forked from Mirrorlandia_minetest/mesecons
Fix door compatibility, update to latest version
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@ -1 +1,2 @@
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mesecons
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mesecons
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doors
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@ -43,7 +43,7 @@ function doors:register_door(name, def)
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end
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end
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end
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end
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local function on_punch(pos, dir, check_name, replace, replace_dir, params)
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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pos.y = pos.y+dir
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if not minetest.env:get_node(pos).name == check_name then
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if not minetest.env:get_node(pos).name == check_name then
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return
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return
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@ -62,11 +62,11 @@ function doors:register_door(name, def)
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end
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end
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local function on_mesecons_signal_open (pos, node)
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local function on_mesecons_signal_open (pos, node)
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on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end
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local function on_mesecons_signal_close (pos, node)
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local function on_mesecons_signal_close (pos, node)
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on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end
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local function check_player_priv(pos, player)
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local function check_player_priv(pos, player)
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@ -99,9 +99,9 @@ function doors:register_door(name, def)
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after_dig_node(pos, name.."_t_1")
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after_dig_node(pos, name.."_t_1")
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end,
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end,
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on_punch = function(pos, node, puncher)
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on_rightclick = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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if check_player_priv(pos, puncher) then
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on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end
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end,
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end,
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@ -133,9 +133,9 @@ function doors:register_door(name, def)
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after_dig_node(pos, name.."_t_2")
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after_dig_node(pos, name.."_t_2")
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end,
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end,
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on_punch = function(pos, node, puncher)
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on_rightclick = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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if check_player_priv(pos, puncher) then
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on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end
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end,
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end,
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