2012-10-24 14:23:45 +02:00
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-- Minetest 0.4 mod: player
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-- See README.txt for licensing and other information.
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2012-11-22 23:07:35 +01:00
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-- Animation speed
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2012-11-14 20:31:55 +01:00
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animation_speed = 30
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2012-11-22 23:07:35 +01:00
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-- Animation blending
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-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
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2012-11-14 20:31:55 +01:00
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animation_blend = 0
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2012-11-22 23:07:35 +01:00
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-- Default player appearance
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player_model = "character.x"
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player_texture = "character.png"
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-- Frame ranges for each player model
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function player_get_animations(model)
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if(model == "character.x") then
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return {
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stand_START = 0,
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stand_END = 79,
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walk_forward_START = 81,
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walk_forward_END = 100,
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walk_backward_START = 102,
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walk_backward_END = 121,
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walk_right_START = 123,
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walk_right_END = 142,
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walk_left_START = 144,
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walk_left_END = 163,
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mine_START = 165,
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mine_END = 179,
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death_START = 181,
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death_END = 200
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}
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end
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end
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-- Called whenever a player's appearance needs to be updated
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function player_update_visuals(player)
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2012-10-24 14:23:45 +02:00
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prop = {
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2012-11-22 23:07:35 +01:00
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mesh = player_model,
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textures = {player_texture, },
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2012-10-24 22:12:03 +02:00
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visual = "mesh",
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visual_size = {x=1, y=1},
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2012-10-24 14:23:45 +02:00
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}
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2012-11-22 23:07:35 +01:00
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player:set_properties(prop)
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2012-11-15 15:09:39 +01:00
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2012-11-22 23:07:35 +01:00
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local anim = player_get_animations(player_model)
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player:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed, animation_blend)
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2012-10-24 22:12:03 +02:00
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end
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2012-11-22 23:07:35 +01:00
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(player_update_visuals)
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-- Player states, used to know when to change animations
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local player_anim = {}
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local ANIM_STAND = 1
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local ANIM_WALK_FORWARD = 2
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local ANIM_WALK_BACKWARD = 3
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local ANIM_WALK_LEFT = 4
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local ANIM_WALK_RIGHT = 5
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local ANIM_MINE = 6
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local ANIM_DEATH = 7
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2012-10-24 14:23:45 +02:00
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2012-11-22 23:07:35 +01:00
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-- Global environment step function
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function on_step(dtime)
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for _, obj in pairs(minetest.get_connected_players()) do
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if(player_anim[obj:get_player_name()] == 0) then
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print("on_step")
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end
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end
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end
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minetest.register_globalstep(on_step)
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2012-10-24 14:23:45 +02:00
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-- END
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