forked from Mirrorlandia_minetest/mesecons
Port lightstones (as reference for effectors) + blinky plant to the new nodedef system
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472650f099
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8578fd89c8
@ -43,7 +43,7 @@ function mesecon:receptor_get_rules(node)
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return rules
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return rules
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end
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end
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end
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end
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for i, receptor in ipairs(mesecon.receptors) do --TODO
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for _, receptor in ipairs(mesecon.receptors) do --TODO
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if receptor.onstate == node.name or receptor.offstate == node.name then
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if receptor.onstate == node.name or receptor.offstate == node.name then
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if receptor.get_rules ~= nil then
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if receptor.get_rules ~= nil then
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return receptor.get_rules(node.param2)
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return receptor.get_rules(node.param2)
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@ -59,32 +59,32 @@ end
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-- Effectors
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-- Effectors
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function mesecon:is_effector_on(nodename)
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function mesecon:is_effector_on(nodename)
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for i, effector in ipairs(mesecon.effectors) do --TODO
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if effector.onstate == nodename then
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return true
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end
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end
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if minetest.registered_nodes[nodename]
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if minetest.registered_nodes[nodename]
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons.effector
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and minetest.registered_nodes[nodename].mesecons.effector
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and minetest.registered_nodes[nodename].mesecons.effector.state == mesecon.state.on then
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and minetest.registered_nodes[nodename].mesecons.effector.state == mesecon.state.on then
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return true
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return true
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end
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end
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for i, effector in ipairs(mesecon.effectors) do --TODO
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if effector.onstate == nodename then
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return true
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end
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end
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return false
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return false
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end
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end
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function mesecon:is_effector_off(nodename)
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function mesecon:is_effector_off(nodename)
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for i, effector in ipairs(mesecon.effectors) do --TODO
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if effector.offstate == nodename then
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return true
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end
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end
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if minetest.registered_nodes[nodename]
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if minetest.registered_nodes[nodename]
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons.effector
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and minetest.registered_nodes[nodename].mesecons.effector
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and minetest.registered_nodes[nodename].mesecons.effector.state == mesecon.state.off then
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and minetest.registered_nodes[nodename].mesecons.effector.state == mesecon.state.off then
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return true
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return true
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end
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end
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for i, effector in ipairs(mesecon.effectors) do --TODO
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if effector.offstate == nodename then
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return true
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end
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end
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return false
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return false
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end
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end
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@ -125,22 +125,40 @@ end
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--Signals
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--Signals
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function mesecon:activate(pos) --TODO
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function mesecon:activate(pos)
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local node = minetest.env:get_node(pos)
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local node = minetest.env:get_node(pos)
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for i, action in ipairs(mesecon.actions_on) do
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if minetest.registered_nodes[node.name]
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and minetest.registered_nodes[node.name].mesecons
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and minetest.registered_nodes[node.name].mesecons.effector
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and minetest.registered_nodes[node.name].mesecons.effector.action_on then
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minetest.registered_nodes[node.name].mesecons.effector.action_on (pos, node)
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end
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for _, action in ipairs(mesecon.actions_on) do --TODO
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action(pos, node)
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action(pos, node)
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end
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end
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end
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end
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function mesecon:deactivate(pos) --TODO
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function mesecon:deactivate(pos) --TODO
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local node = minetest.env:get_node(pos)
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local node = minetest.env:get_node(pos)
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for i, action in ipairs(mesecon.actions_off) do
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if minetest.registered_nodes[node.name]
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and minetest.registered_nodes[node.name].mesecons
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and minetest.registered_nodes[node.name].mesecons.effector
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and minetest.registered_nodes[node.name].mesecons.effector.action_off then
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minetest.registered_nodes[node.name].mesecons.effector.action_off(pos, node)
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end
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for _, action in ipairs(mesecon.actions_off) do
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action(pos, node)
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action(pos, node)
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end
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end
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end
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end
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function mesecon:changesignal(pos) --TODO
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function mesecon:changesignal(pos) --TODO
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local node = minetest.env:get_node(pos)
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local node = minetest.env:get_node(pos)
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if minetest.registered_nodes[nodename]
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons.effector
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and minetest.registered_nodes[nodename].mesecons.effector.action_change then
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minetest.registered_nodes[nodename].mesecons.action_change(pos, node)
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end
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for i, action in ipairs(mesecon.actions_change) do
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for i, action in ipairs(mesecon.actions_change) do
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action(pos, node)
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action(pos, node)
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end
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end
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@ -221,7 +239,7 @@ function mesecon:is_conductor_off(nodename)
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end
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end
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function mesecon:is_conductor(nodename)
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function mesecon:is_conductor(nodename)
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--TODO: simplify
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--TODO
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return mesecon:is_conductor_on(nodename) or mesecon:is_conductor_off(nodename)
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return mesecon:is_conductor_on(nodename) or mesecon:is_conductor_off(nodename)
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end
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end
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@ -13,6 +13,9 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
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type = "fixed",
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type = "fixed",
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fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
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fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
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},
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},
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mesecons = {receptor = {
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state = mesecon.state.off
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}}
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})
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})
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minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
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minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
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@ -30,6 +33,9 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
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type = "fixed",
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type = "fixed",
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fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
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fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
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},
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},
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mesecons = {receptor = {
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state = mesecon.state.on
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}}
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -4,6 +4,13 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
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inventory_image = minetest.inventorycube(texture_off),
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inventory_image = minetest.inventorycube(texture_off),
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groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
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groups = {cracky=2, mesecon_effector_off = 1, mesecon = 2},
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description=name.." Lightstone",
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description=name.." Lightstone",
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mesecons = {effector = {
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state = mesecon.state.off,
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action_on = function (pos, node)
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minetest.env:add_node(pos, {name="mesecons_lightstone:lightstone_" .. name .. "_on"})
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mesecon:receptor_on(pos)
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end
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}}
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})
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})
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minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_on", {
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minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_on", {
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tiles = {texture_on},
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tiles = {texture_on},
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@ -11,20 +18,15 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
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groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
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groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2},
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drop = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
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drop = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
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light_source = LIGHT_MAX-2,
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light_source = LIGHT_MAX-2,
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description=name.." Lightstone",
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mesecons = {effector = {
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state = mesecon.state.on,
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action_off = function (pos, node)
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minetest.env:add_node(pos, {name="mesecons_lightstone:lightstone_" .. name .. "_off"})
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mesecon:receptor_off(pos)
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end
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}}
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})
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})
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assert(loadstring('mesecon:register_on_signal_on(function(pos, node) \n \
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if node.name == "mesecons_lightstone:lightstone_' .. name .. '_off" then \n \
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minetest.env:add_node(pos, {name="mesecons_lightstone:lightstone_' .. name .. '_on"}) \n \
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nodeupdate(pos) \n \
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end \n \
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end)'))()
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assert(loadstring('mesecon:register_on_signal_off(function(pos, node) \n \
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if node.name == "mesecons_lightstone:lightstone_' .. name .. '_on" then \n \
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minetest.env:add_node(pos, {name="mesecons_lightstone:lightstone_' .. name .. '_off"}) \n \
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nodeupdate(pos) \n \
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end \n \
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end)'))()
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minetest.register_craft({
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minetest.register_craft({
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output = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
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output = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
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recipe = {
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recipe = {
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@ -33,7 +35,6 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
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{'','group:mesecon_conductor_craftable',''},
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{'','group:mesecon_conductor_craftable',''},
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}
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}
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})
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})
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mesecon:register_effector("mesecons_lightstone:lightstone_" .. name .. "_on", "mesecons_lightstone:lightstone_" .. name .. "_off")
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end
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end
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