-- Function that get the input/output rules of the delayer
local delayer_get_output_rules = function(node)
	local rules = {{x = 0, y = 0, z = 1}}
	for i = 0, node.param2 do
		rules = mesecon:rotate_rules_left(rules)
	end
	return rules
end

local delayer_get_input_rules = function(node)
	local rules = {{x = 0, y = 0, z = -1}}
	for i = 0, node.param2 do
		rules = mesecon:rotate_rules_left(rules)
	end
	return rules
end

-- Functions that are called after the delay time

local delayer_turnon = function(params)
	local rules = delayer_get_output_rules(params.node)
	mesecon:receptor_on(params.pos, rules)
end

local delayer_turnoff = function(params)
	local rules = delayer_get_output_rules(params.node)
	mesecon:receptor_off(params.pos, rules)
end

local delayer_activate = function(pos, node)
	local def = minetest.registered_nodes[node.name]
	local time = def.delayer_time
	mesecon:swap_node(pos, def.delayer_onstate)
	minetest.after(time, delayer_turnon , {pos = pos, node = node})
end

local delayer_deactivate = function(pos, node)
	local def = minetest.registered_nodes[node.name]
	local time = def.delayer_time
	mesecon:swap_node(pos, def.delayer_offstate)
	minetest.after(time, delayer_turnoff, {pos = pos, node = node})
end

-- Register the 2 (states) x 4 (delay times) delayers

for i = 1, 4 do
local groups = {}
if i == 1 then 
	groups = {bendy=2,snappy=1,dig_immediate=2}
else
	groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
end

local delaytime
if 		i == 1 then delaytime = 0.1
elseif	i == 2 then delaytime = 0.3
elseif	i == 3 then delaytime = 0.5
elseif	i == 4 then delaytime = 1.0 end

boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 },		-- the main slab

	 { -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 },		-- the jeweled "on" indicator
	 { -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
	 { -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 },
	 { -3/16, -7/16,  2/16, 3/16, -26/64, 3/16 },
	 { -2/16, -7/16,  3/16, 2/16, -26/64, 4/16 },

	 { -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 },		-- the timer indicator
	 { -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 },		-- the two wire stubs
	 { 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }}

minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
	description = "Delayer",
	drawtype = "nodebox",
	tiles = {
		"mesecons_delayer_off_"..tostring(i)..".png",
		"mesecons_delayer_bottom.png",
		"mesecons_delayer_ends_off.png",
		"mesecons_delayer_ends_off.png",
		"mesecons_delayer_sides_off.png",
		"mesecons_delayer_sides_off.png"
		},
	inventory_image = "mesecons_delayer_off_1.png",
	wield_image = "mesecons_delayer_off_1.png",
	walkable = true,
	selection_box = {
		type = "fixed",
		fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
	},
	node_box = {
		type = "fixed",
		fixed = boxes
	},
	groups = groups,
	paramtype = "light",
	paramtype2 = "facedir",
	sunlight_propagates = true,
	is_ground_content = true,
	drop = 'mesecons_delayer:delayer_off_1',
	on_punch = function (pos, node)
		if node.name=="mesecons_delayer:delayer_off_1" then
			mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2")
		elseif node.name=="mesecons_delayer:delayer_off_2" then
			mesecon:swap_node(pos,"mesecons_delayer:delayer_off_3")
		elseif node.name=="mesecons_delayer:delayer_off_3" then
			mesecon:swap_node(pos,"mesecons_delayer:delayer_off_4")
		elseif node.name=="mesecons_delayer:delayer_off_4" then
			mesecon:swap_node(pos,"mesecons_delayer:delayer_off_1")
		end
	end,
	delayer_time = delaytime,
	delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
	mesecons = {
		receptor =
		{
			state = mesecon.state.off,
			rules = delayer_get_output_rules
		},
		effector =
		{
			rules = delayer_get_input_rules,
			action_on = delayer_activate
		}
	}
})


minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
	description = "You hacker you",
	drawtype = "nodebox",
	tiles = {
		"mesecons_delayer_on_"..tostring(i)..".png",
		"mesecons_delayer_bottom.png",
		"mesecons_delayer_ends_on.png",
		"mesecons_delayer_ends_on.png",
		"mesecons_delayer_sides_on.png",
		"mesecons_delayer_sides_on.png"
		},
	walkable = true,
	selection_box = {
		type = "fixed",
		fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
	},
	node_box = {
		type = "fixed",
		fixed = boxes
	},
	groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
	paramtype = "light",
	paramtype2 = "facedir",
	sunlight_propagates = true,
	is_ground_content = true,
	drop = 'mesecons_delayer:delayer_off_1',
	on_punch = function (pos, node)
		if node.name=="mesecons_delayer:delayer_on_1" then
			mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2")
		elseif node.name=="mesecons_delayer:delayer_on_2" then
			mesecon:swap_node(pos,"mesecons_delayer:delayer_on_3")
		elseif node.name=="mesecons_delayer:delayer_on_3" then
			mesecon:swap_node(pos,"mesecons_delayer:delayer_on_4")
		elseif node.name=="mesecons_delayer:delayer_on_4" then
			mesecon:swap_node(pos,"mesecons_delayer:delayer_on_1")
		end
	end,
	delayer_time = delaytime,
	delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
	mesecons = {
		receptor =
		{
			state = mesecon.state.on,
			rules = delayer_get_output_rules
		},
		effector =
		{
			rules = delayer_get_input_rules,
			action_off = delayer_deactivate
		}
	}
})
end

minetest.register_craft({
	output = "mesecons_delayer:delayer_off_1",
	recipe = {
		{"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
		{"default:cobble","default:cobble", "default:cobble"},
	}
})