller/init.lua
This commit is contained in:
commit
4bd9d2a9ec
@ -27,3 +27,4 @@ function mesecon.receptor_off(self, pos, rules)
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end
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mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
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end
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@ -1,11 +1,21 @@
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-- ______
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-- |
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-- |
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-- | __ ___ _ __ _ _
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-- | | | | | |\ | | |_| | | | | |_ |_|
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-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\
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-- |
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-- |
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--
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-- Reference
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-- ports = get_real_portstates(pos): gets if inputs are powered from outside
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-- newport = merge_portstates(state1, state2): just does result = state1 or state2 for every port
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-- action_setports(pos, rule, state): activates/deactivates the mesecons according to the portstates (helper for action)
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-- action(pos, ports): Applies new portstates to a luacontroller at pos
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-- lc_update(pos): updates the controller at pos by executing the code
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-- reset_meta (pos, code, errmsg): performs a software-reset, installs new code and prints error messages
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-- reset (pos): performs a hardware reset, turns off all ports
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-- ports = get_real_port_states(pos): gets if inputs are powered from outside
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-- newport = merge_port_states(state1, state2): just does result = state1 or state2 for every port
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-- set_port(pos, rule, state): activates/deactivates the mesecons according to the port states
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-- set_port_states(pos, ports): Applies new port states to a LuaController at pos
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-- run(pos): runs the code in the controller at pos
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-- reset_meta(pos, code, errmsg): performs a software-reset, installs new code and prints error messages
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-- resetn(pos): performs a hardware reset, turns off all ports
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--
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-- The Sandbox
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-- The whole code of the controller runs in a sandbox,
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@ -20,62 +30,76 @@
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local BASENAME = "mesecons_luacontroller:luacontroller"
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local rules = {}
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rules.a = {x = -1, y = 0, z = 0, name="A"}
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rules.b = {x = 0, y = 0, z = 1, name="B"}
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rules.c = {x = 1, y = 0, z = 0, name="C"}
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rules.d = {x = 0, y = 0, z = -1, name="D"}
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local rules = {
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a = {x = -1, y = 0, z = 0, name="A"},
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b = {x = 0, y = 0, z = 1, name="B"},
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c = {x = 1, y = 0, z = 0, name="C"},
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d = {x = 0, y = 0, z = -1, name="D"},
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}
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------------------
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-- Action stuff --
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------------------
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-- These helpers are required to set the portstates of the luacontroller
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-- These helpers are required to set the port states of the luacontroller
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function lc_update_real_portstates(pos, rulename, newstate)
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local function update_real_port_states(pos, rule_name, new_state)
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local meta = minetest.get_meta(pos)
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if rulename == nil then
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if rule_name == nil then
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meta:set_int("real_portstates", 1)
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return
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end
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local n = meta:get_int("real_portstates") - 1
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local L = {}
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for i = 1, 4 do
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L[i] = n%2
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n = math.floor(n/2)
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L[i] = n % 2
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n = math.floor(n / 2)
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end
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if rulename.x == nil then
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for _, rname in ipairs(rulename) do
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local port = ({4, 1, nil, 3, 2})[rname.x+2*rname.z+3]
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-- (0,-1) (-1,0) (1,0) (0,1)
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local pos_to_side = { 4, 1, nil, 3, 2 }
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if rule_name.x == nil then
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for _, rname in ipairs(rule_name) do
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local port = pos_to_side[rname.x + (2 * rname.z) + 3]
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L[port] = (newstate == "on") and 1 or 0
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end
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else
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local port = ({4, 1, nil, 3, 2})[rulename.x+2*rulename.z+3]
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L[port] = (newstate == "on") and 1 or 0
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local port = pos_to_side[rule_name.x + (2 * rule_name.z) + 3]
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L[port] = (new_state == "on") and 1 or 0
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end
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meta:set_int("real_portstates", 1 + L[1] + 2*L[2] + 4*L[3] + 8*L[4])
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meta:set_int("real_portstates",
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1 +
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1 * L[1] +
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2 * L[2] +
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4 * L[3] +
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8 * L[4])
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end
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local get_real_portstates = function(pos) -- determine if ports are powered (by itself or from outside)
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local port_names = {"a", "b", "c", "d"}
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local function get_real_port_states(pos)
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-- Determine if ports are powered (by itself or from outside)
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local meta = minetest.get_meta(pos)
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local L = {}
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local n = meta:get_int("real_portstates") - 1
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for _, index in ipairs({"a", "b", "c", "d"}) do
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L[index] = ((n%2) == 1)
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n = math.floor(n/2)
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for _, name in ipairs(port_names) do
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L[name] = ((n % 2) == 1)
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n = math.floor(n / 2)
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end
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return L
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end
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local merge_portstates = function (ports, vports)
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local npo = {a=false, b=false, c=false, d=false}
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npo.a = vports.a or ports.a
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npo.b = vports.b or ports.b
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npo.c = vports.c or ports.c
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npo.d = vports.d or ports.d
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return npo
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local function merge_port_states(ports, vports)
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return {
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a = ports.a or vports.a,
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b = ports.b or vports.b,
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c = ports.c or vports.c,
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d = ports.d or vports.d,
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}
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end
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local generate_name = function (ports)
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local function generate_name(ports)
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local d = ports.d and 1 or 0
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local c = ports.c and 1 or 0
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local b = ports.b and 1 or 0
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@ -83,7 +107,8 @@ local generate_name = function (ports)
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return BASENAME..d..c..b..a
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end
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local setport = function (pos, rule, state)
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local function set_port(pos, rule, state)
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if state then
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mesecon.receptor_on(pos, {rule})
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else
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@ -91,83 +116,92 @@ local setport = function (pos, rule, state)
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end
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end
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local action = function (pos, ports)
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local function clean_port_states(ports)
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ports.a = ports.a and true or false
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ports.b = ports.b and true or false
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ports.c = ports.c and true or false
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ports.d = ports.d and true or false
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end
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local function set_port_states(pos, ports)
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local node = minetest.get_node(pos)
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local name = node.name
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clean_port_states(ports)
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local vports = minetest.registered_nodes[name].virtual_portstates
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local newname = generate_name(ports)
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local new_name = generate_name(ports)
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if name ~= newname and vports then
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local rules_on = {}
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local rules_off = {}
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if name ~= new_name and vports then
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minetest.swap_node(pos, {name = new_name, param2 = node.param2})
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minetest.swap_node(pos, {name = newname, param2 = node.param2})
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if ports.a ~= vports.a then setport(pos, rules.a, ports.a) end
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if ports.b ~= vports.b then setport(pos, rules.b, ports.b) end
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if ports.c ~= vports.c then setport(pos, rules.c, ports.c) end
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if ports.d ~= vports.d then setport(pos, rules.d, ports.d) end
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if ports.a ~= vports.a then set_port(pos, rules.a, ports.a) end
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if ports.b ~= vports.b then set_port(pos, rules.b, ports.b) end
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if ports.c ~= vports.c then set_port(pos, rules.c, ports.c) end
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if ports.d ~= vports.d then set_port(pos, rules.d, ports.d) end
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end
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end
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--------------------
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-- Overheat stuff --
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--------------------
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local overheat_off = function(pos)
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-----------------
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-- Overheating --
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-----------------
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local function overheat_off(pos)
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mesecon.receptor_off(pos, mesecon.rules.flat)
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end
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-------------------
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-- Parsing stuff --
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-------------------
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local code_prohibited = function(code)
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-- Clean code
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local prohibited = {"while", "for", "repeat", "until", "function", "goto"}
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for _, p in ipairs(prohibited) do
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if string.find(code, p) then
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return "Prohibited command: "..p
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end
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local function overheat(pos, meta)
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if mesecon.do_overheat(pos) then -- If too hot
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local node = minetest.get_node(pos)
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node.name = BASENAME.."_burnt"
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minetest.swap_node(pos, node)
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-- Wait for pending operations
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minetest.after(0.2, overheat_off, pos)
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return true
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end
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end
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local safe_print = function(param)
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-------------------------
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-- Parsing and running --
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-------------------------
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local function safe_print(param)
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print(dump(param))
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end
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deep_copy = function(original, visited) --deep copy that removes functions
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visited = visited or {}
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if visited[original] ~= nil then --already visited this node
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return visited[original]
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end
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if type(original) == 'table' then --nested table
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local copy = {}
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visited[original] = copy
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for key, value in next, original, nil do
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copy[deep_copy(key, visited)] = deep_copy(value, visited)
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end
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setmetatable(copy, deep_copy(getmetatable(original), visited))
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return copy
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elseif type(original) == 'function' then --ignore functions
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return nil
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else --by-value type
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return original
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end
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end
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local safe_serialize = function(value)
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return minetest.serialize(deep_copy(value))
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end
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mesecon.queue:add_function("lc_interrupt", function (pos, luac_id, iid)
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-- There is no luacontroller anymore / it has been reprogrammed / replaced
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if (minetest.get_meta(pos):get_int("luac_id") ~= luac_id) then return end
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lc_update(pos, {type="interrupt", iid = iid})
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minetest.register_globalstep(function(dtime)
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print_count = print_count - dtime
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end)
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local getinterrupt = function(pos)
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local interrupt = function (time, iid) -- iid = interrupt id
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local function remove_functions(x)
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local tp = type(x)
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if tp == "table" then
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for key, value in pairs(x) do
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local key_t, val_t = type(key), type(value)
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if key_t == "function" or val_t == "function" then
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x[key] = nil
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else
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if key_t == "table" then
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remove_functions(key)
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end
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if val_t == "table" then
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remove_functions(value)
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end
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end
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end
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elseif tp == "function" then
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return nil
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end
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return x
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end
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local function get_interrupt(pos)
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-- iid = interrupt id
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local function interrupt(time, iid)
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if type(time) ~= "number" then return end
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local luac_id = minetest.get_meta(pos):get_int("luac_id")
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mesecon.queue:add_action(pos, "lc_interrupt", {luac_id, iid}, time, iid, 1)
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@ -175,9 +209,9 @@ local getinterrupt = function(pos)
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return interrupt
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end
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local getdigiline_send = function(pos)
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local function get_digiline_send(pos)
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if not digiline then return end
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-- Send messages on next serverstep
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return function(channel, msg)
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minetest.after(0, function()
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digiline:receptor_send(pos, digiline.rules.default, channel, msg)
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@ -185,35 +219,38 @@ local getdigiline_send = function(pos)
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end
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end
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local create_environment = function(pos, mem, event)
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local safe_globals = {
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"assert", "error", "ipairs", "next", "pairs", "pcall", "select",
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"tonumber", "tostring", "type", "unpack", "_VERSION", "xpcall",
|
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}
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local function create_environment(pos, mem, event)
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-- Gather variables for the environment
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local vports = minetest.registered_nodes[minetest.get_node(pos).name].virtual_portstates
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vports = {a = vports.a, b = vports.b, c = vports.c, d = vports.d}
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local rports = get_real_portstates(pos)
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local vports_copy = {}
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for k, v in pairs(vports) do vports_copy[k] = v end
|
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local rports = get_real_port_states(pos)
|
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|
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return {
|
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print = safe_print,
|
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pin = merge_portstates(vports, rports),
|
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port = vports,
|
||||
interrupt = getinterrupt(pos),
|
||||
digiline_send = getdigiline_send(pos),
|
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-- Create new library tables on each call to prevent one LuaController
|
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-- from breaking a library and messing up other LuaControllers.
|
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local env = {
|
||||
pin = merge_port_states(vports, rports),
|
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port = vports_copy,
|
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event = event,
|
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mem = mem,
|
||||
tostring = tostring,
|
||||
tonumber = tonumber,
|
||||
heat = minetest.get_meta(pos):get_int("heat"),
|
||||
-- overheat_max Unit: actions per second, checks are every 1 second
|
||||
heat_max = mesecon.setting("overheat_max", 20),
|
||||
print = safe_print,
|
||||
interrupt = get_interrupt(pos),
|
||||
digiline_send = get_digiline_send(pos),
|
||||
string = {
|
||||
byte = string.byte,
|
||||
char = string.char,
|
||||
find = string.find,
|
||||
format = string.format,
|
||||
gmatch = string.gmatch,
|
||||
gsub = string.gsub,
|
||||
len = string.len,
|
||||
lower = string.lower,
|
||||
upper = string.upper,
|
||||
match = string.match,
|
||||
rep = string.rep,
|
||||
reverse = string.reverse,
|
||||
sub = string.sub,
|
||||
@ -250,81 +287,118 @@ local create_environment = function(pos, mem, event)
|
||||
tanh = math.tanh,
|
||||
},
|
||||
table = {
|
||||
concat = table.concat,
|
||||
insert = table.insert,
|
||||
maxn = table.maxn,
|
||||
remove = table.remove,
|
||||
sort = table.sort
|
||||
sort = table.sort,
|
||||
},
|
||||
os = {
|
||||
clock = os.clock,
|
||||
difftime = os.difftime,
|
||||
time = os.time,
|
||||
},
|
||||
event = event,
|
||||
}
|
||||
env._G = env
|
||||
|
||||
for _, name in pairs(safe_globals) do
|
||||
env[name] = _G[name]
|
||||
end
|
||||
|
||||
return env
|
||||
end
|
||||
|
||||
local create_sandbox = function (code, env)
|
||||
-- Create Sandbox
|
||||
|
||||
local function timeout()
|
||||
debug.sethook() -- Clear hook
|
||||
error("Code timed out!")
|
||||
end
|
||||
|
||||
|
||||
local function code_prohibited(code)
|
||||
-- LuaJIT doesn't increment the instruction counter when running
|
||||
-- loops, so we have to sanitize inputs if we're using LuaJIT.
|
||||
if not jit then
|
||||
return false
|
||||
end
|
||||
local prohibited = {"while", "for", "do", "repeat", "until", "goto"}
|
||||
code = " "..code.." "
|
||||
for _, p in ipairs(prohibited) do
|
||||
if string.find(code, "[^%w_]"..p.."[^%w_]") then
|
||||
return "Prohibited command: "..p
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function create_sandbox(code, env)
|
||||
if code:byte(1) == 27 then
|
||||
return _, "You Hacker You! Don't use binary code!"
|
||||
return nil, "Binary code prohibited."
|
||||
end
|
||||
local f, msg = loadstring(code)
|
||||
if not f then return _, msg end
|
||||
if not f then return nil, msg end
|
||||
setfenv(f, env)
|
||||
return f
|
||||
end
|
||||
|
||||
local lc_overheat = function (pos, meta)
|
||||
if mesecon.do_overheat(pos) then -- if too hot
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.swap_node(pos, {name = BASENAME.."_burnt", param2 = node.param2})
|
||||
minetest.after(0.2, overheat_off, pos) -- wait for pending operations
|
||||
return true
|
||||
return function(...)
|
||||
debug.sethook(timeout, "", 10000)
|
||||
local ok, ret = pcall(f, ...)
|
||||
debug.sethook() -- Clear hook
|
||||
if not ok then error(ret) end
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
local load_memory = function(meta)
|
||||
|
||||
local function load_memory(meta)
|
||||
return minetest.deserialize(meta:get_string("lc_memory")) or {}
|
||||
end
|
||||
|
||||
local save_memory = function(meta, mem)
|
||||
meta:set_string("lc_memory", safe_serialize(mem))
|
||||
|
||||
local function save_memory(meta, mem)
|
||||
meta:set_string("lc_memory",
|
||||
minetest.serialize(
|
||||
remove_functions(mem)
|
||||
)
|
||||
)
|
||||
end
|
||||
|
||||
local ports_invalid = function (var)
|
||||
if type(var) == "table" then
|
||||
return false
|
||||
end
|
||||
return "The ports you set are invalid"
|
||||
end
|
||||
|
||||
----------------------
|
||||
-- Parsing function --
|
||||
----------------------
|
||||
|
||||
lc_update = function (pos, event)
|
||||
local function run(pos, event)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if lc_overheat(pos) then return end
|
||||
if overheat(pos) then return end
|
||||
|
||||
-- load code & mem from memory
|
||||
-- Load code & mem from meta
|
||||
local mem = load_memory(meta)
|
||||
local code = meta:get_string("code")
|
||||
|
||||
-- make sure code is ok and create environment
|
||||
local prohibited = code_prohibited(code)
|
||||
if prohibited then return prohibited end
|
||||
local err = code_prohibited(code)
|
||||
if err then return err end
|
||||
|
||||
-- Create environment
|
||||
local env = create_environment(pos, mem, event)
|
||||
|
||||
-- create the sandbox and execute code
|
||||
local chunk, msg = create_sandbox (code, env)
|
||||
if not chunk then return msg end
|
||||
local success, msg = pcall(chunk)
|
||||
-- Create the sandbox and execute code
|
||||
local f, msg = create_sandbox(code, env)
|
||||
if not f then return msg end
|
||||
local success, msg = pcall(f)
|
||||
if not success then return msg end
|
||||
if ports_invalid(env.port) then return ports_invalid(env.port) end
|
||||
if type(env.port) ~= "table" then
|
||||
return "Ports set are invalid."
|
||||
end
|
||||
|
||||
save_memory(meta, mem)
|
||||
save_memory(meta, env.mem)
|
||||
|
||||
-- Actually set the ports
|
||||
action(pos, env.port)
|
||||
set_port_states(pos, env.port)
|
||||
end
|
||||
|
||||
local reset_meta = function(pos, code, errmsg)
|
||||
mesecon.queue:add_function("lc_interrupt", function (pos, luac_id, iid)
|
||||
-- There is no luacontroller anymore / it has been reprogrammed / replaced
|
||||
if (minetest.get_meta(pos):get_int("luac_id") ~= luac_id) then return end
|
||||
run(pos, {type="interrupt", iid = iid})
|
||||
end)
|
||||
|
||||
local function reset_meta(pos, code, errmsg)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("code", code)
|
||||
code = minetest.formspec_escape(code or "")
|
||||
@ -336,110 +410,111 @@ local reset_meta = function(pos, code, errmsg)
|
||||
"image_button_exit[9.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
|
||||
"label[0.1,5;"..errmsg.."]")
|
||||
meta:set_int("heat", 0)
|
||||
meta:set_int("luac_id", math.random(1, 1000000))
|
||||
meta:set_int("luac_id", math.random(1, 65535))
|
||||
end
|
||||
|
||||
local reset = function (pos)
|
||||
action(pos, {a=false, b=false, c=false, d=false})
|
||||
local function reset(pos)
|
||||
set_port_states(pos, {a=false, b=false, c=false, d=false})
|
||||
end
|
||||
|
||||
-- ______
|
||||
-- |
|
||||
-- |
|
||||
-- | __ ___ _ __ _ _
|
||||
-- | | | | | |\ | | |_| | | | | |_ |_|
|
||||
-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\
|
||||
-- |
|
||||
-- |
|
||||
--
|
||||
|
||||
-----------------------
|
||||
-- Node Registration --
|
||||
-----------------------
|
||||
|
||||
local output_rules={}
|
||||
local input_rules={}
|
||||
local output_rules = {}
|
||||
local input_rules = {}
|
||||
|
||||
local nodebox = {
|
||||
local node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
|
||||
{ -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- circuit board
|
||||
{ -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC
|
||||
}
|
||||
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}, -- Bottom slab
|
||||
{-5/16, -7/16, -5/16, 5/16, -6/16, 5/16}, -- Circuit board
|
||||
{-3/16, -6/16, -3/16, 3/16, -5/16, 3/16}, -- IC
|
||||
}
|
||||
}
|
||||
|
||||
local selectionbox = {
|
||||
local selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
|
||||
}
|
||||
}
|
||||
|
||||
local digiline = {
|
||||
receptor = {},
|
||||
effector = {
|
||||
action = function (pos, node, channel, msg)
|
||||
lc_update (pos, {type = "digiline", channel = channel, msg = msg})
|
||||
action = function(pos, node, channel, msg)
|
||||
run(pos, {type = "digiline", channel = channel, msg = msg})
|
||||
end
|
||||
}
|
||||
}
|
||||
local function on_receive_fields(pos, form_name, fields)
|
||||
if not fields.program then
|
||||
return
|
||||
end
|
||||
reset(pos)
|
||||
reset_meta(pos, fields.code)
|
||||
local err = run(pos, {type="program"})
|
||||
if err then
|
||||
print(err)
|
||||
reset_meta(pos, fields.code, err)
|
||||
end
|
||||
end
|
||||
|
||||
for a = 0, 1 do -- 0 = off; 1 = on
|
||||
for a = 0, 1 do -- 0 = off 1 = on
|
||||
for b = 0, 1 do
|
||||
for c = 0, 1 do
|
||||
for d = 0, 1 do
|
||||
|
||||
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
|
||||
local nodename = BASENAME..cid
|
||||
local top = "jeija_luacontroller_top.png"
|
||||
if a == 1 then
|
||||
local cid = tostring(d)..tostring(c)..tostring(b)..tostring(a)
|
||||
local node_name = BASENAME..cid
|
||||
local top = "jeija_luacontroller_top.png"
|
||||
if a == 1 then
|
||||
top = top.."^jeija_luacontroller_LED_A.png"
|
||||
end
|
||||
if b == 1 then
|
||||
end
|
||||
if b == 1 then
|
||||
top = top.."^jeija_luacontroller_LED_B.png"
|
||||
end
|
||||
if c == 1 then
|
||||
end
|
||||
if c == 1 then
|
||||
top = top.."^jeija_luacontroller_LED_C.png"
|
||||
end
|
||||
if d == 1 then
|
||||
end
|
||||
if d == 1 then
|
||||
top = top.."^jeija_luacontroller_LED_D.png"
|
||||
end
|
||||
end
|
||||
|
||||
if a + b + c + d ~= 0 then
|
||||
local groups
|
||||
if a + b + c + d ~= 0 then
|
||||
groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1}
|
||||
else
|
||||
else
|
||||
groups = {dig_immediate=2, overheat = 1}
|
||||
end
|
||||
end
|
||||
|
||||
output_rules[cid] = {}
|
||||
input_rules[cid] = {}
|
||||
if (a == 1) then table.insert(output_rules[cid], rules.a) end
|
||||
if (b == 1) then table.insert(output_rules[cid], rules.b) end
|
||||
if (c == 1) then table.insert(output_rules[cid], rules.c) end
|
||||
if (d == 1) then table.insert(output_rules[cid], rules.d) end
|
||||
output_rules[cid] = {}
|
||||
input_rules[cid] = {}
|
||||
if a == 1 then table.insert(output_rules[cid], rules.a) end
|
||||
if b == 1 then table.insert(output_rules[cid], rules.b) end
|
||||
if c == 1 then table.insert(output_rules[cid], rules.c) end
|
||||
if d == 1 then table.insert(output_rules[cid], rules.d) end
|
||||
|
||||
if (a == 0) then table.insert(input_rules[cid], rules.a) end
|
||||
if (b == 0) then table.insert(input_rules[cid], rules.b) end
|
||||
if (c == 0) then table.insert(input_rules[cid], rules.c) end
|
||||
if (d == 0) then table.insert(input_rules[cid], rules.d) end
|
||||
if a == 0 then table.insert( input_rules[cid], rules.a) end
|
||||
if b == 0 then table.insert( input_rules[cid], rules.b) end
|
||||
if c == 0 then table.insert( input_rules[cid], rules.c) end
|
||||
if d == 0 then table.insert( input_rules[cid], rules.d) end
|
||||
|
||||
local mesecons = {
|
||||
effector =
|
||||
{
|
||||
local mesecons = {
|
||||
effector = {
|
||||
rules = input_rules[cid],
|
||||
action_change = function (pos, _, rulename, newstate)
|
||||
lc_update_real_portstates(pos, rulename, newstate)
|
||||
lc_update(pos, {type=newstate, pin=rulename})
|
||||
action_change = function (pos, _, rule_name, new_state)
|
||||
update_real_port_states(pos, rule_name, new_state)
|
||||
run(pos, {type=new_state, pin=rule_name})
|
||||
end,
|
||||
},
|
||||
receptor =
|
||||
{
|
||||
receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = output_rules[cid]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_node(nodename, {
|
||||
description = "Luacontroller",
|
||||
minetest.register_node(node_name, {
|
||||
description = "LuaController",
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
top,
|
||||
@ -449,59 +524,41 @@ minetest.register_node(nodename, {
|
||||
"jeija_microcontroller_sides.png",
|
||||
"jeija_microcontroller_sides.png"
|
||||
},
|
||||
|
||||
inventory_image = top,
|
||||
paramtype = "light",
|
||||
groups = groups,
|
||||
drop = BASENAME.."0000",
|
||||
sunlight_propagates = true,
|
||||
selection_box = selectionbox,
|
||||
node_box = nodebox,
|
||||
selection_box = selection_box,
|
||||
node_box = node_box,
|
||||
on_construct = reset_meta,
|
||||
on_receive_fields = function(pos, formname, fields)
|
||||
if not fields.program then
|
||||
return
|
||||
end
|
||||
reset(pos)
|
||||
reset_meta(pos, fields.code)
|
||||
local err = lc_update(pos, {type="program"})
|
||||
if err then
|
||||
print(err)
|
||||
reset_meta(pos, fields.code, err)
|
||||
end
|
||||
end,
|
||||
on_receive_fields = on_receive_fields,
|
||||
on_timer = handle_timer,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
mesecons = mesecons,
|
||||
digiline = digiline,
|
||||
virtual_portstates = { a = a == 1, -- virtual portstates are
|
||||
b = b == 1, -- the ports the the
|
||||
c = c == 1, -- controller powers itself
|
||||
d = d == 1},-- so those that light up
|
||||
-- Virtual portstates are the ports that
|
||||
-- the node shows as powered up (light up).
|
||||
virtual_portstates = {
|
||||
a = a == 1,
|
||||
b = b == 1,
|
||||
c = c == 1,
|
||||
d = d == 1,
|
||||
},
|
||||
after_dig_node = function (pos, node)
|
||||
mesecon.receptor_off(pos, output_rules)
|
||||
end,
|
||||
is_luacontroller = true,
|
||||
})
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------
|
||||
-- overheated luacontroller --
|
||||
-- Overheated LuaController --
|
||||
------------------------------
|
||||
|
||||
local mesecons_burnt = {
|
||||
effector =
|
||||
{
|
||||
rules = mesecon.rules.flat,
|
||||
action_change = function (pos, _, rulename, newstate)
|
||||
-- only update portstates when changes are triggered
|
||||
lc_update_real_portstates(pos, rulename, newstate)
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
minetest.register_node(BASENAME .. "_burnt", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {
|
||||
@ -518,23 +575,19 @@ minetest.register_node(BASENAME .. "_burnt", {
|
||||
drop = BASENAME.."0000",
|
||||
sunlight_propagates = true,
|
||||
selection_box = selectionbox,
|
||||
node_box = nodebox,
|
||||
node_box = node_box,
|
||||
on_construct = reset_meta,
|
||||
on_receive_fields = function(pos, formname, fields)
|
||||
if fields.quit then
|
||||
return
|
||||
end
|
||||
reset(pos)
|
||||
reset_meta(pos, fields.code)
|
||||
local err = lc_update(pos, {type="program"})
|
||||
if err then
|
||||
print(err)
|
||||
reset_meta(pos, fields.code, err)
|
||||
end
|
||||
end,
|
||||
on_receive_fields = on_receive_fields,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
virtual_portstates = {a = false, b = false, c = false, d = false},
|
||||
mesecons = mesecons_burnt,
|
||||
mesecons = {
|
||||
effector = {
|
||||
rules = mesecon.rules.flat,
|
||||
action_change = function(pos, _, rule_name, new_state)
|
||||
update_real_port_states(pos, rule_name, new_state)
|
||||
end,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user