HybridDog
3f00c1d1cb
fix pistons not working in every buildable_to node
2016-02-09 11:32:09 +01:00
Jeija
a6d0a523ba
Add support for sticky blocks for pistons and a a sample sticky block
2015-02-28 13:42:39 +01:00
Jeija
eb416475cc
Re-add mesecon.register_mvps_unmov(objectname) since other mods (pipeworks) are using it
2015-02-19 14:27:20 +01:00
Jeija
1df6e5a03b
Rewrite movestones, make them nodes instead of entities
2015-02-14 13:35:50 +01:00
MT-Modder
6d9f44455c
Register only locked nodes as stoppers
...
This was suggested here:
https://github.com/Jeija/minetest-mod-mesecons/pull/216
2015-02-13 23:58:36 -05:00
MT-Modder
3c06da7908
Register chests and bookshelves as stoppers
2015-02-05 00:57:33 -05:00
Jeija
c326dc221a
Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code
...
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
2014-11-29 15:08:37 +01:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
...
flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija
194155fff8
Rewrite mesecon wires. This should increase the efficiency and speed of
...
large machines.
It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.
This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
Novatux
b8714f7d93
Fix #164
2014-06-08 16:12:49 +02:00
Novatux
b0f81a8c62
Add mesecon:register_on_mvps_move, fix mesecon:mvps_pull_all
2014-01-03 11:04:19 +01:00
Uberi
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
Anthony Zhang
96011bc718
Audit code for possible nil value indexing with unregistered nodes.
2013-06-22 15:43:58 -04:00
Novatux
6efe579f68
Fix pistons not updating the nodes when placing them again.
2013-06-15 19:15:43 +02:00
Jeija
63a18f1a51
Don't push objects into walls and fix bug in previous commit
2013-04-02 12:13:25 +02:00
Jeija
57e1547515
Make pistons and movestones move objects (push only yet)
2013-04-02 11:57:28 +02:00
Anthony Zhang
4406654fa4
Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue.
2013-03-11 17:37:50 -04:00
Jeija
74eefc270a
Fix piston drops and craft recipe
2013-02-06 21:24:58 +01:00
Jeija
c062411fa1
Fix another two piston-related bugs
2012-12-27 20:38:12 +01:00
Jeija
7fe4947056
Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers.
2012-12-27 09:28:04 +01:00
Jeija
d91e0b66cb
Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.
2012-12-26 22:54:28 +01:00
Jat
b7553145b0
Actuator ignored liquid (all)
2012-08-30 14:20:18 +02:00
Jeija
04bcc458d9
Several bugfixes and cleanups for movestones
2012-06-23 13:24:03 +02:00
Jeija
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00