mesetec.form2=function(pos,player,try) local meta=minetest.get_meta(pos) local name=player:get_player_name() local owner=meta:get_string("owner")==name local data=meta:get_string("data") mesetec.mtpuser[player:get_player_name()]=pos local gui="" gui="" .."size[3,5]" .."tooltip[data;Enter code]" .."button[0,1;1,1;b1;1]" .."button[1,1;1,1;b2;2]" .."button[2,1;1,1;b3;3]" .."button[0,2;1,1;b4;4]" .."button[1,2;1,1;b5;5]" .."button[2,2;1,1;b6;6]" .."button[0,3;1,1;b7;7]" .."button[1,3;1,1;b8;8]" .."button[2,3;1,1;b9;9]" .."button[1,4;1,1;b0;0]" if owner then if not mesetec.mtcuser[name] then mesetec.mtcuser[name]=data end gui=gui.."button_exit[2,4;1,1;ok;OK]" gui=gui.."button_exit[0,4;1,1;save;Save]" gui=gui.."field[0.3,0;3,1;data;;" .. mesetec.mtcuser[name] .."]" else if not mesetec.mtcuser[name] then mesetec.mtcuser[name]="" end gui=gui.."button_exit[2,4;1,1;ok;OK]" gui=gui.."field[0.3,0;3,1;data;;" .. mesetec.mtcuser[name] .."]" mesetec.mtcuser[name]=nil end minetest.after(0.1, function(gui) return minetest.show_formspec(player:get_player_name(), "mesetec.code",gui) end, gui) end minetest.register_node("mesetec:codelock", { description = "Codelock panel", on_rightclick = function(pos, node, player, itemstack, pointed_thing) mesetec.form2(pos,player) end, tiles = {"steel_block.png","steel_block.png","steel_block.png","steel_block.png","steel_block.png","mesetec_code.png"}, groups = {mesecon_needs_receiver = 1,snappy = 3, not_in_creative_inventory=0}, is_ground_content = false, mesecons = {receptor = { rules = mesecon.rules.buttonlike_get, state = mesecon.state.off }}, after_place_node = function(pos, placer, itemstack) local meta=minetest.get_meta(pos) meta:set_string("owner",placer:get_player_name()) end, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, walkable = false, node_box = { type = "fixed", fixed = { {-0.1875, -0.4375, 0.375, 0.1875, 0.0625, 0.5}, } } }) minetest.register_node("mesetec:dmg", { description = "Mese damage block", tiles = {"mesetec_trap.png^[colorize:#f9570001"}, alpha=1, inventory_image = "lava.png^mesetec_trap2.png", groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0}, is_ground_content = false, drawtype="glasslike", paramtype = "light", sunlight_propagates = true, walkable = false, mesecons = {conductor = { state = mesecon.state.off, onstate = "mesetec:dmg2", rules = mesetec.rules }}, }) minetest.register_node("mesetec:dmg2", { description = "Mese damage block", tiles = {"mesetec_trap.png"}, groups = {mesecon=2,snappy = 3, not_in_creative_inventory=1}, is_ground_content = false, drawtype="glasslike", alpha=0, pointable = false, paramtype = "light", sunlight_propagates = true, damage_per_second = 2, walkable = false, mesecons = {conductor = { state = mesecon.state.on, offstate = "mesetec:dmg", rules = mesetec.rules }}, }) minetest.register_node("mesetec:oxygen", { description = "Mese oxygen block", tiles = {"mesetec_trap.png^[colorize:#00a5a201"}, alpha=1, inventory_image = "river_water.png^mesetec_trap2.png", groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0}, is_ground_content = false, drawtype="glasslike", paramtype = "light", sunlight_propagates = true, walkable = false, mesecons = {conductor = { state = mesecon.state.off, onstate = "mesetec:oxygen2", rules = mesetec.rules }}, }) minetest.register_node("mesetec:oxygen2", { description = "Mese oxygen block", tiles = {"mesetec_trap.png"}, groups = {mesecon=2,snappy = 3, not_in_creative_inventory=1}, is_ground_content = false, drawtype="glasslike", alpha=1, pointable = false, paramtype = "light", sunlight_propagates = true, drowning = 1, walkable = false, mesecons = {conductor = { state = mesecon.state.on, offstate = "mesetec:oxygen", rules = mesetec.rules }}, }) minetest.register_node("mesetec:ladder", { description = "Mese ladder block", tiles = {"mesetec_trap.png^[colorize:#87878701"}, alpha=1, inventory_image = "ladder_wood.png^mesetec_trap2.png", groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0}, is_ground_content = false, drawtype="glasslike", paramtype = "light", sunlight_propagates = true, walkable = false, mesecons = {conductor = { state = mesecon.state.off, onstate = "mesetec:ladder2", rules = mesetec.rules }}, }) minetest.register_node("mesetec:ladder2", { description = "Mese ladder block", tiles = {"mesetec_trap.png"}, groups = {mesecon=2,snappy = 3, not_in_creative_inventory=1}, is_ground_content = false, drawtype="glasslike", alpha=1, pointable = false, paramtype = "light", sunlight_propagates = true, walkable = false, climbable = true, mesecons = {conductor = { state = mesecon.state.on, offstate = "mesetec:ladder", rules = mesetec.rules }}, }) minetest.register_node("mesetec:delayer", { description = "Delayer (Punch to change time)", tiles = {"mesetec_delayer.png","sandstone_block.png"}, groups = {dig_immediate = 2,mesecon=1}, paramtype = "light", sunlight_propagates = true, drawtype="nodebox", node_box = { type="fixed", fixed={-0.5,-0.5,-0.5,0.5,-0.4,0.5}}, on_punch = function(pos, node, player, pointed_thing) if minetest.is_protected(pos, player:get_player_name())==false then local meta = minetest.get_meta(pos) local time=meta:get_int("time") if time>=10 then time=0 end meta:set_int("time",time+1) meta:set_string("infotext","Delayer (" .. (time+1) ..")") end end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_int("time",1) meta:set_string("infotext","Delayer (1)") meta:set_int("case",0) end, on_timer = function (pos, elapsed) local meta = minetest.get_meta(pos) if meta:get_int("case")==2 then meta:set_int("case",0) mesecon.receptor_off(pos) end if meta:get_int("case")==1 then meta:set_int("case",2) mesecon.receptor_on(pos) minetest.get_node_timer(pos):start(meta:get_int("time")) end return false end, mesecons = { effector = { action_on = function (pos, node) local meta = minetest.get_meta(pos) if meta:get_int("case")==0 then meta:set_int("case",1) minetest.get_node_timer(pos):start(meta:get_int("time")) end end, }} }) minetest.register_node("mesetec:light", { description = "Light check", tiles = {"mesecons_solarpanel.png","steel_block.png"}, groups = {dig_immediate = 2,mesecon=1}, paramtype = "light", sunlight_propagates = true, drawtype="nodebox", node_box = { type="fixed", fixed={-0.5,-0.5,-0.5,0.5,-0.4,0.5}}, is_ground_content = false, mesecons = {receptor = { rules = mesetec.rules }}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) if minetest.is_protected(pos, player:get_player_name())==false then mesetec.form1(pos,player,"num") end end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext","Light") end, on_timer = function (pos, elapsed) local meta = minetest.get_meta(pos) local l=meta:get_int("light") local rl=minetest.get_node_light(pos) meta:set_string("infotext","Light: " .. rl) if l==rl then mesecon.receptor_on(pos) else mesecon.receptor_off(pos) end return true end, })