forked from Mirrorlandia_minetest/mesecons
Allow water turbines to work with river water (fixes #294)
This also makes turbines compatible with any liquid that is in the `water` group and has `liquidtype == "flowing"`.
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@ -53,13 +53,20 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
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})
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})
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local function is_flowing_water(pos)
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local name = minetest.get_node(pos).name
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local is_water = minetest.get_item_group(name, "water") > 0
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local is_flowing = minetest.registered_items[name].liquidtype == "flowing"
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return (is_water and is_flowing)
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end
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"mesecons_hydroturbine:hydro_turbine_off"},
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nodenames = {"mesecons_hydroturbine:hydro_turbine_off"},
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interval = 1,
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interval = 1,
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chance = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
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local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
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if minetest.get_node(waterpos).name=="default:water_flowing" then
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if is_flowing_water(waterpos) then
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minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
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minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
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nodeupdate(pos)
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nodeupdate(pos)
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mesecon.receptor_on(pos)
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mesecon.receptor_on(pos)
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@ -73,7 +80,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
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chance = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
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local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
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if minetest.get_node(waterpos).name~="default:water_flowing" then
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if not is_flowing_water(waterpos) then
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minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
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minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
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nodeupdate(pos)
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nodeupdate(pos)
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mesecon.receptor_off(pos)
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mesecon.receptor_off(pos)
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