213 lines
6.3 KiB
Lua
213 lines
6.3 KiB
Lua
-- Window Block
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local sfx
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if minetest.get_modpath("default") then
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sfx = default.node_sound_glass_defaults()
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end
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minetest.register_node("mesecons_window:window_closed", {
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description="Mesecon Window",
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_doc_items_longdesc = "A Mesecon receptor which is opaque when it isn't powered and is fully transparent to light and sunlight when powered.",
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tiles = {"mesecons_window_closed.png"},
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is_ground_content = false,
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groups = {cracky=3, oddly_breakable_by_hand=3},
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sounds = sfx,
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mesecons = {conductor = {
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state = mesecon.state.off,
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rules = { --axes
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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},
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onstate = "mesecons_window:window_open"
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}}
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})
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minetest.register_node("mesecons_window:window_open", {
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description="Mesecon Window",
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_doc_items_create_entry = false,
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drawtype = "glasslike_framed",
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sunlight_propagates = true,
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tiles = {"mesecons_window_open.png", "mesecons_window_open_detail.png"},
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is_ground_content = false,
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paramtype = "light",
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groups = {cracky=3, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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drop = "mesecons_window:window_closed",
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sounds = sfx,
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mesecons = {conductor = {
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state = mesecon.state.on,
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rules = {
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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},
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offstate = "mesecons_window:window_closed"
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}},
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on_construct = function(pos)
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-- remove shadow
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shadowpos = vector.add(pos, vector.new(0, 1, 0))
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if (minetest.get_node(shadowpos).name == "air") then
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minetest.dig_node(shadowpos)
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end
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end
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})
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minetest.register_node("mesecons_window:filter_closed", {
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description="Mesecon Filter Window",
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tiles = {"mesecons_filter_closed.png"},
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_doc_items_longdesc = "A Mesecon receptor which is opaque when it isn't powered and is semi-transparent to light when powered.",
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is_ground_content = false,
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groups = {cracky=3, oddly_breakable_by_hand=3},
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sounds = sfx,
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mesecons = {conductor = {
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state = mesecon.state.off,
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rules = { --axes
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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},
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onstate = "mesecons_window:filter_open"
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}}
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})
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minetest.register_node("mesecons_window:filter_open", {
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description="Mesecon Filter Window",
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drawtype = "glasslike_framed",
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_doc_items_create_entry = false,
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sunlight_propagates = false,
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tiles = {"mesecons_filter_open.png", "mesecons_filter_open_detail.png"},
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is_ground_content = false,
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paramtype = "light",
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groups = {cracky=3, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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drop = "mesecons_window:filter_closed",
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sounds = sfx,
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mesecons = {conductor = {
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state = mesecon.state.on,
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rules = {
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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},
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offstate = "mesecons_window:filter_closed"
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}},
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on_construct = function(pos)
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-- remove shadow
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shadowpos = vector.add(pos, vector.new(0, 1, 0))
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if (minetest.get_node(shadowpos).name == "air") then
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minetest.dig_node(shadowpos)
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end
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end
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})
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minetest.register_node("mesecons_window:filter2_closed", {
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description="Mesecon Filter Glass",
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_doc_items_longdesc = "A Mesecon receptor which lets light through. When not powered, it is semi-transparent, i.e. it is transparent to light, but filters out sunlight. When powered, it is fully transparent to light and sunlight.",
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drawtype="glasslike_framed",
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tiles = {"mesecons_filter2_closed.png", "mesecons_filter2_closed_detail.png"},
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is_ground_content = false,
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groups = {cracky=3, oddly_breakable_by_hand=3},
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sounds = sfx,
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paramtype = "light",
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sunlight_propagates = false,
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mesecons = {conductor = {
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state = mesecon.state.off,
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rules = { --axes
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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},
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onstate = "mesecons_window:filter2_open"
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}},
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on_construct = function(pos)
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-- remove shadow
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shadowpos = vector.add(pos, vector.new(0, 1, 0))
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if (minetest.get_node(shadowpos).name == "air") then
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minetest.dig_node(shadowpos)
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end
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end
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})
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minetest.register_node("mesecons_window:filter2_open", {
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description="Mesecon Filter Glass",
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_doc_items_create_entry = false,
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drawtype = "glasslike_framed",
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sunlight_propagates = false,
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tiles = {"mesecons_filter2_open.png", "mesecons_filter2_open_detail.png"},
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky=3, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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drop = "mesecons_window:filter2_closed",
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sounds = sfx,
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mesecons = {conductor = {
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state = mesecon.state.on,
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rules = {
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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},
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offstate = "mesecons_window:filter2_closed"
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}},
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on_construct = function(pos)
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-- remove shadow
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shadowpos = vector.add(pos, vector.new(0, 1, 0))
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if (minetest.get_node(shadowpos).name == "air") then
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minetest.dig_node(shadowpos)
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end
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end
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})
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if minetest.get_modpath("default") then
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minetest.register_craft({
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output = 'mesecons_window:window_closed 3',
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recipe = {
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{"default:cobble", "default:cobble", "default:cobble"},
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{"", "group:mesecon_conductor_craftable", ""},
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{"default:glass", "default:glass", "default:glass"},
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}
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})
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minetest.register_craft({
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output = 'mesecons_window:filter_closed 3',
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recipe = {
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{"default:cobble", "default:cobble", "default:cobble"},
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{"default:ice", "group:mesecon_conductor_craftable", "default:ice"},
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{"default:glass", "default:glass", "default:glass"},
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}
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})
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minetest.register_craft({
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output = 'mesecons_window:filter2_closed 3',
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recipe = {
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{"group:leaves", "group:leaves", "group:leaves"}
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{"", "group:mesecon_conductor_craftable", ""},
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{"default:glass", "default:glass", "default:glass"},
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}
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})
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end
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mesecons_window:window_closed", "nodes", "mesecons_window:window_open")
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doc.add_entry_alias("nodes", "mesecons_window:filter_closed", "nodes", "mesecons_window:filter_open")
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doc.add_entry_alias("nodes", "mesecons_window:filter2_closed", "nodes", "mesecons_window:filter2_open")
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end
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