--register stoppers for movestones/pistons mesecon.mvps_stoppers = {} mesecon.on_mvps_move = {} mesecon.mvps_unmov = {} --- Objects (entities) that cannot be moved function mesecon.register_mvps_unmov(objectname) mesecon.mvps_unmov[objectname] = true; end function mesecon.is_mvps_unmov(objectname) return mesecon.mvps_unmov[objectname] end -- Nodes that cannot be pushed / pulled by movestones, pistons function mesecon.is_mvps_stopper(node, pushdir, stack, stackid) local get_stopper = mesecon.mvps_stoppers[node.name] if type (get_stopper) == "function" then get_stopper = get_stopper(node, pushdir, stack, stackid) end if get_stopper == nil and not minetest.registered_nodes[node.name] then -- unknown nodes must be stoppers mesecon.mvps_stoppers[node.name] = true get_stopper = true end return get_stopper end function mesecon.register_mvps_stopper(nodename, get_stopper) if get_stopper == nil then get_stopper = true end mesecon.mvps_stoppers[nodename] = get_stopper end -- Functions to be called on mvps movement function mesecon.register_on_mvps_move(callback) mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback end local function on_mvps_move(moved_nodes) for _, callback in ipairs(mesecon.on_mvps_move) do callback(moved_nodes) end end function mesecon.mvps_process_stack(stack) -- update mesecons for placed nodes ( has to be done after all nodes have been added ) for _, n in ipairs(stack) do mesecon.on_placenode(n.pos, minetest.get_node(n.pos)) end end -- tests if the node can't be pushed local replaceable_cache = {air = true, ignore = false} local function node_replaceable(name) if replaceable_cache[name] ~= nil then return replaceable_cache[name] end --local replaceable = not minetest.registered_nodes[name] or minetest.registered_nodes[name].buildable_to or false local replaceable = (minetest.registered_nodes[name] and minetest.registered_nodes[name].buildable_to) or false replaceable_cache[name] = replaceable return replaceable end function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky) -- determine the number of nodes to be pushed local nodes = {} local frontiers = {pos} while #frontiers > 0 do local np = frontiers[1] local nn = minetest.get_node(np) if not node_replaceable(nn.name) then table.insert(nodes, {node = nn, pos = np}) if #nodes > maximum then return nil end -- add connected nodes to frontiers, connected is a vector list -- the vectors must be absolute positions local connected = {} if minetest.registered_nodes[nn.name] and minetest.registered_nodes[nn.name].mvps_sticky then connected = minetest.registered_nodes[nn.name].mvps_sticky(np, nn) end table.insert(connected, vector.add(np, dir)) -- If adjacent node is sticky block and connects add that -- position to the connected table for _, r in ipairs(mesecon.rules.alldirs) do local adjpos = vector.add(np, r) local adjnode = minetest.get_node(adjpos) if minetest.registered_nodes[adjnode.name] and minetest.registered_nodes[adjnode.name].mvps_sticky then local sticksto = minetest.registered_nodes[adjnode.name] .mvps_sticky(adjpos, adjnode) -- connects to this position? for _, link in ipairs(sticksto) do if vector.equals(link, np) then table.insert(connected, adjpos) end end end end if all_pull_sticky then table.insert(connected, vector.subtract(np, dir)) end -- Make sure there are no duplicates in frontiers / nodes before -- adding nodes in "connected" to frontiers for _, cp in ipairs(connected) do local duplicate = false for _, rp in ipairs(nodes) do if vector.equals(cp, rp.pos) then duplicate = true end end for _, fp in ipairs(frontiers) do if vector.equals(cp, fp) then duplicate = true end end if not duplicate then table.insert(frontiers, cp) end end end table.remove(frontiers, 1) end return nodes end function mesecon.mvps_push(pos, dir, maximum) return mesecon.mvps_push_or_pull(pos, dir, dir, maximum) end function mesecon.mvps_pull_all(pos, dir, maximum) return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, true) end function mesecon.mvps_pull_single(pos, dir, maximum) return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum) end -- pos: pos of mvps; stackdir: direction of building the stack -- movedir: direction of actual movement -- maximum: maximum nodes to be pushed -- all_pull_sticky: All nodes are sticky in the direction that they are pulled from function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, all_pull_sticky) local nodes = mesecon.mvps_get_stack(pos, movedir, maximum, all_pull_sticky) if not nodes then return end -- determine if one of the nodes blocks the push / pull for id, n in ipairs(nodes) do if mesecon.is_mvps_stopper(n.node, movedir, nodes, id) then return end end -- remove all nodes for _, n in ipairs(nodes) do n.meta = minetest.get_meta(n.pos):to_table() minetest.remove_node(n.pos) end -- update mesecons for removed nodes ( has to be done after all nodes have been removed ) for _, n in ipairs(nodes) do mesecon.on_dignode(n.pos, n.node) end -- add nodes for _, n in ipairs(nodes) do local np = mesecon.addPosRule(n.pos, movedir) minetest.add_node(np, n.node) minetest.get_meta(np):from_table(n.meta) end local moved_nodes = {} local oldstack = mesecon.tablecopy(nodes) for i in ipairs(nodes) do moved_nodes[i] = {} moved_nodes[i].oldpos = nodes[i].pos nodes[i].pos = mesecon.addPosRule(nodes[i].pos, movedir) moved_nodes[i].pos = nodes[i].pos moved_nodes[i].node = nodes[i].node moved_nodes[i].meta = nodes[i].meta end on_mvps_move(moved_nodes) return true, nodes, oldstack end mesecon.register_on_mvps_move(function(moved_nodes) for _, n in ipairs(moved_nodes) do mesecon.on_placenode(n.pos, n.node) mesecon.update_autoconnect(n.pos) end end) function mesecon.mvps_move_objects(pos, dir, nodestack) local objects_to_move = {} -- Move object at tip of stack local pushpos = mesecon.addPosRule(pos, -- get pos at tip of stack {x = dir.x * #nodestack, y = dir.y * #nodestack, z = dir.z * #nodestack}) local objects = minetest.get_objects_inside_radius(pushpos, 1) for _, obj in ipairs(objects) do table.insert(objects_to_move, obj) end -- Move objects lying/standing on the stack (before it was pushed - oldstack) if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then -- If gravity positive and dir horizontal, push players standing on the stack for _, n in ipairs(nodestack) do local p_above = mesecon.addPosRule(n.pos, {x=0, y=1, z=0}) local objects = minetest.get_objects_inside_radius(p_above, 1) for _, obj in ipairs(objects) do table.insert(objects_to_move, obj) end end end for _, obj in ipairs(objects_to_move) do local entity = obj:get_luaentity() if not entity or not mesecon.is_mvps_unmov(entity.name) then local np = mesecon.addPosRule(obj:getpos(), dir) --move only if destination is not solid local nn = minetest.get_node(np) if not ((not minetest.registered_nodes[nn.name]) or minetest.registered_nodes[nn.name].walkable) then obj:setpos(np) end end end end mesecon.register_mvps_stopper("doors:door_steel_b_1") mesecon.register_mvps_stopper("doors:door_steel_t_1") mesecon.register_mvps_stopper("doors:door_steel_b_2") mesecon.register_mvps_stopper("doors:door_steel_t_2") mesecon.register_mvps_stopper("default:chest_locked")