mesecons/mesecons
Phil Hagelberg 52ea2c3c66 Don't refer to LIGHT_MAX global; use default.
The LIGHT_MAX global is created in the legacy.lua file in the default
mod; it states that it's there for backwards compatibility, but it would
be better to reference the proper value inside the default table.
2015-05-11 11:28:56 +07:00
..
textures Rewrite mesecon wires. This should increase the efficiency and speed of 2014-11-22 11:40:58 +01:00
actionqueue.lua Re-implement settings system: 2014-11-22 22:09:26 +01:00
depends.txt Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00
init.lua Fix compatibility with not yet updated mods that use mesecon:receptor_* 2014-11-22 20:05:36 +01:00
internal.lua Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code 2014-11-29 15:08:37 +01:00
legacy.lua Merge branch 'improve-luacontroller' of https://github.com/ShadowNinja/minetest-mod-mesecons into ShadowNinja-improve-luacontroller 2014-11-22 23:04:34 +01:00
oldwires.lua Don't refer to LIGHT_MAX global; use default. 2015-05-11 11:28:56 +07:00
presets.lua Add support for sticky blocks for pistons and a a sample sticky block 2015-02-28 13:42:39 +01:00
services.lua Do not send action_off signal when newly placing nodes, this didn't 2015-02-03 20:07:58 +01:00
settings.lua Re-implement settings system: 2014-11-22 22:09:26 +01:00
util.lua Fix #197, doesn't remove the legacy code that triggered it though 2015-01-03 10:12:12 +01:00
VERSION Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00
wires.lua Fix #189, clean code and update documentation 2014-11-23 09:43:24 +01:00