local side_texture = "mesecons_detector_side.png" local GET_COMMAND = "GET" -- Object detector -- Detects players in a certain radius -- The radius can be specified in mesecons/settings.lua local function object_detector_make_formspec(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[9,2.5]" .. "field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]".. "field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]".. "button_exit[7,0.75;2,3;;Save]") end local function object_detector_on_receive_fields(pos, _, fields, sender) if not fields.scanname or not fields.digiline_channel then return end if minetest.is_protected(pos, sender:get_player_name()) then return end local meta = minetest.get_meta(pos) meta:set_string("scanname", fields.scanname) meta:set_string("digiline_channel", fields.digiline_channel) object_detector_make_formspec(pos) end -- returns true if player was found, false if not local function object_detector_scan(pos) local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6)) -- abort if no scan results were found if next(objs) == nil then return false end local scanname = minetest.get_meta(pos):get_string("scanname") local scan_for = {} for _, str in pairs(string.split(scanname:gsub(" ", ""), ",")) do scan_for[str] = true end local every_player = scanname == "" for _, obj in pairs(objs) do -- "" is returned if it is not a player; "" ~= nil; so only handle objects with foundname ~= "" local foundname = obj:get_player_name() if foundname ~= "" then if every_player or scan_for[foundname] then return true end end end return false end -- set player name when receiving a digiline signal on a specific channel local object_detector_digiline = { effector = { action = function(pos, _, channel, msg) local meta = minetest.get_meta(pos) if channel == meta:get_string("digiline_channel") then meta:set_string("scanname", msg) object_detector_make_formspec(pos) end end, } } minetest.register_node("mesecons_detector:object_detector_off", { tiles = {side_texture, side_texture, "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, paramtype = "light", is_ground_content = false, walkable = true, groups = {cracky=3}, description="Player Detector", mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }}, on_construct = object_detector_make_formspec, on_receive_fields = object_detector_on_receive_fields, sounds = mesecon.node_sound.stone, digiline = object_detector_digiline, on_blast = mesecon.on_blastnode, }) minetest.register_node("mesecons_detector:object_detector_on", { tiles = {side_texture, side_texture, "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"}, paramtype = "light", is_ground_content = false, walkable = true, groups = {cracky=3,not_in_creative_inventory=1}, drop = 'mesecons_detector:object_detector_off', mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }}, on_construct = object_detector_make_formspec, on_receive_fields = object_detector_on_receive_fields, sounds = mesecon.node_sound.stone, digiline = object_detector_digiline, on_blast = mesecon.on_blastnode, }) minetest.register_craft({ output = 'mesecons_detector:object_detector_off', recipe = { {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"}, } }) minetest.register_craft({ output = 'mesecons_detector:object_detector_off', recipe = { {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"}, } }) minetest.register_abm({ nodenames = {"mesecons_detector:object_detector_off"}, interval = 1, chance = 1, action = function(pos, node) if not object_detector_scan(pos) then return end node.name = "mesecons_detector:object_detector_on" minetest.swap_node(pos, node) mesecon.receptor_on(pos, mesecon.rules.pplate) end, }) minetest.register_abm({ nodenames = {"mesecons_detector:object_detector_on"}, interval = 1, chance = 1, action = function(pos, node) if object_detector_scan(pos) then return end node.name = "mesecons_detector:object_detector_off" minetest.swap_node(pos, node) mesecon.receptor_off(pos, mesecon.rules.pplate) end, }) -- Node detector -- Detects the node in front of it local function node_detector_make_formspec(pos) local meta = minetest.get_meta(pos) if meta:get_string("distance") == "" then meta:set_string("distance", "0") end meta:set_string("formspec", "size[9,2.5]" .. "field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]".. "field[0.3,1.5;2.5,2;distance;Distance (0-"..mesecon.setting("node_detector_distance_max", 10).."):;${distance}]".. "field[3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]".. "button_exit[7,0.75;2,3;;Save]") end local function node_detector_on_receive_fields(pos, _, fields, sender) if not fields.scanname or not fields.digiline_channel then return end if minetest.is_protected(pos, sender:get_player_name()) then return end local meta = minetest.get_meta(pos) meta:set_string("scanname", fields.scanname) meta:set_string("distance", fields.distance or "0") meta:set_string("digiline_channel", fields.digiline_channel) node_detector_make_formspec(pos) end -- returns true if node was found, false if not local function node_detector_scan(pos) local node = minetest.get_node_or_nil(pos) if not node then return end local meta = minetest.get_meta(pos) local distance = meta:get_int("distance") local distance_max = mesecon.setting("node_detector_distance_max", 10) if distance < 0 then distance = 0 end if distance > distance_max then distance = distance_max end local frontname = minetest.get_node( vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1)) ).name local scanname = meta:get_string("scanname") return (frontname == scanname) or (frontname ~= "air" and frontname ~= "ignore" and scanname == "") end local function node_detector_send_node_name(pos, node, channel, meta) local distance = meta:get_int("distance") local distance_max = mesecon.setting("node_detector_distance_max", 10) if distance < 0 then distance = 0 end if distance > distance_max then distance = distance_max end local nodename = minetest.get_node( vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1)) ).name digiline:receptor_send(pos, digiline.rules.default, channel, nodename) end -- set player name when receiving a digiline signal on a specific channel local node_detector_digiline = { effector = { action = function(pos, node, channel, msg) local meta = minetest.get_meta(pos) if channel ~= meta:get_string("digiline_channel") then return end if type(msg) == "table" then if msg.distance or msg.scanname then if msg.distance then meta:set_string("distance", msg.distance) end if msg.scanname then meta:set_string("scanname", msg.scanname) end node_detector_make_formspec(pos) end if msg.command == "get" then node_detector_send_node_name(pos, node, channel, meta) elseif msg.command == "scan" then local result = node_detector_scan(pos) digiline:receptor_send(pos, digiline.rules.default, channel, result) end else if msg == GET_COMMAND then node_detector_send_node_name(pos, node, channel, meta) else meta:set_string("scanname", msg) node_detector_make_formspec(pos) end end end, }, receptor = {} } minetest.register_node("mesecons_detector:node_detector_off", { tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_off.png"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, walkable = true, groups = {cracky=3}, description="Node Detector", mesecons = {receptor = { state = mesecon.state.off }}, on_construct = node_detector_make_formspec, on_receive_fields = node_detector_on_receive_fields, sounds = mesecon.node_sound.stone, digiline = node_detector_digiline, on_blast = mesecon.on_blastnode, }) minetest.register_node("mesecons_detector:node_detector_on", { tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_on.png"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, walkable = true, groups = {cracky=3,not_in_creative_inventory=1}, drop = 'mesecons_detector:node_detector_off', mesecons = {receptor = { state = mesecon.state.on }}, on_construct = node_detector_make_formspec, on_receive_fields = node_detector_on_receive_fields, sounds = mesecon.node_sound.stone, digiline = node_detector_digiline, on_blast = mesecon.on_blastnode, }) minetest.register_craft({ output = 'mesecons_detector:node_detector_off', recipe = { {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"}, } }) minetest.register_craft({ output = 'mesecons_detector:node_detector_off', recipe = { {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"}, } }) minetest.register_abm({ nodenames = {"mesecons_detector:node_detector_off"}, interval = 1, chance = 1, action = function(pos, node) if not node_detector_scan(pos) then return end node.name = "mesecons_detector:node_detector_on" minetest.swap_node(pos, node) mesecon.receptor_on(pos) end, }) minetest.register_abm({ nodenames = {"mesecons_detector:node_detector_on"}, interval = 1, chance = 1, action = function(pos, node) if node_detector_scan(pos) then return end node.name = "mesecons_detector:node_detector_off" minetest.swap_node(pos, node) mesecon.receptor_off(pos) end, })