forked from Mirrorlandia_minetest/mesecons
Use right mouse button instead of left to press button and change state of switch and lever.
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d95ccf86f8
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6e326a6a03
@ -40,7 +40,7 @@ minetest.register_node("mesecons_button:button_off", {
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},
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},
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groups = {dig_immediate=2, mesecon_needs_receiver = 1},
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groups = {dig_immediate=2, mesecon_needs_receiver = 1},
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description = "Button",
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description = "Button",
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on_punch = function (pos, node)
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on_rightclick = function (pos, node)
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minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
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minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
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mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
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mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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minetest.sound_play("mesecons_button_push", {pos=pos})
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@ -4,7 +4,7 @@ mesecon.register_node("mesecons_switch:mesecon_switch", {
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paramtype2="facedir",
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paramtype2="facedir",
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description="Switch",
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description="Switch",
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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on_punch = function (pos, node)
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on_rightclick = function (pos, node)
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if(mesecon.flipstate(pos, node) == "on") then
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if(mesecon.flipstate(pos, node) == "on") then
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mesecon.receptor_on(pos)
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mesecon.receptor_on(pos)
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else
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else
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@ -15,7 +15,7 @@ mesecon.register_node("mesecons_walllever:wall_lever", {
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fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
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fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
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},
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},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_punch = function (pos, node)
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on_rightclick = function (pos, node)
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if(mesecon.flipstate(pos, node) == "on") then
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if(mesecon.flipstate(pos, node) == "on") then
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mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
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mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
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else
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else
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