forked from Mirrorlandia_minetest/mesecons
Never postpone action_on or action_off
There is no more need for that since VoxelManip caching makes sure we always get an answer to get_node_force.
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@ -74,17 +74,7 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
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rules = rules or mesecon.rules.default
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rules = rules or mesecon.rules.default
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-- if area (any of the rule targets) is not loaded, keep trying and call this again later
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-- Call turnon on all linking positions
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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local np = vector.add(pos, rule)
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-- if area is not loaded, keep trying
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if minetest.get_node_or_nil(np) == nil then
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mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
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return
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end
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end
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-- execute action
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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local np = vector.add(pos, rule)
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local np = vector.add(pos, rule)
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local rulenames = mesecon.rules_link_rule_all(pos, rule)
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local rulenames = mesecon.rules_link_rule_all(pos, rule)
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@ -103,15 +93,7 @@ end
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mesecon.queue:add_function("receptor_off", function (pos, rules)
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mesecon.queue:add_function("receptor_off", function (pos, rules)
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rules = rules or mesecon.rules.default
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rules = rules or mesecon.rules.default
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-- if area (any of the rule targets) is not loaded, keep trying and call this again later
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-- Call turnoff on all linking positions
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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local np = vector.add(pos, rule)
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if minetest.get_node_or_nil(np) == nil then
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mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
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return
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end
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end
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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local np = vector.add(pos, rule)
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local np = vector.add(pos, rule)
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local rulenames = mesecon.rules_link_rule_all(pos, rule)
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local rulenames = mesecon.rules_link_rule_all(pos, rule)
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