forked from Mirrorlandia_minetest/mesecons
Use a simpler way of detecting up/down piston placement (thanks Jeija).
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@ -184,28 +184,16 @@ minetest.register_node("mesecons_pistons:piston_normal", {
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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after_destruct = destruct,
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after_destruct = destruct,
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on_timer = timer,
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on_timer = timer,
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on_place = function(itemstack, placer, pointed_thing)
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after_place_node = function(pos, placer)
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if pointed_thing.type ~= "node" then --can be placed only on nodes
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if not placer then --not placed by player
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return itemstack
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return
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end
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end
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if not placer then
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local pitch = placer:get_look_pitch() * (180 / math.pi) --placer pitch in degrees
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return minetest.item_place(itemstack, placer, pointed_thing)
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if pitch > 45 then --looking upwards
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minetest.env:add_node(pos, {name="mesecons_pistons:piston_down_normal"})
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elseif pitch < 45 then --looking downwards
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minetest.env:add_node(pos, {name="mesecons_pistons:piston_up_normal"})
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end
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end
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local dir = placer:get_look_dir()
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if math.abs(dir.y) > math.sqrt(dir.x ^ 2 + dir.z ^ 2) then --vertical look direction is most significant
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local fakestack
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if dir.y > 0 then
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fakestack = ItemStack("mesecons_pistons:piston_down_normal")
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else
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fakestack = ItemStack("mesecons_pistons:piston_up_normal")
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end
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing) --place piston normally
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end,
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end,
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mesecons = {effector={
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mesecons = {effector={
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action_change = update
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action_change = update
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@ -219,28 +207,16 @@ minetest.register_node("mesecons_pistons:piston_sticky", {
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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after_destruct = destruct,
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after_destruct = destruct,
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on_timer = timer,
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on_timer = timer,
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on_place = function(itemstack, placer, pointed_thing)
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after_place_node = function(pos, placer)
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if pointed_thing.type ~= "node" then --can be placed only on nodes
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if not placer then --not placed by player
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return itemstack
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return
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end
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end
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if not placer then
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local pitch = placer:get_look_pitch() * (180 / math.pi) --placer pitch in degrees
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return minetest.item_place(itemstack, placer, pointed_thing)
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if pitch > 45 then --looking upwards
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minetest.env:add_node(pos, {name="mesecons_pistons:piston_down_sticky"})
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elseif pitch < 45 then --looking downwards
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minetest.env:add_node(pos, {name="mesecons_pistons:piston_up_sticky"})
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end
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end
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local dir = placer:get_look_dir()
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if math.abs(dir.y) > math.sqrt(dir.x ^ 2 + dir.z ^ 2) then --vertical look direction is most significant
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local fakestack
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if dir.y > 0 then
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fakestack = ItemStack("mesecons_pistons:piston_down_sticky")
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else
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fakestack = ItemStack("mesecons_pistons:piston_up_sticky")
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end
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing) --place piston normally
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end,
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end,
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mesecons = {effector={
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mesecons = {effector={
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action_change = update
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action_change = update
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