Remove spores from mushrooms.
These have almost no value gameplay wise. Mushrooms spread by their very nature into appropriate soil nearby, and harvesting spores is something only scientists do. Actual mushroom farmers leave a few mushrooms and put on more manure, and keep the light off. Modify the growth ABM to test for light levels and attempt to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light at both source and destination needs to be low enough. I've tuned it to be 3-4 spaces from a torch. Mushrooms will die in full sunlight, but they can survive under trees and may grow out at night anywhere. Removed obsolete textures. Remove unused nodes and provide aliases for them. Aliased obsolete nodes so no unknown item nodes appear. Mushrooms die only in full sunlight (light level 15).
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@ -124,120 +124,84 @@ minetest.register_abm({
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-- Mushrooms
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--
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local mushrooms_datas = {
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{"brown", 2},
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{"red", -6}
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}
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minetest.register_node("flowers:mushroom_red", {
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description = "Red Mushroom",
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tiles = {"flowers_mushroom_red.png"},
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inventory_image = "flowers_mushroom_red.png",
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wield_image = "flowers_mushroom_red.png",
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drawtype = "plantlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(-5),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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}
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})
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for _, m in pairs(mushrooms_datas) do
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local name, nut = m[1], m[2]
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-- Register fertile mushrooms
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-- These are placed by mapgen and the growing ABM.
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-- These drop an infertile mushroom, and 0 to 3 spore
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-- nodes with an average of 1.25 per mushroom, for
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-- a slow multiplication of mushrooms when farming.
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minetest.register_node("flowers:mushroom_fertile_" .. name, {
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description = string.sub(string.upper(name), 0, 1) ..
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string.sub(name, 2) .. " Fertile Mushroom",
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tiles = {"flowers_mushroom_" .. name .. ".png"},
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inventory_image = "flowers_mushroom_" .. name .. ".png",
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wield_image = "flowers_mushroom_" .. name .. ".png",
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drawtype = "plantlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1,
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not_in_creative_inventory = 1},
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drop = {
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items = {
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{items = {"flowers:mushroom_" .. name}},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 4},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 2},
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{items = {"flowers:mushroom_spores_" .. name}, rarity = 2}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(nut),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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}
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})
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-- Register infertile mushrooms
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-- These do not drop spores, to avoid the use of repeated digging
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-- and placing of a single mushroom to generate unlimited spores.
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minetest.register_node("flowers:mushroom_" .. name, {
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description = string.sub(string.upper(name), 0, 1) ..
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string.sub(name, 2) .. " Mushroom",
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tiles = {"flowers_mushroom_" .. name .. ".png"},
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inventory_image = "flowers_mushroom_" .. name .. ".png",
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wield_image = "flowers_mushroom_" .. name .. ".png",
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drawtype = "plantlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(nut),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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}
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})
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-- Register mushroom spores
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minetest.register_node("flowers:mushroom_spores_" .. name, {
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description = string.sub(string.upper(name), 0, 1) ..
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string.sub(name, 2) .. " Mushroom Spores",
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drawtype = "signlike",
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tiles = {"flowers_mushroom_spores_" .. name .. ".png"},
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inventory_image = "flowers_mushroom_spores_" .. name .. ".png",
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wield_image = "flowers_mushroom_spores_" .. name .. ".png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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selection_box = {
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type = "wallmounted",
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},
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groups = {dig_immediate = 3, attached_node = 1},
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})
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end
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-- Register growing ABM
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minetest.register_node("flowers:mushroom_brown", {
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description = "Brown Mushroom",
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tiles = {"flowers_mushroom_brown.png"},
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inventory_image = "flowers_mushroom_brown.png",
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wield_image = "flowers_mushroom_brown.png",
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drawtype = "plantlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(1),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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}
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})
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-- mushroom spread and death
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minetest.register_abm({
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nodenames = {"flowers:mushroom_spores_brown", "flowers:mushroom_spores_red"},
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nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
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interval = 11,
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chance = 50,
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action = function(pos, node)
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local node_under = minetest.get_node_or_nil({x = pos.x,
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y = pos.y - 1, z = pos.z})
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if minetest.get_node_light(pos, nil) == 15 then
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minetest.remove_node(pos)
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end
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local random = {
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x = pos.x + math.random(-2,2),
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y = pos.y + math.random(-1,1),
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z = pos.z + math.random(-2,2)
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}
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local random_node = minetest.get_node_or_nil(random)
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if not random_node then
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return
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end
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if random_node.name ~= "air" then
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return
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end
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local node_under = minetest.get_node_or_nil({x = random.x,
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y = random.y - 1, z = random.z})
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if not node_under then
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return
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end
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if minetest.get_item_group(node_under.name, "soil") ~= 0 and
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minetest.get_node_light(pos, nil) <= 13 then
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if node.name == "flowers:mushroom_spores_brown" then
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minetest.set_node(pos, {name = "flowers:mushroom_fertile_brown"})
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elseif node.name == "flowers:mushroom_spores_red" then
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minetest.set_node(pos, {name = "flowers:mushroom_fertile_red"})
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end
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minetest.get_node_light(pos, nil) <= 9 and
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minetest.get_node_light(random, nil) <= 9 then
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minetest.set_node(random, {name = node.name})
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end
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end
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})
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-- these old mushroom related nodes can be simplified now
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minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
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minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
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minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
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minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
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--
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-- Waterlily
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