forked from Mirrorlandia_minetest/mesecons
Add rule-name system. Every input rule can now have a name, that could help e.g. the microcontroller to know where a signal comes from.
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2c4a46a557
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6b1bfe6391
@ -80,8 +80,9 @@ function mesecon:receptor_on(pos, rules)
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for _, rule in ipairs(rules) do
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for _, rule in ipairs(rules) do
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local np = mesecon:addPosRule(pos, rule)
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local np = mesecon:addPosRule(pos, rule)
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if mesecon:rules_link(pos, np, rules) then
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local link, rulename = mesecon:rules_link(pos, np, rules)
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mesecon:turnon(np, pos)
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if link then
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mesecon:turnon(np, rulename)
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end
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end
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end
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end
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end
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end
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@ -91,8 +92,9 @@ function mesecon:receptor_off(pos, rules)
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for _, rule in ipairs(rules) do
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for _, rule in ipairs(rules) do
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local np = mesecon:addPosRule(pos, rule)
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local np = mesecon:addPosRule(pos, rule)
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if mesecon:rules_link(pos, np, rules) and not mesecon:connected_to_receptor(np) then
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local link, rulename = mesecon:rules_link(pos, np, rules)
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mesecon:turnoff(np, pos)
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if link then
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mesecon:turnoff(np, rulename)
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end
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end
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end
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end
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end
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end
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@ -41,8 +41,8 @@
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-- HIGH-LEVEL Internals
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-- HIGH-LEVEL Internals
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-- mesecon:is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon:is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon:is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon:is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon:turnon(pos) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive
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-- mesecon:turnon(pos, rulename) --> Returns true whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnon
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-- mesecon:turnoff(pos) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive
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-- mesecon:turnoff(pos, rulename) --> Turns off whatever there is at pos. Calls itself for connected nodes (if pos is a conductor) --> recursive, the rulename is the name of the input rule that caused calling turnoff
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-- mesecon:connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive
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-- mesecon:connected_to_receptor(pos) --> Returns true if pos is connected to a receptor directly or via conductors; calls itself if pos is a conductor --> recursive
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-- mesecon:rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
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-- mesecon:rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
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-- mesecon:rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon:rules_link but also returns true if output and input are swapped
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-- mesecon:rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon:rules_link but also returns true if output and input are swapped
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@ -178,24 +178,24 @@ end
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--Signals
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--Signals
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function mesecon:activate(pos, node)
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function mesecon:activate(pos, node, rulename)
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local effector = mesecon:get_effector(node.name)
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local effector = mesecon:get_effector(node.name)
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if effector and effector.action_on then
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if effector and effector.action_on then
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effector.action_on (pos, node)
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effector.action_on (pos, node, rulename)
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end
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end
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end
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end
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function mesecon:deactivate(pos, node)
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function mesecon:deactivate(pos, node, rulename)
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local effector = mesecon:get_effector(node.name)
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local effector = mesecon:get_effector(node.name)
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if effector and effector.action_off then
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if effector and effector.action_off then
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effector.action_off (pos, node)
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effector.action_off (pos, node, rulename)
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end
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end
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end
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end
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function mesecon:changesignal(pos, node)
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function mesecon:changesignal(pos, node, rulename)
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local effector = mesecon:get_effector(node.name)
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local effector = mesecon:get_effector(node.name)
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if effector and effector.action_change then
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if effector and effector.action_change then
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effector.action_change (pos, node)
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effector.action_change (pos, node, rulename)
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end
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end
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end
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end
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@ -282,7 +282,7 @@ function mesecon:is_power_off(pos)
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return false
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return false
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end
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end
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function mesecon:turnon(pos)
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function mesecon:turnon(pos, rulename)
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local node = minetest.env:get_node(pos)
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor_off(node.name) then
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if mesecon:is_conductor_off(node.name) then
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@ -291,20 +291,21 @@ function mesecon:turnon(pos)
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for _, rule in ipairs(rules) do
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for _, rule in ipairs(rules) do
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local np = mesecon:addPosRule(pos, rule)
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local np = mesecon:addPosRule(pos, rule)
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local link, rulename = mesecon:rules_link(pos, np)
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if mesecon:rules_link(pos, np) then
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if link then
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mesecon:turnon(np)
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mesecon:turnon(np, rulename)
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end
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end
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end
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end
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elseif mesecon:is_effector(node.name) then
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elseif mesecon:is_effector(node.name) then
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mesecon:changesignal(pos, node)
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mesecon:changesignal(pos, node, rulename)
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if mesecon:is_effector_off(node.name) then
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if mesecon:is_effector_off(node.name) then
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mesecon:activate(pos, node)
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mesecon:activate(pos, node, rulename)
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end
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end
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end
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end
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end
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end
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function mesecon:turnoff(pos)
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function mesecon:turnoff(pos, rulename)
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local node = minetest.env:get_node(pos)
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local node = minetest.env:get_node(pos)
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if mesecon:is_conductor_on(node.name) then
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if mesecon:is_conductor_on(node.name) then
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@ -313,16 +314,17 @@ function mesecon:turnoff(pos)
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for _, rule in ipairs(rules) do
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for _, rule in ipairs(rules) do
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local np = mesecon:addPosRule(pos, rule)
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local np = mesecon:addPosRule(pos, rule)
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local link, rulename = mesecon:rules_link(pos, np)
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if mesecon:rules_link(pos, np) then
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if link then
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mesecon:turnoff(np)
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mesecon:turnoff(np, rulename)
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end
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end
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end
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end
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elseif mesecon:is_effector(node.name) then
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elseif mesecon:is_effector(node.name) then
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mesecon:changesignal(pos, node)
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mesecon:changesignal(pos, node, rulename)
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if mesecon:is_effector_on(node.name)
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if mesecon:is_effector_on(node.name)
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and not mesecon:is_powered(pos) then
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and not mesecon:is_powered(pos) then
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mesecon:deactivate(pos, node)
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mesecon:deactivate(pos, node, rulename)
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end
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end
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end
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end
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end
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end
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@ -363,12 +365,11 @@ function mesecon:connected_to_receptor(pos, checked)
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return false, checked
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return false, checked
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end
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end
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function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug)
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function mesecon:rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
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local outputnode = minetest.env:get_node(output)
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local outputnode = minetest.env:get_node(output)
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local inputnode = minetest.env:get_node(input)
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local inputnode = minetest.env:get_node(input)
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local outputrules = dug_outputrules or mesecon:get_any_outputrules (outputnode)
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local outputrules = dug_outputrules or mesecon:get_any_outputrules (outputnode)
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local inputrules = mesecon:get_any_inputrules (inputnode)
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local inputrules = mesecon:get_any_inputrules (inputnode)
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if not outputrules or not inputrules then
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if not outputrules or not inputrules then
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return
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return
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end
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end
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@ -379,7 +380,7 @@ function mesecon:rules_link(output, input, dug_outputrules) --output/input are p
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for _, inputrule in ipairs(inputrules) do
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for _, inputrule in ipairs(inputrules) do
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-- Check if input accepts from output
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-- Check if input accepts from output
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if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
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if mesecon:cmpPos(mesecon:addPosRule(input, inputrule), output) then
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return true
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return true, inputrule.name
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end
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end
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end
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end
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end
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end
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@ -30,16 +30,16 @@ if (c == 1) then table.insert(rules, {x = 1, y = 0, z = 0}) end
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if (d == 1) then table.insert(rules, {x = 0, y = 0, z = -1}) end
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if (d == 1) then table.insert(rules, {x = 0, y = 0, z = -1}) end
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local input_rules={}
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local input_rules={}
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if (a == 0) then table.insert(input_rules, {x = -1, y = 0, z = 0}) end
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if (a == 0) then table.insert(input_rules, {x = -1, y = 0, z = 0, name = "A"}) end
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if (b == 0) then table.insert(input_rules, {x = 0, y = 0, z = 1}) end
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if (b == 0) then table.insert(input_rules, {x = 0, y = 0, z = 1, name = "B"}) end
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if (c == 0) then table.insert(input_rules, {x = 1, y = 0, z = 0}) end
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if (c == 0) then table.insert(input_rules, {x = 1, y = 0, z = 0, name = "C"}) end
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if (d == 0) then table.insert(input_rules, {x = 0, y = 0, z = -1}) end
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if (d == 0) then table.insert(input_rules, {x = 0, y = 0, z = -1, name = "D"}) end
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mesecon:add_rules(nodename, rules)
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mesecon:add_rules(nodename, rules)
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local mesecons = {effector =
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local mesecons = {effector =
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{
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{
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rules = input_rules,
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rules = input_rules,
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action_change = function (pos, node)
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action_change = function (pos, node, rulename)
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update_yc(pos)
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update_yc(pos)
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end
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end
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}}
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}}
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