forked from Mirrorlandia_minetest/mesecons
Merge pull request #142 from Novatux/actionqueue
Action Queue bugfixes by Novatux
This commit is contained in:
commit
6c979a6ebb
@ -12,7 +12,6 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
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-- Create Action Table:
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-- Create Action Table:
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time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
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time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
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priority = priority or 1
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priority = priority or 1
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overwritecheck = overwritecheck or {}
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action = { pos=mesecon:tablecopy(pos),
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action = { pos=mesecon:tablecopy(pos),
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func=func,
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func=func,
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params=mesecon:tablecopy(params),
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params=mesecon:tablecopy(params),
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@ -39,7 +38,7 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
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end
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end
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if (toremove ~= nil) then
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if (toremove ~= nil) then
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table.remove(mesecon.queue.actions, i)
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table.remove(mesecon.queue.actions, toremove)
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end
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end
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table.insert(mesecon.queue.actions, action)
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table.insert(mesecon.queue.actions, action)
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@ -82,8 +82,9 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
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-- if area (any of the rule targets) is not loaded, keep trying and call this again later
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-- if area (any of the rule targets) is not loaded, keep trying and call this again later
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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local np = mesecon:addPosRule(pos, rule)
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local np = mesecon:addPosRule(pos, rule)
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-- if area is not loaded, keep trying
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if minetest.get_node_or_nil(np) == nil then
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if minetest.get_node_or_nil(np) == nil then
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mesecon.queue:add_action(pos, "receptor_on", {rules})
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mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
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return
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return
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end
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end
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end
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end
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@ -99,7 +100,7 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
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end)
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end)
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function mesecon:receptor_on(pos, rules)
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function mesecon:receptor_on(pos, rules)
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mesecon.queue:add_action(pos, "receptor_on", {rules})
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mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
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end
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end
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mesecon.queue:add_function("receptor_off", function (pos, rules)
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mesecon.queue:add_function("receptor_off", function (pos, rules)
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@ -109,7 +110,8 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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for _, rule in ipairs(mesecon:flattenrules(rules)) do
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local np = mesecon:addPosRule(pos, rule)
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local np = mesecon:addPosRule(pos, rule)
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if minetest.get_node_or_nil(np) == nil then
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if minetest.get_node_or_nil(np) == nil then
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mesecon.queue:add_action(pos, "receptor_off", {rules})
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mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
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return
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end
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end
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end
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end
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@ -120,14 +122,14 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
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if not mesecon:connected_to_receptor(np, mesecon:invertRule(rule)) then
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if not mesecon:connected_to_receptor(np, mesecon:invertRule(rule)) then
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mesecon:turnoff(np, rulename)
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mesecon:turnoff(np, rulename)
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else
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else
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mesecon:changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 1)
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mesecon:changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
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end
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end
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end
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end
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end
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end
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end)
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end)
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function mesecon:receptor_off(pos, rules)
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function mesecon:receptor_off(pos, rules)
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mesecon.queue:add_action(pos, "receptor_off", {rules})
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mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
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end
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end
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