Change Button Rules, Torch rules and split into multiple files. Object detectors with sign underneath only detect players with the name on it.
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84
jeija/button.lua
Normal file
84
jeija/button.lua
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@@ -0,0 +1,84 @@
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-- WALL BUTTON
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minetest.register_node("jeija:wall_button_off", {
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drawtype = "signlike",
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tile_images = {"jeija_wall_button_off.png"},
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inventory_image = "jeija_wall_button_off.png",
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paramtype = "light",
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wall_mounted = true,
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walkable = false,
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selection_box = {
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type = "wallmounted",
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},
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material = minetest.digprop_constanttime(0.3),
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})
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minetest.register_node("jeija:wall_button_on", {
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drawtype = "signlike",
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tile_images = {"jeija_wall_button_on.png"},
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inventory_image = "jeija_wall_button_on.png",
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paramtype = "light",
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wall_mounted = true,
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walkable = false,
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selection_box = {
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type = "wallmounted",
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},
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material = minetest.digprop_constanttime(0.3),
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dug_item = 'node jeija:wall_button_off 1',
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})
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minetest.register_on_dignode(
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function(pos, oldnode, digger)
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if oldnode.name == "jeija:wall_button_on" then
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mesecon:receptor_off(pos)
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end
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end
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)
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minetest.register_on_punchnode(function(pos, node, puncher)
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if node.name == "jeija:wall_button_off" then
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minetest.env:add_node(pos, {name="jeija:wall_button_on",param2=node.param2})
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local rules_string=""
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if node.param2 == 32 then
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rules_string="button_z+"
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end
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if node.param2 == 2 then
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rules_string="button_x+"
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end
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if node.param2 == 16 then
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rules_string="button_z-"
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end
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if node.param2 == 1 then
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rules_string="button_x-"
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end
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mesecon:receptor_on(pos, rules_string)
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end
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end)
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minetest.register_abm({
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nodenames = {"jeija:wall_button_on"},
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interval = 0.1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.env:add_node(pos, {name="jeija:wall_button_off",param2=node.param2})
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local rules_string=""
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if node.param2 == 32 then
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rules_string="button_z+"
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end
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if node.param2 == 2 then
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rules_string="button_x+"
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end
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if node.param2 == 16 then
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rules_string="button_z-"
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end
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if node.param2 == 1 then
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rules_string="button_x-"
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end
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mesecon:receptor_off(pos, rules_string)
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end
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})
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minetest.register_craft({
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output = 'node "jeija:wall_button_off" 2',
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recipe = {
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{'node "jeija:mesecon_off"','node "default:stone"'},
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}
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})
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mesecon:add_receptor_node("jeija:wall_button")
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mesecon:add_receptor_node_off("jeija:wall_button_off")
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