Player API: Integrate settable player step height
Split some long lines. Some nearby code cleanup.
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parent
035ce02a67
commit
1ebb87301b
6
api.lua
6
api.lua
@ -44,15 +44,17 @@ function player_api.set_model(player, model_name)
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mesh = model_name,
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mesh = model_name,
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textures = player_textures[name] or model.textures,
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textures = player_textures[name] or model.textures,
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visual = "mesh",
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visual = "mesh",
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visual_size = model.visual_size or {x=1, y=1},
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visual_size = model.visual_size or {x = 1, y = 1},
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collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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stepheight = model.stepheight or 0.6,
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})
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})
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player_api.set_animation(player, "stand")
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player_api.set_animation(player, "stand")
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else
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else
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player:set_properties({
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player:set_properties({
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textures = { "player.png", "player_back.png", },
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textures = {"player.png", "player_back.png"},
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visual = "upright_sprite",
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visual = "upright_sprite",
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
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stepheight = 0.6,
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})
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})
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end
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end
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player_model[name] = model_name
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player_model[name] = model_name
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22
init.lua
22
init.lua
@ -6,22 +6,28 @@ player_api.register_model("character.b3d", {
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textures = {"character.png", },
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textures = {"character.png", },
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animations = {
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animations = {
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-- Standard animations.
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-- Standard animations.
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stand = { x= 0, y= 79, },
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stand = {x = 0, y = 79},
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lay = { x=162, y=166, },
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lay = {x = 162, y = 166},
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walk = { x=168, y=187, },
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walk = {x = 168, y = 187},
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mine = { x=189, y=198, },
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mine = {x = 189, y = 198},
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walk_mine = { x=200, y=219, },
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walk_mine = {x = 200, y = 219},
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sit = { x= 81, y=160, },
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sit = {x = 81, y = 160},
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},
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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stepheight = 0.6,
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})
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})
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-- Update appearance when the player joins
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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player_api.player_attached[player:get_player_name()] = false
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player_api.player_attached[player:get_player_name()] = false
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player_api.set_model(player, "character.b3d")
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player_api.set_model(player, "character.b3d")
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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player:set_local_animation(
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{x = 0, y = 79},
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{x = 168, y = 187},
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{x = 189, y = 198},
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{x = 200, y = 219},
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30
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)
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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end)
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end)
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