forked from Mirrorlandia_minetest/mesecons
Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +
switch
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a550323fea
commit
80d136125e
@ -486,9 +486,10 @@ function mesecon.find_receptor_on(pos, link)
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local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
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for _, l in ipairs(links) do
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if not checked[f.pos.x .. f.pos.y .. f.pos.z] then
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local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
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if not checked[checkedstring] then
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table.insert(frontiers, {pos = np, link = l})
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checked[f.pos.x .. f.pos.y .. f.pos.z] = true
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checked[checkedstring] = true
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end
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end
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end
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@ -195,7 +195,7 @@ function mesecon.cmpAny(t1, t2)
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end
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-- does not overwrite values; number keys (ipairs) are appended, not overwritten
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mesecon.mergetable = function(source, dest)
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function mesecon.mergetable(source, dest)
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local rval = mesecon.tablecopy(dest)
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for k, v in pairs(source) do
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@ -208,8 +208,11 @@ mesecon.mergetable = function(source, dest)
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return rval
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end
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mesecon.register_node = function(name, spec_common, spec_off, spec_on)
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function mesecon.register_node(name, spec_common, spec_off, spec_on)
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spec_common.drop = spec_common.drop or name .. "_off"
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spec_common.__mesecon_basename = name
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spec_on.__mesecon_state = "on"
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spec_off.__mesecon_state = "off"
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spec_on = mesecon.mergetable(spec_common, spec_on);
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spec_off = mesecon.mergetable(spec_common, spec_off);
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@ -217,3 +220,16 @@ mesecon.register_node = function(name, spec_common, spec_off, spec_on)
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minetest.register_node(name .. "_on", spec_on)
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minetest.register_node(name .. "_off", spec_off)
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end
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-- swap onstate and offstate nodes, returns new state
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function mesecon.flipstate(pos, node)
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local nodedef = minetest.registered_nodes[node.name]
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local newstate
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if (nodedef.__mesecon_state == "on") then newstate = "off" end
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if (nodedef.__mesecon_state == "off") then newstate = "on" end
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minetest.swap_node(pos, {name = nodedef.__mesecon_basename .. "_" .. newstate,
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param2 = node.param2})
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return newstate
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end
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@ -61,6 +61,7 @@ local vertical_updatepos = function (pos)
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else -- no vertical wire above, no vertical wire below: use bottom
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minetest.add_node(pos, {name = basename .. "bottom_" .. namestate})
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end
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mesecon.update_autoconnect(pos)
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end
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end
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@ -1,35 +1,28 @@
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-- MESECON_SWITCH
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minetest.register_node("mesecons_switch:mesecon_switch_off", {
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tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
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mesecon.register_node("mesecons_switch:mesecon_switch", {
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paramtype2="facedir",
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groups = {dig_immediate=2},
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description="Switch",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.off
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}},
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on_punch = function (pos, node)
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minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_on", param2 = node.param2})
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mesecon:receptor_on(pos)
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minetest.sound_play("mesecons_switch", {pos=pos})
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end
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})
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minetest.register_node("mesecons_switch:mesecon_switch_on", {
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tiles = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
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paramtype2="facedir",
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groups = {dig_immediate=2,not_in_creative_inventory=1},
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drop="mesecons_switch:mesecon_switch_off 1",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {receptor = {
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state = mesecon.state.on
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}},
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on_punch = function(pos, node)
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minetest.swap_node(pos, {name = "mesecons_switch:mesecon_switch_off", param2 = node.param2})
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mesecon:receptor_off(pos)
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if(mesecon.flipstate(pos, node) == "on") then
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mesecon.receptor_on(pos)
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else
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mesecon.receptor_off(pos)
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end
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minetest.sound_play("mesecons_switch", {pos=pos})
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end
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},{
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tiles = { "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
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"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
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"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
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mesecons = {receptor = { state = mesecon.state.off }}
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},{
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tiles = { "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
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"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png",
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"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
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mesecons = {receptor = { state = mesecon.state.on }}
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})
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minetest.register_craft({
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@ -1,16 +1,9 @@
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-- WALL LEVER
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-- Basically a switch that can be attached to a wall
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-- Powers the block 2 nodes behind (using a receiver)
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minetest.register_node("mesecons_walllever:wall_lever_off", {
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mesecon.register_node("mesecons_walllever:wall_lever", {
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description="Lever",
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drawtype = "nodebox",
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tiles = {
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"jeija_wall_lever_tb.png",
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"jeija_wall_lever_bottom.png",
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"jeija_wall_lever_sides.png",
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"jeija_wall_lever_sides.png",
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"jeija_wall_lever_back.png",
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"jeija_wall_lever_off.png",
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},
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inventory_image = "jeija_wall_lever_off.png",
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wield_image = "jeija_wall_lever_off.png",
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paramtype = "light",
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@ -21,29 +14,34 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
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type = "fixed",
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fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
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},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function (pos, node)
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if(mesecon.flipstate(pos, node) == "on") then
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mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
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else
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mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
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end
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minetest.sound_play("mesecons_lever", {pos=pos})
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end
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},{
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tiles = { "jeija_wall_lever_tb.png", "jeija_wall_lever_bottom.png",
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"jeija_wall_lever_sides.png", "jeija_wall_lever_sides.png",
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"jeija_wall_lever_back.png", "jeija_wall_lever_off.png",
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},
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node_box = {
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type = "fixed",
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fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
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{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
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{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
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{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit
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{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
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{ -1/16, -8/16, 4/16, 1/16, 0, 6/16 }} -- the lever itself.
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},
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groups = {dig_immediate=2, mesecon_needs_receiver = 1},
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description="Lever",
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on_punch = function (pos, node)
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minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_on", param2 = node.param2})
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mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
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end,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {receptor = {
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rules = mesecon.rules.buttonlike_get,
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state = mesecon.state.off
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}}
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})
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minetest.register_node("mesecons_walllever:wall_lever_on", {
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drawtype = "nodebox",
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}},
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groups = {dig_immediate = 2, mesecon_needs_receiver = 1}
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},{
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tiles = {
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"jeija_wall_lever_top.png",
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"jeija_wall_lever_tb.png",
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@ -52,37 +50,19 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
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"jeija_wall_lever_back.png",
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"jeija_wall_lever_on.png",
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},
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inventory_image = "jeija_wall_lever_on.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = LIGHT_MAX-7,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
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{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
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{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
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{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit
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{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
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{ -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
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},
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groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
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drop = "mesecons_walllever:wall_lever_off 1",
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description="Lever",
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on_punch = function (pos, node)
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minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_off", param2 = node.param2})
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mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
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end,
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sounds = default.node_sound_wood_defaults(),
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mesecons = {receptor = {
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rules = mesecon.rules.buttonlike_get,
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state = mesecon.state.on
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}}
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}},
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groups = {dig_immediate = 2, mesecon_needs_receiver = 1, not_in_creative_inventory = 1}
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})
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minetest.register_craft({
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