forked from Mirrorlandia_minetest/mesecons
Fix crash in sticky movestones (thanks MarkTraceur), cleanup movestoen code significantly.
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3c7d2b2e25
commit
db26adca25
@ -2,41 +2,35 @@
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function mesecon:get_movestone_direction(pos)
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getactivated=0
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local direction = {x=0, y=0, z=0}
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local lpos
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local getactivated=0
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local rules=mesecon:get_rules("movestone")
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lpos={x=pos.x+1, y=pos.y, z=pos.z}
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for n=1, 3 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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direction.z=-1
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return direction
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return {x=0, y=0, z=-1}
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end
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end
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lpos={x=pos.x-1, y=pos.y, z=pos.z}
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for n=4, 6 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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direction.z=1
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return direction
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return {x=0, y=0, z=1}
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end
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end
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lpos={x=pos.x, y=pos.y, z=pos.z+1}
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for n=7, 9 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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direction.x=-1
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return direction
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return {x=-1, y=0, z=0}
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end
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end
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lpos={x=pos.x, y=pos.y, z=pos.z-1}
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for n=10, 12 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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direction.x=1
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return direction
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return {x=1, y=0, z=0}
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end
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end
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end
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@ -67,49 +61,29 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local colp = pos
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local velocity={}
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local direction=mesecon:get_movestone_direction(colp)
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local direction=mesecon:get_movestone_direction(pos)
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--colp.x=colp.x-(direction.x/2.01)
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--colp.y=colp.y-direction.y
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--colp.z=colp.z-(direction.z/2.01)
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if not direction
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or (minetest.env:get_node_or_nil(pos).name ~="air"
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and minetest.env:get_node_or_nil(pos).name ~= nil) then
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if not direction then
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minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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return
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end
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--if not mesecon:check_if_turnon(colp) then
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-- minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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-- self.object:remove()
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-- return
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--end
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end
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velocity.x=direction.x*3
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velocity.y=direction.y*3
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velocity.z=direction.z*3
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self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
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self.object:setvelocity(velocity)
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local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
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local coln = minetest.env:get_node(np)
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if coln.name ~= "air" and coln.name ~="water" then
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local thisp= {x=pos.x, y=pos.y, z=pos.z}
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local thisnode=minetest.env:get_node(thisp)
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local nextnode={}
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minetest.env:dig_node(thisp)
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local lnode = minetest.env:get_node(pos)
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if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then
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local newnode
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repeat
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thisp.x=thisp.x+direction.x
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thisp.y=thisp.y+direction.y
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thisp.z=thisp.z+direction.z
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nextnode=minetest.env:get_node(thisp)
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minetest.env:place_node(thisp, {name=thisnode.name})
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nodeupdate(thisp)
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thisnode=nextnode
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until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
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minetest.env:remove_node(pos)
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pos.x=pos.x+direction.x
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pos.y=pos.y+direction.y
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pos.z=pos.z+direction.z
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newnode = {name=lnode.name}
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lnode = minetest.env:get_node(pos)
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minetest.env:add_node(pos, newnode)
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nodeupdate(pos)
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until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"
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end
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end
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})
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@ -125,7 +99,7 @@ minetest.register_craft({
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mesecon:register_on_signal_on(function (pos, node)
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if node.name=="mesecons_movestones:movestone" then
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local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
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local direction=mesecon:get_movestone_direction(pos)
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if not direction then return end
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local checknode={}
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local collpos={x=pos.x, y=pos.y, z=pos.z}
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@ -182,7 +156,6 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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local pos = self.object:getpos()
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local colp = pos
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local direction=mesecon:get_movestone_direction(colp)
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local velocity={x=direction.x*3, y=direction.y*3, z=direction.z*3}
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if not direction then
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--or (minetest.env:get_node_or_nil(pos).name ~="air"
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@ -190,57 +163,56 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
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self.object:remove()
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return
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end
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self.object:setvelocity(velocity)
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local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}
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local coln = minetest.env:get_node(np)
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if coln.name ~= "air" and coln.name ~="water" then
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local thisp= {x=pos.x, y=pos.y, z=pos.z}
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local thisnode=minetest.env:get_node(thisp)
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local nextnode={}
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minetest.env:dig_node(thisp)
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repeat
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thisp.x=thisp.x+direction.x
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thisp.y=thisp.y+direction.y
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thisp.z=thisp.z+direction.z
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nextnode=minetest.env:get_node(thisp)
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minetest.env:place_node(thisp, {name=thisnode.name})
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nodeupdate(thisp)
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thisnode=nextnode
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until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"
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end
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--STICKY:
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local np1 = {x=pos.x-direction.x*0.5, y=pos.y-direction.y*0.5, z=pos.z-direction.z*0.5} -- 1 away
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local coln1 = minetest.env:get_node(np1)
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local np2 = {x=pos.x-direction.x*1.5, y=pos.y-direction.y*1.5, z=pos.z-direction.z*1.5} -- 2 away
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local coln2 = minetest.env:get_node(np2)
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self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
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if (coln1.name == "air" or coln1.name =="water") and (coln2.name~="air" and coln2.name ~= water) then
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thisp= np2
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local newpos={}
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local oldpos={}
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pos.x=pos.x+direction.x
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pos.y=pos.y+direction.y
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pos.z=pos.z+direction.z
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local lpos = {x=pos.x, y=pos.y, z=pos.z}
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local lnode = minetest.env:get_node(lpos)
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if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then
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local newnode
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repeat
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newpos.x=thisp.x+direction.x
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newpos.y=thisp.y+direction.y
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newpos.z=thisp.z+direction.z
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minetest.env:place_node(newpos, {name=minetest.env:get_node(thisp).name})
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nodeupdate(newpos)
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oldpos={x=thisp.x, y=thisp.y, z=thisp.z}
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thisp.x=thisp.x-direction.x
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thisp.y=thisp.y-direction.y
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thisp.z=thisp.z-direction.z
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until minetest.env:get_node(thisp).name=="air" or minetest.env:get_node(thisp).name=="ignore" or minetest.env:get_node(thisp).name=="default:water" or minetest.env:get_node(thisp).name=="default:water_flowing"
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minetest.env:dig_node(oldpos)
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minetest.env:remove_node(lpos)
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lpos.x=lpos.x+direction.x
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lpos.y=lpos.y+direction.y
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lpos.z=lpos.z+direction.z
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newnode = {name=lnode.name}
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lnode = minetest.env:get_node(lpos)
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minetest.env:add_node(lpos, newnode)
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nodeupdate(lpos)
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until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"
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end
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--STICKY
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local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
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local lnode = minetest.env:get_node(lpos)
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local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
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local lnode2 = minetest.env:get_node(lpos2)
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if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then return end
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if lnode2.name == "ignore" or lnode2.name == "air" or lnode2.name == "default:water" or lnode2.name == "default:water_flowing" then return end
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local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
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repeat
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minetest.env:add_node(oldpos, {name=minetest.env:get_node(lpos2).name})
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nodeupdate(oldpos)
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oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
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lpos2.x = lpos2.x-direction.x
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lpos2.y = lpos2.y-direction.y
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lpos2.z = lpos2.z-direction.z
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lnode = minetest.env:get_node(lpos2)
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until lnode.name=="air" or lnode.name=="ignore" or lnode.name=="default:water" or lnode.name=="default:water_flowing"
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minetest.env:remove_node(oldpos)
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end
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})
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mesecon:register_on_signal_on(function (pos, node)
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if node.name=="mesecons_movestones:sticky_movestone" then
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local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z})
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local direction=mesecon:get_movestone_direction(pos)
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if not direction then return end
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local checknode={}
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local collpos={x=pos.x, y=pos.y, z=pos.z}
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