forked from Mirrorlandia_minetest/mesecons
46cbc76988
This uses a fairly simple trick: the textures are animated, while the model is static and has a number of rotated copies of the parts that are seen to move (four copies of the blades, eight copies of the top/bottom and their edges). The opaque parts of the textures then decide which of those faces' copies are visible in each frame. |
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.. | ||
doc/waterturbine | ||
models | ||
textures | ||
depends.txt | ||
init.lua |