Player_api: Integrate settable player collisionbox
This commit is contained in:
parent
4aebd3639b
commit
035ce02a67
2
api.lua
2
api.lua
@ -45,12 +45,14 @@ function player_api.set_model(player, model_name)
|
||||
textures = player_textures[name] or model.textures,
|
||||
visual = "mesh",
|
||||
visual_size = model.visual_size or {x=1, y=1},
|
||||
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
|
||||
})
|
||||
player_api.set_animation(player, "stand")
|
||||
else
|
||||
player:set_properties({
|
||||
textures = { "player.png", "player_back.png", },
|
||||
visual = "upright_sprite",
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
|
||||
})
|
||||
end
|
||||
player_model[name] = model_name
|
||||
|
1
init.lua
1
init.lua
@ -13,6 +13,7 @@ player_api.register_model("character.b3d", {
|
||||
walk_mine = { x=200, y=219, },
|
||||
sit = { x= 81, y=160, },
|
||||
},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
|
||||
})
|
||||
|
||||
-- Update appearance when the player joins
|
||||
|
Loading…
Reference in New Issue
Block a user