-- mesecons_switch mesecon.register_node("mesecons_switch:mesecon_switch", { paramtype2="facedir", description="Switch", is_ground_content = false, sounds = mesecon.node_sound.stone, on_rightclick = function (pos, node) if(mesecon.flipstate(pos, node) == "on") then mesecon.receptor_on(pos) else mesecon.receptor_off(pos) end minetest.sound_play("mesecons_switch", { pos = pos }, true) end },{ groups = {dig_immediate=2}, tiles = { "mesecons_switch_side.png", "mesecons_switch_side.png", "mesecons_switch_side.png", "mesecons_switch_side.png", "mesecons_switch_side.png", "mesecons_switch_off.png"}, mesecons = {receptor = { state = mesecon.state.off }} },{ groups = {dig_immediate=2, not_in_creative_inventory=1}, tiles = { "mesecons_switch_side.png", "mesecons_switch_side.png", "mesecons_switch_side.png", "mesecons_switch_side.png", "mesecons_switch_side.png", "mesecons_switch_on.png"}, mesecons = {receptor = { state = mesecon.state.on }} })