TNT: Log explosions and player igniting tnt or gunpowder

This commit is contained in:
Auke Kok 2017-01-17 15:21:13 -08:00 committed by Auke Kok
parent 6dcf541f6e
commit 1104d571b0

@ -372,6 +372,8 @@ function tnt.boom(pos, def)
eject_drops(drops, pos, radius)
end
add_effects(pos, radius, drops)
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
" with radius " .. radius)
end
minetest.register_node("tnt:boom", {
@ -411,6 +413,9 @@ minetest.register_node("tnt:gunpowder", {
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites tnt:gunpowder at " ..
minetest.pos_to_string(pos))
end
end,
on_blast = function(pos, intensity)
@ -550,6 +555,9 @@ function tnt.register_tnt(def)
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = name .. "_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos))
end
end,
on_blast = function(pos, intensity)